Quake Buster: Difference between revisions

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| '''[Special Active]''' Add charges his dynamos with electricity and fires an electrical blast downwards with a heavy kick. The blast will then rapidly surge along any surface upon contact.<br>'''Quake Buster''' will use 1 DP Counter and gains 10% extra damage.
| '''[Special Active]''' Add charges his dynamos with electricity and fires an electrical blast downwards with a heavy kick. The blast will then rapidly surge along any surface upon contact.
'''Quake Buster''' can be boosted with the aid of 1 [[Add's_Features#DP_Counters|DP Counter]] and gains 10% extra damage.
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Revision as of 11:40, 13 January 2014

File:AddSkill12.png [Special Active] Add charges his dynamos with electricity and fires an electrical blast downwards with a heavy kick. The blast will then rapidly surge along any surface upon contact.

Quake Buster can be boosted with the aid of 1 DP Counter and gains 10% extra damage.


Requirements

Class Master Level Required SP Cost Per Level Alternative Skill Requirement
Psychic Tracer Lv. 20 30 3 EMP Shock Level 30 Layer Skill Quest


Skill Infomation

Skill Level Level Required Damage (Magical) MP Usage DP Usage Cooldown
Before Impact
(DP Mode)
Initial Blast
(DP Mode)
Shockwave
(DP Mode)
1 30 93% (120%) 1597% (2040%) 37% (48%) 120 MP 50 DP 15 Seconds
2 96% (124%) 1649% (2106%) 38% (50%)
3 31 99% (128%) 1701% (2173%) 39% (51%)
4 34 102% (132%) 1753% (2239%) 41% (53%)
5 37 105% (136%) 1805% (2305%) 42% (54%)
6 40 108% (140%) 1857% (2372%) 43% (56%)
7 43 111% (143%) 1908% (2438%) 44% (57%)
8 46 114% (147%) 1960% (2504%) 45% (59%)
9 49 117% (151%) 2012% (2570%) 47% (60%)
10 52 120% (155%) 2064% (2637%) 48% (62%)
11 55 123% (159%) 2116% (2703%) 49% (64%)
12 58 126% (163%) 2168% (2769%) 50% (65%)
13 61 129% (167%) 2220% (2836%) 51% (67%)
14 64 132% (171%) 2272% (2902%) 53% (68%)
15 67 135% (175%) 2324% (2968%) 54% (70%)
16 70 138% (179%) 2376% (3035%) 55% (71%)
17 73 141% (182%) 2427% (3101%) 56% (73%)


Tips and Details

  • Quake Buster can also be activated in mid air.
  • Best used on foes against a wall, as it allows full hits to connect easier.
  • The initial blast may go through the floor if used too close to a wall.


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