Wild Charge: Difference between revisions
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Revision as of 04:55, 28 October 2011
[Special Active] Charge the Nasod Hand by holding down the skill key, then unleash the power with a devastating magical punch. |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Reckless Fist | Lv5 | 80SP |
- | - |
Skill Information
Level | Damage (Doubles when fully charged) |
Cooldown | MP Consumption | |
Normal |
Awakening | |||
1 | ?% | ?% | 8s |
200MP |
2 | ?% | ?% | ||
3 | ?% | ?% | ||
4 | ?% | ?% | ||
5(M) | 1836% | 2424% | ||
6 | ?% | ?% | ||
7 | ?% | ?% | ||
8 | ?% | ?% |
Tips and Details
- Super armor is active while holding the skill key, you also get a 30% boost in physical and magical defence.
- The power increases depending on the time the skill key is held down, with the damage being two-fold at full charge.
- A full charge takes around 8 seconds; receiving damage while charging will peak the charge significantly faster.
- How much faster it charges while receiving damage is based on the damage itself, not the number of hits, charging faster the more damage you take.
- When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will launch 3 seconds after this, regardless of whether or not you are still holding down the skill key.
- A glitch can cause Dark Nephilim (5-6 boss) to be hit by this skill twice.
- Wild Charge has a relatively large vertical range, despite primarily being a horizontal skill. It also hits enemies that are directly behind you.