Void Princess: Difference between revisions

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-- Tired of the old '''zzz''' move? This one takes 'Z' to a whole new level. The movement arrow seperates the old move to this one, but after one uses this it's unlikely they'll use '''zzz''' again. The transition to the hammer is an individual movement. In other words, you can stop the move at the hammer and repeat, creating a 'lazy combo' for Void Princesses.
-- Tired of the old '''zzz''' move? This one takes 'Z' to a whole new level. The movement arrow seperates the old move to this one, but after one uses this it's unlikely they'll use '''zzz''' again. The transition to the hammer is an individual movement. In other words, you can stop the move at the hammer and repeat, creating a 'lazy combo' for Void Princesses.


=== Skills ===
=== Skills ===

Revision as of 11:59, 2 February 2010

File:VoidPrincess.png
Congratulations, you have become 10x more sexier. Cool stuff.

Welcome to the Void Princess page. If you are here to learn about Aisha's 'dark side', (Cookies not included.) you have come to the right place. Info for combos, background and skills all related to Void Princess can (or should) be found here.


Aisha Second Job: Void Princess

Speciality

Choosing a path down the route of dark magic, a Void Princess specializes in attack. Dealing a lot of magical damage, a Princess is a formidable foe if she gets the opportunity to land a few combos in.

Pros

  • New moves add an advanced combo element to the usually 'comboless' Aisha.
  • Balanced Fighter: The advantage of long range moves allow a Void Princess to deal good amounts of damage from afar, and the new close range move gives a more flexible element.
  • High magical defense compared to others.
  • Highest Magical Attack.


Cons

  • Delicate: As a magician, a Void Princess has low HP. Dispite being a flexible fighter, a Void Princess can't take much of a beating like the others.
  • Shoddy Skills: Most of the new skills are mediocre, with many Princesses avoiding the new active.
  • Very low physical defense.
  • Mediocre physical attack.


Background

Gameplay

Combos

New Combos

Dark Ball:

File:VPCombo1.jpg
Fireballs are so last century, Darkballs are the beans.


-- Adding additional damage and forcing a hit target slightly upwards, this modified move allows a Void Princess to followup with more combos. You can chain this move three times in a row before the upward motion 'expires' and gravity pulls the target down to earth.



A whole new level. Seriously.

Hammer Combo:


-- Tired of the old zzz move? This one takes 'Z' to a whole new level. The movement arrow seperates the old move to this one, but after one uses this it's unlikely they'll use zzz again. The transition to the hammer is an individual movement. In other words, you can stop the move at the hammer and repeat, creating a 'lazy combo' for Void Princesses.



Skills

Skills Overview:

Void Princess skills are generally 'dark' in nature, with a lot of focus on control and distraction. The site mentioned de-buff skills, but they haven't been implemented yet.


At the current time only three new skills are given to Dark Mages when they change jobs into Void Princesses. These skills do not require skill quests to unlock, and come free with the job change.

Skill List:

File:Hell Drop.jpg

-Hell Drop-

Skill Type: Active (Red)

Prerequisites: 75 SP Used

MP Usage: 100

Cooldown: 4 seconds

Skill Description: Summons a portal from darkness (Which is controlled by the player for a set amount of time) that has a payload of magical bombs. It's different because it can be 'manually' controlled by the player. Think of it as a remote controlled bomber plane. Increased levels in this skill increases the damage output.

Statistics:

At level 5: ???




File:ShadowsContract.jpg

-Shadow's Contract-

Skill Type: Passive (Blue)

Prerequisites: 75 SP Used

MP Usage: (Passive, no mp required)

Cooldown: (See above)

Skill Description: Using inner mental powers and gathering better insight in mystic will by a contract with dark magic, this passive allows a Void Princess to retain some mana from any Active or Special Active skill used. Additional levels in this skill increases the chances of this passive activating.

Statistics:

At level 5: You will recieve a 13% chance to regain 30% mp from an Active skill. You will also recieve 30% mp from Special Actives.



File:Bat.jpg

-Bat Anger-

Skill Type: Special Active (Orange)

Prerequisites: 80 SP used

MP Usage: 40

Cooldown: 10 seconds

Skill Description: With a twist and a flick of the wand, a Void Princess can summon 'Anger', who is a black and white bat. This creature will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim. More levels in this skill increases Anger's speed and damage output.

Statistics:

At level 5: ???





Characters