Communication - Absorption: Difference between revisions
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__NOTOC__{{Languages|Communication - Absorption}} | __NOTOC__{{Languages|Communication - Absorption}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:DemPassive6.png]] | | [[File:DemPassive6.png]] | ||
| {{SkillType|P}} | | {{SkillType|P}} When gaining [[Combination|Combination Gauge]], you'll receive additional gauge at a certain chance. When the gauge acquired are excessive, the character on standby for switching will recover MP.<br><br>Also, the max MP amount will increase and when Lu is knocked down, you will be able to perform an X attack that won't knock the target down. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Diabla]] || 40 | | [[Diabla]] || 40 | ||
Line 20: | Line 18: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Chance | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Additional Gauge<br>Gain Chance !! colspan=2 | MP Gain on Standby Character<br>(Per Extra Gauge Gained) !! rowspan=2 | Max MP Increase | ||
|- | |- | ||
! Amount !! Reactivation Cooldown | |||
|- | |||
| colspan="6" | {{PvE}}/{{PvP}} | |||
|- | |- | ||
| align="left" | 1 || 40 || 12.5% || 4 MP || rowspan=4 | 5 Seconds || | | align="left" | 1 || 40 || 12.5% || 4 MP || rowspan=4 | 5 Seconds || rowspan=4 | 100 MP | ||
|- | |- | ||
| align="left" | 2 || 43 || 15% || 6 | | align="left" | 2 || 43 || 15% || 6 MP | ||
|- | |- | ||
| align="left" | 3 || 44 || 17.5% || 8 | | align="left" | 3 || 44 || 17.5% || 8 MP | ||
|- | |- | ||
| align="left" | 4 || 91 || 20% || 10 | | align="left" | 4 || 91 || 20% || 10 MP | ||
|} | |} | ||
<br> | <br> | ||
=== Modified | === Modified Commands === | ||
{{SkillText|Combo|1~2}} | {{SkillText|Combo|1~2}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! Combo (Lu) !! Description !! Damage | ! Combo (Lu) !! Description !! Damage | ||
|- | |- | ||
| Recovery | | Recovery {{CIO|X}} || Lu slashes in front of herself leaving the target open for combo. || 100% Phy. Damage | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The additional | *The additional gauge gain effect can occur any time gauge is gained, be it from commands, skills (including gauge regained by cancelling [[Altar of Evil]] or [[Transcendence (Lu/Ciel)|Transcendence]]), or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]]. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
[[File:DemPassive2.png|thumb| | [[File:DemPassive2.png|thumb|Prototype skill icon]] | ||
*Prior to its release, the files contained a simpler icon to represent this skill. | *Prior to its release, the files contained a simpler icon to represent this skill. | ||
*Shared with the other '''Communication'''-type passives available to the other paths (except [[Emptiness]]), these are the only remaining passives to grant a {{CX}} recovery attack to a character, rather than that just being an attack they can perform naturally. This effect used to be part of the [[Call to Arms]] passive. | |||
**The description still explicitly notes that the attack does not knock down, even though that is the case for all recovery attacks now. | |||
<br> | |||
== Updates == | ==Updates== | ||
*02/23/2017 | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | ||
* | |- | ||
* | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |||
* | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 05/03/2016 || 09/07/2016 || colspan=2 align="left" | | |||
*'''Communication - Absorption''' added. | |||
|- | |||
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" | | |||
*{{nerf|Chance for additional CP reduced.}} | |||
*{{nerf|Cooldown added to recovering additional MP.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | |||
*{{nerf|MP recovered on standby character per excess CP gained Amount decreased.}} | |||
|- | |||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | |||
*{{buff|Max MP amount increased.}} | |||
|} | |||
<br> | <br> | ||
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|KR= 교감 - 흡수 |KRName=Communication - Absorb | |KR= 교감 - 흡수 |KRName=Communication - Absorb | ||
|CN=交流 - 吸收 |CNName=Communication - Absorb | |CN=交流 - 吸收 |CNName=Communication - Absorb | ||
|FR=Liens - absorption |FRName= | |FR=Liens - absorption |FRName=Bond - Absorption | ||
|DE=Verbundenheit - Aufsaugen |DEName= | |DE=Verbundenheit - Aufsaugen |DEName=Bond - Absorption | ||
|BR=Comunicação - Absorção |BRName=Communication - Absorption | |BR=Comunicação - Absorção |BRName=Communication - Absorption | ||
|PL=Więź - Absorbcja |PLName=Bond - Absorption | |||
|UK=Bond - Drain | |||
|IT=Legame - Assorbimento |ITName=Bond - Absorption | |||
|ES=Vínculo - absorción |ESName=Bond - Absorption | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Diabla}} | |||
{{ |
Latest revision as of 18:31, 23 March 2024
[Passive] When gaining Combination Gauge, you'll receive additional gauge at a certain chance. When the gauge acquired are excessive, the character on standby for switching will recover MP. Also, the max MP amount will increase and when Lu is knocked down, you will be able to perform an X attack that won't knock the target down. |
Requirements
Class | Level Required |
---|---|
Diabla | 40 |
Skill Information
Skill Level | Level Required | Additional Gauge Gain Chance |
MP Gain on Standby Character (Per Extra Gauge Gained) |
Max MP Increase | |
---|---|---|---|---|---|
Amount | Reactivation Cooldown | ||||
PvE/PvP | |||||
1 | 40 | 12.5% | 4 MP | 5 Seconds | 100 MP |
2 | 43 | 15% | 6 MP | ||
3 | 44 | 17.5% | 8 MP | ||
4 | 91 | 20% | 10 MP |
Modified Commands
: All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.
Combo (Lu) | Description | Damage |
---|---|---|
Recovery | Lu slashes in front of herself leaving the target open for combo. | 100% Phy. Damage |
Tips and Details
- The additional gauge gain effect can occur any time gauge is gained, be it from commands, skills (including gauge regained by cancelling Altar of Evil or Transcendence), or even the Corrupted potions from Gate of Darkness.
Trivia
- Prior to its release, the files contained a simpler icon to represent this skill.
- Shared with the other Communication-type passives available to the other paths (except Emptiness), these are the only remaining passives to grant a recovery attack to a character, rather than that just being an attack they can perform naturally. This effect used to be part of the Call to Arms passive.
- The description still explicitly notes that the attack does not knock down, even though that is the case for all recovery attacks now.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/03/2016 | 09/07/2016 |
| |
02/23/2017 | 03/15/2017 |
| |
04/27/2017 | 05/10/2017 |
| |
08/01/2019 | 08/28/2019 |
|
Alternative Names
Diabla - Skills