Wild Charge: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| '''Level'''
| rowspan="2" style="border-style: solid; border-width: 1px;" |  '''Level'''
| '''Damage (Doubles when fully charged)'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage<br>(Doubles when fully charged)'''
| '''Cooldown'''
| rowspan="2" style="border-style: solid; border-width: 1px;" |  '''Cooldown'''
| '''MP Consumption'''
| rowspan="2" style="border-style: solid; border-width: 1px;" |  '''MP Consumption'''
|-
| colspan="1" | '''Normal'''<br>
| colspan="1" | '''Awakening'''<br>
|-
|-
| 1
| 1
| &nbsp;1229% Magic Damage (1352% in awakening)
| style="border-style: solid; border-width: 1px;" |  &nbsp;1229%
| rowspan="8" | <br><br><br><br>&nbsp;&nbsp; &nbsp; &nbsp; 8s<br><br><br><br><br>
| style="border-style: solid; border-width: 1px;" |  &nbsp;1352%
| rowspan="8" | <br><br><br><br>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;200MP<br><br><br><br><br>
| rowspan="8" style="border-style: solid; border-width: 1px" | <br><br><br><br>&nbsp;&nbsp; &nbsp; &nbsp; 8s<br><br><br><br><br>
| rowspan="8" style="border-style: solid; border-width: 1px" | <br><br><br><br>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;200MP<br><br><br><br><br>
|-
|-
| 2
| 2
| &nbsp;1475% Magic Damage (1622% in awakening)
| style="border-style: solid; border-width: 1px;" |  &nbsp;1475%
| style="border-style: solid; border-width: 1px;" |  &nbsp;1622%
|-
|-
| 3
| 3
| &nbsp;1721% Magic Damage (1892% in awakening)
| style="border-style: solid; border-width: 1px;" |  &nbsp;1721%
| style="border-style: solid; border-width: 1px;" |  &nbsp;1892%
|-
|-
| 4
| 4
| &nbsp;1967% Magic Damage (2163% in awakening)
| style="border-style: solid; border-width: 1px;" |  &nbsp;1967%
| style="border-style: solid; border-width: 1px;" |  &nbsp;2163%
|-
|-
| 5
| 5
| &nbsp;2335% Magic Damage (2568% in awakening)
| style="border-style: solid; border-width: 1px;" |  &nbsp;2335%
| style="border-style: solid; border-width: 1px;" |  &nbsp;2568%
|-
|-
| '''6'''
| '''6'''
| &nbsp;?% Magic Damage (?% in awakening)
| style="border-style: solid; border-width: 1px;" |  &nbsp;?%
| style="border-style: solid; border-width: 1px;" |  &nbsp;?%
|-
|-
| '''7'''
| '''7'''
| &nbsp;?% Magic Damage (?% in awakening)
| style="border-style: solid; border-width: 1px;" |  &nbsp;?%
| style="border-style: solid; border-width: 1px;" |  &nbsp;?%
|-
|-
| '''8'''
| '''8'''
| &nbsp;?% Magic Damage (?% in awakening)
| style="border-style: solid; border-width: 1px;" |  &nbsp;?%
| style="border-style: solid; border-width: 1px;" |  &nbsp;?%
|}
|}
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Revision as of 17:24, 16 April 2011

[Special Active] Charge the Nasod Hand by holding down the skill key, then unleash the power with a devastating magical punch.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Reckless Fist Lv5 80SP
- -



Skill Information

Level Damage
(Doubles when fully charged)
Cooldown MP Consumption
Normal
Awakening
1  1229%  1352%



       8s








        200MP




2  1475%  1622%
3  1721%  1892%
4  1967%  2163%
5  2335%  2568%
6  ?%  ?%
7  ?%  ?%
8  ?%  ?%


Tips and Details

  • Super armor is active while holding the skill key.
  • A full charge takes around 8 seconds. Receiving damage while charging will peak the charge significantly faster.
  • If you release the skill key before reaching maximum charge, you will deal standard damage.
  • When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will launch momentarily after this, regardless of whether or not you are still holding down the skill key.
  • A glitch can cause Dark Nephilim (5-6 boss) to be hit by this skill twice.
  • Wild Charge has a relatively large vertical range, despite primarily being a horizontal skill. It also hits enemies that are directly behind you.

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