Stasis Field: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Stasis Field}}
{{Languages|Stasis Field}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|jcFvrS_9HRU|300}}</div>
|Character=Add
}}
{{#ev:youtube|Osuj1CroEA0|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill13.png]]<br>[[File:AddSkill14.png]]
| [[File:PsychicTracerSkill6.png]]<br>[[File:PsychicTracerSkill6A.png]]
| '''[Special Active]''' Add covers himself with an electric aura for 15 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to enemies during the aura's existence.
| {{SkillType|SA|B}} Creates an electrostatic field that damages nearby enemies. The force of the explosion can be further enhanced depending on the damage you inflict on enemies during the skill duration.<br>Press the skill button to detonate the concentrated energy that will generate an explosive force.
|-
|
| {{SkillText|DP Recovery|60}}
|-
|
| {{SkillText|Nasod Armor Command}}
|-
|
| {{SkillText|True|Duration|1.33}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:#9F81F7;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
! Class              !! Master !! Level Required !! SP Cost Per Level !! Alternative
|-
|-
| [[Psychic Tracer]] || Lv. 20 || 40            || 3                || [[Conqueror]]
! Class !! Level Required
|-
| [[Psychic Tracer]] || 35
|}
|}
<br>
<br>


== Skill Infomation ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:#9F81F7;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Summon Damage<br>(Magical) !! colspan="2" | Explosion !! rowspan="2" | MP Replenished !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#9F81F7;"
! Damage (Magical) !! Size
|-
| align="left" | 1 || rowspan="2" | 40 || 316% || 2986% ~ 4479% || rowspan="13" | ~150% || rowspan="13" | 100 ~ 200 || rowspan="13" | 15 Seconds || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds
|-
| align="left" | 2 || 326% || 3083% ~ 4625%
|-
|-
| align="left" | 3 || 41 || 337% || 3180% ~ 4770%
! rowspan="3" | Mode !! rowspan="3" | Shock Cast<br>(Magical) !! colspan="4" | Stasis Field !! rowspan="3" | MP Usage !! rowspan="3" | DP Recovery<br>(During Dissolution) !! rowspan="3" | Cooldown
|-
|-
| align="left" | 4 || 44 || 347% || 3277% ~ 4916%
! colspan="2" | Electromagnetic Emissions<br>(On skill re-use) !! rowspan="2" | Duration !! rowspan="2" | MP Recovery<br>(On expiring)
|-
|-
| align="left" | 5 || 47 || 357% || 3374% ~ 5061%
! Damage (Magical) !! Size
|-
|-
| align="left" | 6 || 50 || 367% || 3471% ~ 5207%
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 7 || 53 || 378% || 3568% ~ 5352%  
| {{PvE}} || 854% || 6207% → 9311% || rowspan=2 | 0% → 150% || rowspan=2 | 15 Seconds || rowspan=2 | 16.7% → 50% of MP Usage || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | 8 || 56 || 388% || 3665% ~ 5498%  
| {{PvP}} || 259% || 1893% → 2839%
|-
|-
| align="left" | 9 || 59 || 398% || 3762% ~ 5644%
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 10 || 62 || 408% || 3859% ~ 5789%  
| {{PvE}} || 854% || 6207% → 9311% || rowspan=2 | 0% → 150% || rowspan=2 | 20 Seconds || rowspan=2 | 16.7% → 50% of MP Usage || rowspan=2 | 300 MP || rowspan=2 | 60 DP|| rowspan=2 | 22 Seconds
|-
|-
| align="left" | 11 || 65 || 419% || 3956% ~ 5935%
| {{PvP}} || 259% || 1893% → 2839%
|-
| align="left" | 12 || 68 || 429% || 4053% ~ 6080%
|-
| align="left" | 13 || 71 || 439% || 4151% ~ 6226%  
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Add|Stasis Field|Heavy, Gigantic||130|cd=22}}
<br>
== Total Damage ==
{{Damage|true|Add
|dmg=854, 6207
|pvp_dmg=259, 1893
|range_max=1.5
|heavy=true
}}
*Including '''Shock Cast'''.
<br>
== Related Skills ==
{{SkillTable
|
PsychicTracerPassive2.png; Particle Storm;
DoomBringerPassive1.png; Blood Boil;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*When activated outside of DP mode, 60 DP will be recovered.
*[[Stasis Field]] detonation can be followed up by Battle Gear Combos.
*Detonation can only be activated after 5 seconds of summoning.
**[[Stasis Field]] can be detonated even while being attacked or knocked-down.
***If the detonation hits an enemy while you're knocked-down, you can immediately start Battle Gear Combos
*The range of explosion covers about the whole screen.
*The range of explosion covers about the whole screen.
*[[Stasis Field]] only needs a small amount of damage in order to be fully charge.
*[[Stasis Field]] charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
**Getting hit will also charge the skill.
**Detonation and MP replenished charge at different rates and have different max charge values.
***MP replenished charges at a rate 3 times greater than the detonation damage increase.
***Detonation damage can be increased by a maximum of 100%.
***MP replenished can be increase by a maximum of 200%.
**The initial summon damage counts toward the charge.
*Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
*The countdown of the last 5 seconds will be shown above [[Add]]'s head.
<br>
<br>


== Trivia ==
==Updates==
*In NA, this move is renamed to '''Statis Field'''.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/19/2013 || 07/02/2014 || colspan=2 align="left" |
*'''Stasis Field''' added.
|-
| 01/16/2014 || - || colspan=2 align="left" |
*{{buff|Duration increased to 15 seconds.}}
*{{nerf|Detonation can only be activated after 5 seconds of summoning.}}
|-
| 03/13/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{nerf|MP Usage increased from 250 MP to 300 MP.}}
|-
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |
*{{buff|300 MP gain if it doesn't explode.}}
*{{buff|Circle size increased.}}
*{{buff|Maximum damage increased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|MP Replenished decreased.}}
*'''Enhanced''' trait changed to '''Light'''.
|-
| 06/02/2016 || - || colspan=2 align="left" |
*Fixed issue where the skill sometimes can be used in mid-air.
|-
| 06/30/2016 || 07/13/2016 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 07/20/2016 || - || colspan=2 align="left" |
*Fixed Psychic Tracer being able to get both MP recovery and damage if using Stasis Field in certain timing.
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*Fixed issue where 2nd explosion sometimes getting cancelled by getting hit.
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*Fixed issue where DP doesn't recover.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |
*Fixed issue where not affected by [[Seal of Time]].
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |
*{{nerf|Freeze frames decreased.}}
|-
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" |
*{{nerf|Cannot be used while being hit.}}
|-
| align="left" |
*{{buff|Explosion damage increased.}}
| align="left" |
*{{nerf|Explosion damage decreased.}}
|-
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Shock Cast damage increased.}}
*{{buff|Electromagnetic Emissions minimum damage increased.}}
*{{nerf|Electromagnetic Emissions maximum damage decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |
*{{buff|Shock Cast now affected by '''Action Speed''' stat.}}
|-
| 03/30/2023 || 04/26/2023 || colspan=2 align="left" |
*'''Light''' trait changed to '''Heavy'''.
|}
<br>
<br>


== Updates ==
== Alternative Names ==
*01/16/2014 KR
{{AlternateLanguages
**Duration increased to 15 seconds
|Color={{ColorSel|CharLight|Add}}
**Detonation can only be activated after 5 seconds of summoning.
|KR=스테이시스 필드  |KRName=Stasis Field
*03/13/2014 KR
|JP=ステイシスフィールド |JPName=Stasis Field
**MP Usage increased from 250 MP to 300 MP.
|FR=Champ de stase |FRName=Stasis Field
**Damage increased.
|NA=Statis Field (prior to the March 3, 2016 update)
|BR= Campo de Estabilidade  |BRName=Stability Field
|CN=停滞力场 |CNName=Stasis Field
|DE=Stasis-Feld |DEName=Stasis Field
|PL=Elektro-Aura |PLName=Electro Aura
|ES=Campo estático |ESName=Static Field
|IT=Campo statico |ITName=Static Field
}}
<br>
<br>
 
{{SkillNav - Psychic Tracer}}
{{PTSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]

Latest revision as of 17:35, 29 December 2023


[Special Active: Bravery]
Creates an electrostatic field that damages nearby enemies. The force of the explosion can be further enhanced depending on the damage you inflict on enemies during the skill duration.
Press the skill button to detonate the concentrated energy that will generate an explosive force.
DP Recovery Skill
  • Recover 60 DP when the skill is used
  • DP is not recovered while in Dynamo Configuration Mode (Awakening)
Nasod Armor Command Connection
  • Press / command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening),
Final Enhanced Skill
  • Duration is increased by 1.33 times.


Requirements

Class Level Required
Psychic Tracer 35


Skill Information

Mode Shock Cast
(Magical)
Stasis Field MP Usage DP Recovery
(During Dissolution)
Cooldown
Electromagnetic Emissions
(On skill re-use)
Duration MP Recovery
(On expiring)
Damage (Magical) Size
Normal
PvE 854% 6207% → 9311% 0% → 150% 15 Seconds 16.7% → 50% of MP Usage 300 MP 60 DP 22 Seconds
PvP 259% 1893% → 2839%
[Enhanced]
PvE 854% 6207% → 9311% 0% → 150% 20 Seconds 16.7% → 50% of MP Usage 300 MP 60 DP 22 Seconds
PvP 259% 1893% → 2839%


Skill Traits

Heavy Stasis FieldGigantic Stasis Field
Attribute EffectCooldownAttribute Effect
Damage increased to 144%
Cooldown increased to 120%
26.4 SecondsSkill size increased to 130%


Total Damage

ModeBase
NormalHeavy
PvE7,061% ~ 10,591.5%10,167.84% ~ 15,251.76%
PvP2,152% ~ 3,228%3,098.88% ~ 4,648.32%
  • Including Shock Cast.


Related Skills


Tips and Details

  • The range of explosion covers about the whole screen.
  • Stasis Field charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
    • Detonation and MP replenished charge at different rates and have different max charge values.
      • MP replenished charges at a rate 3 times greater than the detonation damage increase.
      • Detonation damage can be increased by a maximum of 100%.
      • MP replenished can be increase by a maximum of 200%.
    • The initial summon damage counts toward the charge.
  • Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
  • The countdown of the last 5 seconds will be shown above Add's head.


Updates

Date Changes
KR NA PvE PvP
12/19/2013 07/02/2014
  • Stasis Field added.
01/16/2014 -
  • Duration increased to 15 seconds.
  • Detonation can only be activated after 5 seconds of summoning.
03/13/2014 -
  • Damage increased.
  • MP Usage increased from 250 MP to 300 MP.
09/24/2015 03/03/2016
  • 300 MP gain if it doesn't explode.
  • Circle size increased.
  • Maximum damage increased.
04/21/2016 05/18/2016
  • MP Replenished decreased.
  • Enhanced trait changed to Light.
06/02/2016 -
  • Fixed issue where the skill sometimes can be used in mid-air.
06/30/2016 07/13/2016
  • None
  • Damage decreased.
07/20/2016 -
  • Fixed Psychic Tracer being able to get both MP recovery and damage if using Stasis Field in certain timing.
10/13/2016 11/23/2016
  • Fixed issue where 2nd explosion sometimes getting cancelled by getting hit.
11/03/2016 11/23/2016
  • Fixed issue where DP doesn't recover.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Damage decreased.
05/18/2017 05/31/2017
06/15/2017 06/28/2017
  • Freeze frames decreased.
07/27/2017 08/09/2017
  • Cannot be used while being hit.
  • Explosion damage increased.
  • Explosion damage decreased.
02/22/2018 04/18/2018
  • Shock Cast damage increased.
  • Electromagnetic Emissions minimum damage increased.
  • Electromagnetic Emissions maximum damage decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
10/28/2021 11/24/2021
  • Shock Cast now affected by Action Speed stat.
03/30/2023 04/26/2023
  • Light trait changed to Heavy.


Alternative Names

Server Name Translation
South Korea 스테이시스 필드 Stasis Field
Japan ステイシスフィールド Stasis Field
China (Simplified Chinese) 停滞力场 Stasis Field
North America Statis Field (prior to the March 3, 2016 update)
Germany Stasis-Feld Stasis Field
Spain Campo estático Static Field
France Champ de stase Stasis Field
Italy Campo statico Static Field
Poland Elektro-Aura Electro Aura
Brazil Campo de Estabilidade Stability Field