Sharp Wound

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Revision as of 02:07, 20 December 2020 by ED Senne (talk | contribs)
  • English
[Special Active: Strength]
Final Enhanced Skill
  • Damage is increased by times.


Requirements

Class Level Required
Silent Shadow 40


Skill Information

Mode Sharp Wound (Physical) Max Hits [Deep Darkness] MP Usage Cooldown
Per Blade Blade Count Shadow Wound (Physical) Max Hits
Per Shadow Blade Shadow Blade Count
Normal
PvE 623% 7 3 32% 9 2 200 MP 15 Seconds
PvP 224% 12%
[Enhanced]
PvE -% 7 3 -% 9 2 200 MP 15 Seconds
PvP -% -%


Skill Traits

Heavy Sharp Wound Regenerating (2) Sharp Wound
Attribute Effect Cooldown Attribute Effect Cooldown
Damage increased to 144%
Cooldown increased to 120%
18 Seconds 50% chance of lowering cooldown to 60% 9 Seconds


Total Damage

Mode Regular Pitch Black Moon
Normal Heavy Normal Heavy
Per Blade Max Per Blade Max Per Blade Per Shadow Blade Max Per Blade Per Shadow Blade Max
PvE 4,361% 13,083% 6,279.84% 18,839.52% 4,361% 288% 13,659% 6,279.84% 414.72% 19,668.96%
PvP 1,568% 4,704% 2,257.92% 6,773.76% 1,568% 108% 4,920% 2,257.92% 155.52% 7,084.8%


Tips and Details

  • As the blades spread out vertically, only tall enough enemies can be hit fully by the spinning part of the skill.
    • With proper spacing and at least one blade connecting, any given target can be hit at least 7 times, or 9 times by the shadow blades from [Deep Darkness].
  • The hitbox of the blades being thrown out/retracted is a bit larger than their hitbox while spinning in place. It is entirely possible to only hit the throw/retract hit of a blade, yet not have the spinning connect.
    • Curiously, the normal blades have a slightly easier time hitting enemies while spinning while [Deep Darkness] is active, allowing the skill to sometimes land 2 blades fully even when in those same conditions only one would have normally.


Updates

Date Changes
KR NA PvE PvP
12/17/2020 -
  • Sharp Wound added.


Alternative Names

Server Name Translation
South Korea 날카로운 상처 Sharp Wound



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