Mirage: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) No edit summary |
(Changed Total Damage to use template; added Max column to damage table) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 17: | Line 17: | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Silent Shadow]] : Transcendent || 70 | | [[Silent Shadow]]: Transcendent || 70 | ||
|} | |} | ||
<br> | <br> | ||
Line 26: | Line 26: | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | {{se|618|Mirage||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | {{se|618|Mirage||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Mirage !! Checking !! Mirage !! Checking !! Physical Defense | ! Mirage !! Checking !! Mirage !! Checking !! Physical Defense Decrease !! Duration | ||
|- | |- | ||
| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 184% || 29% | ||
|- | |- | ||
| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 184% || 29% | ||
|} | |} | ||
<br> | <br> | ||
Line 47: | Line 47: | ||
== Total Damage == | == Total Damage == | ||
{{Damage | |||
|dmg=485 | |||
|pvp_dmg=184 | |||
|hits=7 | |||
|prefix=mirage | |||
}} | |||
{{Damage | |||
|dmg=77 | |||
|pvp_dmg=29 | |||
|hits=7 | |||
|prefix=checking | |||
}} | |||
{{Damage | |||
|dmg=485, 77 | |||
|pvp_dmg=184, 29 | |||
|hits=7, 7 | |||
|prefix=both | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan= | ! rowspan=2 | Mode !! colspan=3 | Base | ||
|- | |- | ||
! Mirage !! Checking | ! Mirage !! Checking !! Max | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| {{ | | {{#var: mirage_total_damage}} || {{#var: checking_total_damage}} || {{#var: both_total_damage}} | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| {{ | | {{#var: mirage_total_damage_pvp}} || {{#var: checking_total_damage_pvp}} || {{#var: both_total_damage_pvp}} | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''' | *Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage'''. '''Checking''', on the other hand, does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal. | ||
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits. | **Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits. | ||
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies. | *The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies. |
Latest revision as of 14:52, 21 July 2023
- English
Requirements
Class | Level Required |
---|---|
Silent Shadow: Transcendent | 70 |
Skill Information
Mode | Damage (Physical) | Max Hits | Enemy DebuffMirageEnemy DebuffMirage | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Mirage | Checking | Mirage | Checking | Physical Defense Decrease | Duration | |||
Normal | ||||||||
PvE | 485% | 77% | 7 | 7 | 10% | 10 Seconds | 100 MP | 8 Seconds |
PvP | 184% | 29% | ||||||
[Enhanced] | ||||||||
PvE | 485% | 77% | 7 | 7 | 15% | 10 Seconds | 100 MP | 8 Seconds |
PvP | 184% | 29% |
Skill Traits
Light Mirage | Regenerating (1) Mirage | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | MP Recovery |
MP Usage decreased to 80% | 80 MP | 50% chance of regaining 50% of the MP Usage | 50 MP |
Total Damage
Mode | Base | ||
---|---|---|---|
Mirage | Checking | Max | |
PvE | 3,395% | 539% | 3,934% |
PvP | 1,288% | 203% | 1,491% |
Tips and Details
- Most non-Super Armor enemies will be pushed along with the skill and receive all hits from Mirage. Checking, on the other hand, does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
- Full hits from Mirage can be guaranteed on any enemy near a wall, while making it easier for Checking to land multiple hits.
- The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then Mirage will deal full hits and even Checking is capable of landing most of its hits on smaller enemies.
- You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair.
Trivia
- This is one of the only skills to send you airborne while allowing movement and skill use afterwards, aside from Storm Trooper's Booster Cannon and Eternity Winner's Screw Punch.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2020 | 01/13/2021 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 신기루 | Mirage |
Poland | Miraż | Mirage |
Brazil | Miragem | Mirage |
Silent Shadow - Skills