Talk:Trapping Ranger/Archive 1

From Elwiki

Command Damage

P. Attack: 1109
M. Attack: 1195
No additional damage

Combo Description Damage
Basic 3 kick combo, followed by an upper kick that launches the target.

1898 Phy. Damage
2340 Phy. Damage
2771 Phy. Damage
3737 Phy. Damage

Basic 3 kick combo, followed by a quick dodge behind targets and an arrow shot that knocks down.

1898 Phy. Damage
2340 Phy. Damage
2771 Phy. Damage
4768 Mag. Damage (9MP)

Fires 2 arrows, followed by a backflip and shooting 2 arrows and ending the combo with a final shot that knocks down.

3274 Mag. Damage (4MP)
3701 Mag. Damage (6MP)
2070 Mag. Damage x2 (16MP)
5859 Mag. Damage (9MP)

Fires 2 arrows, followed by a backflip and shooting 2 arrows and ending the combo with a upwards shot of 3 arrows.

3274 Mag. Damage (4MP)
3701 Mag. Damage (6MP)
2070 Mag. Damage x2 (16MP)
1543 Mag. Damage x3 (9MP)

Fires 2 arrows, followed by a backflip and shooting 2 arrows and ending the combo with a downwards shot of 3 arrows.

3274 Mag. Damage (4MP)
3701 Mag. Damage (6MP)
2070 Mag. Damage x2 (16MP)
1543 Mag. Damage x3 (9MP)

Single jump slash.


2049 Phy. Damage

Single jump with an arrow shot without knocking down.


3412 Mag. Damage (4MP)

Slide to kick and launch the target.
  • Post KR 04/20/2015 patch:
    • Pushing distance increased.


2026 Phy. Damage
2654 Phy. Damage

Dodge behind targets and shoot an arrow that knocks down.


3488 Mag. Damage (4MP)

While in midair, Rena shoots 2 arrows and ends with a shot of 3 arrows. After landing, she continues to run if you hold .


3563 Mag. Damage (4MP)
3701 Mag. Damage (6MP)
1769 Mag. Damage x3 (8MP)

While double jumping, Rena does a diving kick without knocking down.


2119 Phy. Damage

While double jumping, shoots down three arrows that spread apart without knocking down.


1166 Mag. Damage x3 (4 MP)


Additional Commands

Image Description Damage
Erendil Combo

After kicking twice, draw out Erendil to slash twice and finish by stabbing and pulling out the blade that knocks down the target.

  • This combo won't knock down if used with 1 NF or if Calculated Strike is active.
  • The last Z has a large enough hit stun to chain Special Actives before knocking down.

1898 Phy. Damage
2340 Phy. Damage
2771 Phy. Damage
3213 Phy. Damage
1408 Phy. Damage
+ 1991 Phy. Damage

Slashing Dash

After doing the standard , slash through the enemy with Erendil.


2026 Phy. Damage
3109 Phy. Damage

Jump Dash Stab

The original midair kick is replaced with the Erendil stab followed by a 180° slash.


2293 Phy. Damage
2445 Phy. Damage


Landing Slash

After the standard or , pierce through the enemy with Erendil upon landing.

(After base combo)
3796 Phy. Damage