Unleashed: Difference between revisions

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__NOTOC__{{Languages|Unleashed}}
__NOTOC__{{Languages|Unleashed}}
<div style="float: right;">{{#ev:youtube|oQHzjmde9Bk|400}}</div>
{{#ev:youtube|oQHzjmde9Bk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:CodeFailessTSkill3.png]]
| [[File:CodeFailessTSkill3.png]]
| {{SkillType|SA|S}} <font color="#f17ef1">'''[Moby Access]'''</font><br>전방의 적을 탐색하여 대상의 위치에 언리쉬드를 생성하여 피해를 준다. 네거티브 코드 잠식단계에 따라 피해량이 증가한다.
| {{SkillType|SA|S}} {{Color|#f17ef1|[Moby Access]|b=1}}<br>Seek out enemies ahead and create Unleashed where the target stands to deal damage.<br>Damage increase depending on [[Unknown Code|Negative Code Corruption]] Stage.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class !! Level Required  
! Class !! Level Required  
|-
|-
| [[Code: Failess]] : Transcendent || 90
| [[Code: Failess]]: Transcendent || 90
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Mode !! Unleashed (Physical) !! Damage Increase per<br>[[Unknown Code|Negative Code]] Stage !! Max Hits !! MP Usage !! Cooldown
! Mode !! Unleashed (Physical) !! Damage Increase per<br>[[Unknown Code|Negative Code]] Stage !! Max Hits !! MP Usage !! Cooldown
|-
! colspan=6 | Normal
|-
|-
| '''{{PvE}}''' || 882% || 10% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| colspan="6" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 318% || 5%
| {{PvE}} || 794% || 10% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 1058% || 10% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvP}} || 286% || 5%
|-
|-
| '''{{PvP}}''' || 381% || 5%
| colspan="6" | '''[Enhanced]'''
|}
<br>
 
== Skill Information (09/30/2021 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Mode !! Unleashed (Physical) !! Damage Increase per<br>[[Unknown Code|Negative Code]] Stage !! Max Hits !! MP Usage !! Cooldown
|-
! colspan=6 | Normal
|-
|-
| '''{{PvE}}''' || 794% || 10% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 952% || 10% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 286% || 5%
| {{PvP}} || 343% || 5%
|-
! colspan=6 | [Enhanced]
|-
| '''{{PvE}}''' || % || 10% || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| '''{{PvP}}''' || % || 5%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Unleashed|Critical, Heavy|mp=200|cd=15}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Critical Unleashed !! colspan=2 | Heavy Unleashed
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Heavy|144|120}} || 18 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{#vardefine:damage    |1058}}
{{Damage|true|Eve
{{#vardefine:damage_pvp| 381}}
|dmg=952
{{#vardefine:hits     |   5}}
|pvp_dmg=343
|hits=5
|range_max=1.3, 1.15
|heavy=true
|passive1=Snowball Code
}}
*Damage ranges from [[Unknown Code|Negative Code]] stage 0 to stage 3.
*Assuming a single target.
<br>


<!-- Normal -->
==Related Skills==
{{#vardefine:total_damage              |{{#expr: {{#var:damage          }} * {{#var:hits}} }} }}
{{SkillTable|
{{#vardefine:total_damage_heavy        |{{#expr: {{#var:total_damage    }} * 1.44 round2  }} }}
CodeUnknownPassive1.png; Unknown Code;
{{#vardefine:total_damage_pvp          |{{#expr: {{#var:damage_pvp      }} * {{#var:hits}} }} }}
CodeUnknownPassive2.png; Snowball Code;
{{#vardefine:total_damage_heavy_pvp    |{{#expr: {{#var:total_damage_pvp}} * 1.44 round2  }} }}
CodeAntithesePassive2.png; Bygone Days;
 
}}
<!-- Snowball -->
{{#vardefine:total_damage_snowball          |{{#expr: {{#var:damage                    }} * {{#var:hits}} * 1.24 }} }}
{{#vardefine:total_damage_snowball_heavy    |{{#expr: {{#var:total_damage_snowball    }} * 1.44 round2          }} }}
{{#vardefine:total_damage_snowball_pvp      |{{#expr: {{#var:damage_pvp                }} * {{#var:hits}} * 1.12 }} }}
{{#vardefine:total_damage_snowball_heavy_pvp|{{#expr: {{#var:total_damage_snowball_pvp }} * 1.44 round2          }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Mode !! colspan=2 | Normal !! colspan=2 | [[Snowball Code]]
|- style="background:{{ColorSel|CharLight|Eve}}"
! Regular !! Heavy !! Regular !! Heavy
|-
! {{PvE}}
| {{formatnum: {{#var: total_damage              }}}}%
|| {{formatnum:{{#var: total_damage_heavy        }}}}%
|| {{formatnum:{{#var: total_damage_snowball      }}}}%
|| {{formatnum:{{#var: total_damage_snowball_heavy}}}}%
|-
! {{PvP}}
| {{formatnum: {{#var: total_damage_pvp              }}}}%
|| {{formatnum:{{#var: total_damage_heavy_pvp        }}}}%
|| {{formatnum:{{#var: total_damage_snowball_pvp      }}}}%
|| {{formatnum:{{#var: total_damage_snowball_heavy_pvp}}}}%
|}
*Does not include [[Unknown Code|Negative Code]] damage increase per stage.
*Assuming a single target.
<br>
<br>


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**However, it will spawn on the nearest enemy as soon as they enter the skill's range.
**However, it will spawn on the nearest enemy as soon as they enter the skill's range.
*This skill's forward range is about one and a half of the player's screen. It has a small range in the Z-axis as well.
*This skill's forward range is about one and a half of the player's screen. It has a small range in the Z-axis as well.
**The vertical range extends up to 4 platforms above and 3 platforms below the player.
*It is best to use while in front of groups of enemies, since the backward reach is minimal.
*It is best to use while in front of groups of enemies, since the backward reach is minimal.
<br>
<br>


== Trivia ==
== Trivia ==
*This skill is likely a reference to '''[[Wikipedia:en:Botnet|botnet]]''' (a group of devices running bots connected with each other in order to cause a '''[[Wikipedia:en:Denial-of-service_attack|DDoS network attack]]'''), with how the '''Unleashed''' spawn per target and are even more devastating if there are multiple instances to take down, similarly to how the attack causes overflow on all devices in the network.
*This skill is likely a reference to '''[[Wikipedia:en:Botnet|botnet]]''' (a group of devices running bots connected with each other in order to cause a '''[[Wikipedia:en:Denial-of-service_attack|DDoS network attack]]''') with how the '''Unleashed''' spawn per target and are even more devastating if there are multiple instances to take down, similarly to how the attack causes overflow on all devices in the network.
**They are surrounded with an aura of binary number chains, which is a symbol of data used to cause overload.
**They are surrounded with an aura of binary number chains, which is a symbol of data used to cause overload.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 09/02/2021 || - || colspan=2 align="left" |  
| 09/02/2021 || 09/29/2021 || colspan=2 align="left" |  
*'''Unleashed''' added.
*'''Unleashed''' added.
|-
|-
| 09/30/2021 || - || colspan=2 align="left" |  
| 09/30/2021 || 10/27/2021 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*Fixed damage not increasing properly per Negative Code stage.
*Fixed damage not increasing properly per Negative Code stage.
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Enemy detection range decreased.}}
|}
|}
<br>
<br>
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|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=언리쉬드 |KRName=Unleashed
|KR=언리쉬드 |KRName=Unleashed
|JP=アンリッシュド |JPName=Unleashed
|TW=釋放 |TWName=Release
}}
}}
<br>
<br>
 
{{SkillNav - Code: Failess}}
{{CFSkills}}

Latest revision as of 03:47, 15 March 2024

  • English
[Special Active: Strength]
[Moby Access]
Seek out enemies ahead and create Unleashed where the target stands to deal damage.
Damage increase depending on Negative Code Corruption Stage.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Failess: Transcendent 90


Skill Information

Mode Unleashed (Physical) Damage Increase per
Negative Code Stage
Max Hits MP Usage Cooldown
Normal
PvE 794% 10% 5 200 MP 15 Seconds
PvP 286% 5%
[Enhanced]
PvE 952% 10% 5 200 MP 15 Seconds
PvP 343% 5%


Skill Traits

Critical UnleashedHeavy Unleashed
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MPDamage increased to 144%
Cooldown increased to 120%
18 Seconds


Total Damage

ModeBaseSnowball Code
NormalHeavyNormalHeavy
PvE4,760% ~ 6,188%6,854.4% ~ 8,910.72%5,474% ~ 7,116.2%7,882.56% ~ 10,247.33%
PvP1,715% ~ 1,972.25%2,469.6% ~ 2,840.04%1,843.63% ~ 2,120.17%2,654.82% ~ 3,053.04%
  • Damage ranges from Negative Code stage 0 to stage 3.
  • Assuming a single target.


Related Skills


Tips and Details

  • The Unleashed will spawn per enemy, similarly to Star Smoothie, so naturally, enemies in stacked groups will take more damage.
  • You can still use this skill if there are no enemies in range, but it will do nothing but the caster's animation.
    • However, it will spawn on the nearest enemy as soon as they enter the skill's range.
  • This skill's forward range is about one and a half of the player's screen. It has a small range in the Z-axis as well.
    • The vertical range extends up to 4 platforms above and 3 platforms below the player.
  • It is best to use while in front of groups of enemies, since the backward reach is minimal.


Trivia

  • This skill is likely a reference to botnet (a group of devices running bots connected with each other in order to cause a DDoS network attack) with how the Unleashed spawn per target and are even more devastating if there are multiple instances to take down, similarly to how the attack causes overflow on all devices in the network.
    • They are surrounded with an aura of binary number chains, which is a symbol of data used to cause overload.


Updates

Date Changes
KR NA PvE PvP
09/02/2021 09/29/2021
  • Unleashed added.
09/30/2021 10/27/2021
  • Damage decreased.
  • Fixed damage not increasing properly per Negative Code stage.
02/03/2022 03/02/2022
  • Enemy detection range decreased.


Alternative Names

Server Name Translation
South Korea 언리쉬드 Unleashed
Japan アンリッシュド Unleashed
Taiwan (Traditional Chinese) 釋放 Release