Swift Kicks: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[Image:Swift_Kicks.png]] | |||
| '''[Passive]''' Decreases the knockdown rate of kicks. | |||
|} | |} | ||
<br> | |||
== Requirements | == Requirements == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |||
! Class !! Master !! Level Required !! SP Cost Per Level | |||
|- | |- | ||
| [[Combat Ranger]] || Lv. 20 || 25 || 3 | |||
| [[Combat Ranger]] | |||
| | |||
| | |||
|} | |} | ||
<br> | |||
== Skill Information | == Skill Information == | ||
<tabber> | <tabber> | ||
NA= | NA= | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |||
! Skill Level !! Required Level !! Kick Knockdown Rate Reduction | |||
|- | |||
| align="left" | 1 || rowspan="2" | 25 || -13% | |||
|- | |||
| align="left" | 2 || -14% | |||
|- | |||
| align="left" | 3 || 26 || -15% | |||
|- | |||
| align="left" | 4 || 29 || -16% | |||
|- | |||
| align="left" | 5 || 32 || -17% | |||
|- | |||
| align="left" | 6 || 35 || -18% | |||
|- | |||
| align="left" | 7 || 38 || -19% | |||
|- | |||
| align="left" | 8 || 41 || -20% | |||
|- | |||
| align="left" | 9 || 44 || -21% | |||
|- | |||
| align="left" | 10 || 47 || -22% | |||
|- | |||
| align="left" | 11 || 50 || -23% | |||
|- | |||
| align="left" | 12 || 53 || -24% | |||
|- | |||
| align="left" | 13 || 56 || -25% | |||
|- | |||
| align="left" | 14 || 59 || -26% | |||
|- | |||
| align="left" | 15 || 62 || -27% | |||
|- | |||
| align="left" | 16 || 65 || -28% | |||
|- | |||
| align="left" | 17 || 68 || -29% | |||
|} | |||
|-| | |-| | ||
KR= | KR= | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |||
! Skill Level !! Required Level !! Kick Knockdown Rate Reduction !! Kick Actives MP Gain | |||
|- | |||
| align="left" | 1 || rowspan="2" | 25 || -13% || rowspan="17" | - | |||
|- | |||
| align="left" | 2 || -14% | |||
|- | |||
| align="left" | 3 || 26 || -15% | |||
|- | |||
| align="left" | 4 || 29 || -16% | |||
|- | |||
| align="left" | 5 || 32 || -17% | |||
|- | |||
| align="left" | 6 || 35 || -18% | |||
|- | |||
| align="left" | 7 || 38 || -19% | |||
|- | |||
| align="left" | 8 || 41 || -20% | |||
|- | |||
| align="left" | 9 || 44 || -21% | |||
|- | |||
| align="left" | 10 || 47 || -22% | |||
|- | |||
| align="left" | 11 || 50 || -23% | |||
|- | |||
| align="left" | 12 || 53 || -24% | |||
|- | |||
| align="left" | 13 || 56 || -25% | |||
|- | |||
| align="left" | 14 || 59 || -26% | |||
|- | |||
| align="left" | 15 || 62 || -27% | |||
|- | |||
| align="left" | 16 || 65 || -28% | |||
|- | |||
| align="left" | 17 || 68 || -29% | |||
|} | |||
</tabber> | </tabber> | ||
<br> | <br> | ||
Line 135: | Line 102: | ||
== Tips and Details == | == Tips and Details == | ||
* Must have for all Combat Rangers, as it will help you lengthen your combos. | * Must have for all Combat Rangers, as it will help you lengthen your combos. | ||
*MP regain from actives include:[[Rising Falcon]]/[[Low Kick]]/[[Middle Kick]]/[[Back Kick]]/[[High Kick]]/[[Assault Impact]]. | |||
<br> | <br> | ||
== Updates == | |||
*11/7/2013 KR | |||
**Added effect that gives added MP gain during kick actives. | |||
<br> | |||
<tabber> | <tabber> | ||
|-| | |-| |
Revision as of 06:09, 16 November 2013
File:Swift Kicks.png | [Passive] Decreases the knockdown rate of kicks. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Combat Ranger | Lv. 20 | 25 | 3 |
Skill Information
- NA
Skill Level | Required Level | Kick Knockdown Rate Reduction |
---|---|---|
1 | 25 | -13% |
2 | -14% | |
3 | 26 | -15% |
4 | 29 | -16% |
5 | 32 | -17% |
6 | 35 | -18% |
7 | 38 | -19% |
8 | 41 | -20% |
9 | 44 | -21% |
10 | 47 | -22% |
11 | 50 | -23% |
12 | 53 | -24% |
13 | 56 | -25% |
14 | 59 | -26% |
15 | 62 | -27% |
16 | 65 | -28% |
17 | 68 | -29% |
|-| KR=
Skill Level | Required Level | Kick Knockdown Rate Reduction | Kick Actives MP Gain |
---|---|---|---|
1 | 25 | -13% | - |
2 | -14% | ||
3 | 26 | -15% | |
4 | 29 | -16% | |
5 | 32 | -17% | |
6 | 35 | -18% | |
7 | 38 | -19% | |
8 | 41 | -20% | |
9 | 44 | -21% | |
10 | 47 | -22% | |
11 | 50 | -23% | |
12 | 53 | -24% | |
13 | 56 | -25% | |
14 | 59 | -26% | |
15 | 62 | -27% | |
16 | 65 | -28% | |
17 | 68 | -29% |
Tips and Details
- Must have for all Combat Rangers, as it will help you lengthen your combos.
- MP regain from actives include:Rising Falcon/Low Kick/Middle Kick/Back Kick/High Kick/Assault Impact.
Updates
- 11/7/2013 KR
- Added effect that gives added MP gain during kick actives.
- |-| NA
Template:CRSkills
|-|
KR=
Template:CRSkillsKR