Wild Charge: Difference between revisions

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__NOTOC__
__NOTOC__
{{Languages|Wild Charge}}
<div style="float: right;">{{#ev:youtube|TJgcwsmhaus|300}}</div>
<div style="float: right;">{{#ev:youtube|TJgcwsmhaus|300}}</div>
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== Requirements ==
== Requirements ==
{| cellpadding=5 border=1 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:lightgrey;"
! Class            !! Master !! Level Required !! SP Used Per Level
|-
|-
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
| [[Reckless Fist]] || Lv. 20 || 50            || 4               
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
|-
| [[Reckless Fist]]
| align=center | Lv.5
| align=center | 80 SP
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
NA=
|- style="background:#D3D3D3"
{| width="100%" style="background: transparent; border: transparent"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#D3D3D3"
! Normal !! Awakening
|-
| 1 ||rowspan=2 | 50 || 1693% ~ 3386% || 2163% ~ 4326% || rowspan=20 | 200 MP || rowspan=20 | 13 Seconds
|-
| 2 || 1769% ~ 3538% || 2260% ~ 4521%
|-
| 3 || 53 || 1845% ~ 3691% || 2358% ~ 4715%
|-
|-
| valign="top" |
| 4 || 57 || 1922% ~ 3843% || 2455% ~ 4910%
 
|-
== Skill Information ==
| 5 || 61 || 1998% ~ 3995% || 2552% ~ 5105%
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
|-
{{!}}-
| 6 || 65 || 2074% ~ 4148% || 2650% ~ 5299%
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill Level'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 {{!}} '''Damage(Magical)'''
| 7 || 69 || 2150% ~ 4300% || 2747% ~ 5494%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Awaken'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Uncharge'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''CHARGED'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Uncharge'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''CHARGED'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 1191%
{{!}} align=center {{!}} 2382%
{{!}} align=center {{!}} 1826%
{{!}} align=center {{!}} 3652%
{{!}} align=center rowspan=7 {{!}} 200 MP
{{!}} align=center rowspan=7 {{!}} 20 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 1429%
{{!}} align=center {{!}} 2858%
{{!}} align=center {{!}} 2191%
{{!}} align=center {{!}} 4382%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 1667%
{{!}} align=center {{!}} 3334%
{{!}} align=center {{!}} 2557%
{{!}} align=center {{!}} 5114%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 1905%
{{!}} align=center {{!}} 3810%
{{!}} align=center {{!}} 2292%
{{!}} align=center {{!}} 4584%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 2262%
{{!}} align=center {{!}} 4524%
{{!}} align=center {{!}} 3470%
{{!}} align=center {{!}} 6940%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 2620%
{{!}} align=center {{!}} 5240%
{{!}} align=center {{!}} 4018%
{{!}} align=center {{!}} 8036%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 2977%
{{!}} align=center {{!}} 5954%
{{!}} align=center {{!}} 4565%
{{!}} align=center {{!}} 9130%
{{!}}}
|-|
KR=
{| width="100%" style="background: transparent; border: transparent"
|-
|-
| valign="top" |
| 8 || 73 || 2226% ~ 4453% || 2844% ~ 5689%
 
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Required<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Awaken'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Uncharge'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''CHARGED'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Uncharge'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''CHARGED'''
{{!}}-
{{!}} 1
{{!}} align=center rowspan=2 {{!}} 50
{{!}} align=center {{!}} 1693%
{{!}} align=center {{!}} 3386%
{{!}} align=center {{!}} 2163%
{{!}} align=center {{!}} 4326%
{{!}} align=center rowspan=20 {{!}} 200 MP
{{!}} align=center rowspan=20 {{!}} 13 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 1769%
{{!}} align=center {{!}} 3538%
{{!}} align=center {{!}} 2260%
{{!}} align=center {{!}} 4521%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 53
{{!}} align=center {{!}} 1845%
{{!}} align=center {{!}} 3691%
{{!}} align=center {{!}} 2358%
{{!}} align=center {{!}} 4715%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 57
{{!}} align=center {{!}} 1922%
{{!}} align=center {{!}} 3843%
{{!}} align=center {{!}} 2455%
{{!}} align=center {{!}} 4910%
{{!}}-
{{!}} 5
{{!}} align=center {{!}} 61
{{!}} align=center {{!}} 1998%
{{!}} align=center {{!}} 3995%
{{!}} align=center {{!}} 2552%
{{!}} align=center {{!}} 5105%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 65
{{!}} align=center {{!}} 2074%
{{!}} align=center {{!}} 4148%
{{!}} align=center {{!}} 2650%
{{!}} align=center {{!}} 5299%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 69
{{!}} align=center {{!}} 2150%
{{!}} align=center {{!}} 4300%
{{!}} align=center {{!}} 2747%
{{!}} align=center {{!}} 5494%
{{!}}-
{{!}} 8
{{!}} align=center {{!}} 73
{{!}} align=center {{!}} 2226%
{{!}} align=center {{!}} 4453%
{{!}} align=center {{!}} 2844%
{{!}} align=center {{!}} 5689%
|}
|}
</tabber>
<br>


==Tips and Details==
==Tips and Details==

Revision as of 00:39, 30 December 2013

[Special Active] Raven charges the Nasod Arm, then unleash the power with a devastating magical punch.


Requirements

Class Master Level Required SP Used Per Level
Reckless Fist Lv. 20 50 4


Skill Information

Skill Level Level Required Damage (Magical) MP Usage Cooldown
Normal Awakening
1 50 1693% ~ 3386% 2163% ~ 4326% 200 MP 13 Seconds
2 1769% ~ 3538% 2260% ~ 4521%
3 53 1845% ~ 3691% 2358% ~ 4715%
4 57 1922% ~ 3843% 2455% ~ 4910%
5 61 1998% ~ 3995% 2552% ~ 5105%
6 65 2074% ~ 4148% 2650% ~ 5299%
7 69 2150% ~ 4300% 2747% ~ 5494%
8 73 2226% ~ 4453% 2844% ~ 5689%


Tips and Details

  • Charge mechanism:
    • Raven will receive Super Armor and 30% Damage Reduction while charging.
    • A full charge takes 8 seconds; receiving damage while charging will peak the charge significantly faster.
    • Number of hits sustained will not contribute to charging.
  • Fully charged:
    • Doubles the damage output.
    • A low-key whistle sounds as Raven emits a shining aura.
    • The skill will momentarily launch after this, regardless of the skill key still being held down.
  • A glitch can cause Dark Nephilim (5-6 boss) to be hit by this skill twice (or more).
  • Wild Charge has a large vertical range, despite primarily being a horizontal skill
    • It also hits enemies that are directly behind you.
  • You can still be knocked down if you receive enough hits.


Updates

  • 3/29/2012 KR
    • Increased damage, charge duration and cooldown time.
    • Fixed glitch where the skill would hit more than once in Dark Nephilim stage.


Trivia