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*Due to the waves travelling straight down, taller enemies will take more hits from the skill. It is possible to land two of the waves fully on a boss such as [[El Tower Defense|Interdimensional Colossus]], when used from the very top after a jump.
*Due to the waves travelling straight down, taller enemies will take more hits from the skill. It is possible to land two of the waves fully on a boss such as [[El Tower Defense|Interdimensional Colossus]], when used from the very top after a jump.
**On average, an enemy is hit 3 times (4~5 times with the '''Useful''' trait) by a single wave, and it is very easy to hit any given enemy with 2 of the waves.
**On average, an enemy is hit 3 times (4~5 times with the '''Useful''' trait) by a single wave, and it is very easy to hit any given enemy with 2 of the waves.
*This version of the skill will on average do a little more damage than the normal version when using the '''Heavy''' trait, but due to it relying on a lower hit count and higher damage per hit, the '''Useful''' trait is much less impactful here. With that trait, the normal version will usually do more damage instead.
*This version of the skill has a higher damage potential, but due to the waves spawning around you and going straight down, hitting enemies with more than 2 waves is relatively unlikely unless you can be directly above them and they are wide enough. Due to this, the '''Useful''' trait will on average do less damage than the normal version of the skill would, even though it technically does more total damage. With the '''Heavy''' trait however, the average is about the same, so it highly depends on what kind of enemy you are fighting to choose a version to use.
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Revision as of 21:53, 13 July 2021

  • English
[Special Active: Strength]

[Mod]


Requirements

Class Level Required Base Skill
Genesis 99 Sin Cleave


Skill Information

Mode Damage (Magical) Max Hits Per Wave Wave Count MP Usage Cooldown
PvE 1033% 6 3 200 MP 15 Seconds
PvP 393%


Skill Traits

Heavy Sin Cleave Useful Sin Cleave
Attribute Effect Cooldown Attribute Effect Max Hits Per Wave
Damage increased to 144%
Cooldown increased to 120%
18 Seconds Max Hits increased
Damage decreased to 80%
10


Total Damage

Mode Regular Revelation Vitality
Normal Heavy Useful Normal Heavy Useful
Average Maximum Average Maximum Average Maximum Average Maximum Average Maximum Average Maximum
PvE 6,198% 18,594% 8,925.12% 26,775.36% 6,611.2% 24,792% 7,437.6% 22,312.8% 10,710.14% 32,130.43% 7,933.44% 29,750.4%
PvP 2,358% 7,074% 3,395.52% 10,186.56% 2,515.2% 9,432% 2,593.8% 7,781.4% 3,735.07% 11,205.22% 2,766.72% 10,375.2%
  • Average assumes 3 hits per wave (4 for the Useful trait) and 2 waves hit.


Tips and Details

  • Due to the waves travelling straight down, taller enemies will take more hits from the skill. It is possible to land two of the waves fully on a boss such as Interdimensional Colossus, when used from the very top after a jump.
    • On average, an enemy is hit 3 times (4~5 times with the Useful trait) by a single wave, and it is very easy to hit any given enemy with 2 of the waves.
  • This version of the skill has a higher damage potential, but due to the waves spawning around you and going straight down, hitting enemies with more than 2 waves is relatively unlikely unless you can be directly above them and they are wide enough. Due to this, the Useful trait will on average do less damage than the normal version of the skill would, even though it technically does more total damage. With the Heavy trait however, the average is about the same, so it highly depends on what kind of enemy you are fighting to choose a version to use.


Updates

Date Changes
KR NA PvE PvP
07/08/2021 -
  • [Mod] Sin Cleave added.


Alternative Names

Server Name Translation
South Korea 신 클리브 Sin Cleave



Template:GenSkills