Talk:Critical Dive: Difference between revisions

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(→‎Damage reduction: new section)
 
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*Alright. It's added in. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 06:02, 10 March 2015 (EDT)
*Alright. It's added in. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 06:02, 10 March 2015 (EDT)
**Thanks.
**Thanks.
== Damage reduction ==
You guys positive that this ignores damage reduction? If so, does it ignore non-socket reduction too, like uh Wonder Wall and monster shenanigans?

Latest revision as of 14:07, 18 April 2016

Glitch

There's actually a glitch with the MP recovery, at least in NA. If you start a dungeon in Gale mode, you'll always regain 30MP even if you're not in Gale when you use it, but if you're not in Gale mode when you start a dungeon, you'll always recover 50MP even if you're in Gale mode when you use it.

  • Alright. It's added in. Rokujou (talk) 06:02, 10 March 2015 (EDT)
    • Thanks.

Damage reduction

You guys positive that this ignores damage reduction? If so, does it ignore non-socket reduction too, like uh Wonder Wall and monster shenanigans?