Wild Charge: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Level Required !! Fist Blow (Magical) !! Charge Time !! Critical Chance !! MP Usage !! Cooldown
! rowspan=2 | Level Required !! rowspan=2 |Fist Blow (Magical) !! colspan=2 | Charge !! rowspan=2 | Critical Chance !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
! Damage Increase !! Charge Time
|-
|-
| align="left" | 45 || rowspan=2 | 4153% → {{#expr: 4153*1.5}}% || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| align="left" | 45 || rowspan=2 | 4153% || rowspan=2 | x1.5 || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| align="left" | [Enhanced] || 0.7 Second
| align="left" | [Enhanced] || 0.7 Second
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! Level Required !! Fist Blow (Magical)
! Level Required !! Fist Blow (Magical)
|-
|-
| align="left" | 45 || rowspan=2 | 1582% → {{#expr: 1582*1.5}}%
| align="left" | 45 || rowspan=2 | 1582%
|-
|-
| align="left" | [Enhanced]
| align="left" | [Enhanced]
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! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge
! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage
|- style="background:{{ColorSel|CharLight|Raven}}"
! MP Usage !! MP Usage
|-
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Mode !! Regular !! [[Burning Nasod Hand]]
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Burning Nasod Hand]]
|- style="background:{{ColorSel|CharLight|Raven}}"
! Uncharged !! Charged !! Uncharged !! Charged
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:4153}}% {{formatnum:{{#expr: 4153*1.5}}}}%
| {{formatnum:4153}}% || {{formatnum:{{#expr: 4153*1.5}}}}%
| {{formatnum:{{#expr: 4153*1.12 round2}}}}% {{formatnum:{{#expr: 4153*1.5*1.12 round2}}}}%
| {{formatnum:{{#expr: 4153*1.12 round2}}}}% || {{formatnum:{{#expr: 4153*1.5*1.12 round2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:1582}}% {{formatnum:{{#expr: 1582*1.5}}}}%
| {{formatnum:1582}}% || {{formatnum:{{#expr: 1582*1.5}}}}%
| {{formatnum:{{#expr: 1582*1.048 round2}}}}% {{formatnum:{{#expr: 1582*1.5*1.048 round2}}}}%
| {{formatnum:{{#expr: 1582*1.048 round2}}}}% || {{formatnum:{{#expr: 1582*1.5*1.048 round2}}}}%
|}
|}
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
*While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
*A full charge takes 1 second (0.7 with [Enhanced]); receiving damage while charging will peak the charge significantly faster.
**Like any other form of Super Armor however, should you receive enough hits you will still be knocked down.
**The number of hits sustained will not contribute to charging.
*The skill takes 1 second after the initial animation to reach full charge, and will activate automatically slightly after it has reached full charge.
*The skill will launch immediately after releasing the skill button.
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill.
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill.
**It also hits foes that are directly behind you.
**It also hits foes that are directly behind you.
*Raven can still be knocked down if he receives enough hits.
<br>
<br>



Revision as of 23:17, 27 July 2019

[Special Active: Strength]
Unleash a powerful attack using your fist. Hold the skill key to charge, gaining additional attack power.
Final Enhanced Skill
  • Charge time reduced by 30%.


Requirements

Class Level Required Skill Requirement
Reckless Fist 45 Advanced Training Skill Quest


Skill Information

PvE

Level Required Fist Blow (Magical) Charge Critical Chance MP Usage Cooldown
Damage Increase Charge Time
45 4153% x1.5 1 Second +50% 200 MP 15 Seconds
[Enhanced] 0.7 Second

PvP

Level Required Fist Blow (Magical)
45 1582%
[Enhanced]


Skill Traits

Light Wild Charge Critical Wild Charge
Attribute Effect MP Usage Attribute Effect MP Usage
MP Usage decreased to 80% 160 MP MP Usage increased to 130%
Skill will ignore 50% defense (25% defense in PvP)
260 MP


Total Damage

Mode Regular Burning Nasod Hand
Uncharged Charged Uncharged Charged
PvE 4,153% 6,229.5% 4,651.36% 6,977.04%
PvP 1,582% 2,373% 1,657.94% 2,486.9%


Related Skills

File:RFpassive1.PNG Burning Nasod Hand Unending Rage
Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall.
File:RHblusteringpower.png Relentless Power


Tips and Details

  • While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
    • Like any other form of Super Armor however, should you receive enough hits you will still be knocked down.
  • The skill takes 1 second after the initial animation to reach full charge, and will activate automatically slightly after it has reached full charge.
  • Wild Charge has a large vertical range, despite primarily being a horizontal skill.
    • It also hits foes that are directly behind you.


Trivia

  • This is the first skill that can be charged for more damage.


Updates

Date Changes
KR NA PvE PvP
03/29/2012 -

Damage increased.

Charge Duration increased.

Cooldown increased.

  • Fixed glitch where the skill would hit Dark Nephilim more than once.
07/04/2013 -
  • Skill location swapped with X Crash.
05/29/2014 -

Range increased.

04/30/2015 -
  • Fixed Glowing hand visual not disappearing if using the skill when falling down a cliff.
08/06/2015 -

Movement Range increased.

Casting Speed increased.

Takes around 1.5s for maximum charge. 1.5x damage when maximum charged.

08/13/2015 -

Takes around 1s for maximum charge.

Critical chance increases by 50% added.

04/21/2016 05/18/2016

MP Usage of "Critical" attribute increased from 220 MP to 280 MP.

05/19/2016 -
  • Fixed issue where not doing damage if there's a delay during damaging part of the skill.
06/30/2016 07/13/2016

Critical attributes' MP Usage decreased.

  • Enhanced attribute changed to be Light.
11/16/2016 -

Damage decreased.

01/25/2017 -

Damage increased.

04/27/2017 -

Damage decreased.

07/27/2017 -

Damage increased.

02/22/2018 -

Damage increased.

04/05/2018 04/18/2018
  • None

Damage increased.


Alternative Names

Server Name Translation
South Korea 와일드 차지 Wild Charge
Japan ワイルドチャージ Wild Charge
China (Simplified Chinese) 脉冲新星 Pulse Nova
Germany Wilder Ansturm Wild Assault
Spain Asalto salvaje Wild Assault
France Assaut sauvage Wild Assault
Italy Assalto Selvaggio Wild Assault
Poland Dzikie Natarcie Wild Attack
Brazil Investida Selvagem Wild Assault


Template:RFSkills