Wild Charge: Difference between revisions
From Elwiki
(I'm getting tired of looking at these missing percentages. If anyone gets a skill reset, please fix the %'s.) |
(I'm leaving the charged section for now, but it's only double the real damage, so it's only for people lazy with math.) |
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Line 38: | Line 38: | ||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 1191% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 2382% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 1826% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 3652% | ||
{{!}} align=center rowspan=7 {{!}} 200 MP | {{!}} align=center rowspan=7 {{!}} 200 MP | ||
{{!}} align=center rowspan=7 {{!}} 20 Seconds | {{!}} align=center rowspan=7 {{!}} 20 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} 2 | {{!}} 2 | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 1429% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 2858% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 2191% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 4382% | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 1667% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 3334% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 2557% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 5114% | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 1905% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 3810% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 2292% | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 4584% | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | {{!}} 5 (M) |
Revision as of 18:52, 6 January 2013
[Special Active] Raven charges the Nasod Arm, then unleash the power with a devastating magical punch. |
Requirements
Reckless Fist |
Skill Information
Skill Level |
Damage (Magical) | MP Usage |
Cooldown | |||
Normal | Awaken | |||||
Uncharge | CHARGED | Uncharge | CHARGED | |||
1 | 1191% | 2382% | 1826% | 3652% | 200 MP | 20 Seconds |
2 | 1429% | 2858% | 2191% | 4382% | ||
3 | 1667% | 3334% | 2557% | 5114% | ||
4 | 1905% | 3810% | 2292% | 4584% | ||
5 (M) | 2262% | 4524% | 3470% | 6940% | ||
6 | 2620% | 5240% | 4018% | 8036% | ||
7 | 2977% | 5954% | 4565% | 9130% |
Tips and Details
- Super armor is active while holding the skill key (with some exceptions!), you also get a 30% boost in physical and magical defence.
- The power increases depending on the time the skill key is held down, with the damage being two-fold at full charge.
- A full charge takes 8 seconds; receiving damage while charging will peak the charge significantly faster.
- 29/3/12 KR patch has changed the charging duration to 10 seconds.
- How much faster it charges while receiving damage is based on the damage itself, not the number of hits. The more damage you receive, the faster you will charge.
- When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will momentarily launch after this, regardless of the skill key still being held down.
- A glitch can cause Dark Nephilim (5-6 boss) to be hit by this skill twice (or more).
- Wild Charge has a large vertical range, despite primarily being a horizontal skill. It also hits enemies that are directly behind you.