Junk Break: Difference between revisions

From Elwiki
No edit summary
Line 16: Line 16:
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Code: Nemesis]] || 35 || ||
| [[Code: Nemesis]] || 35 || 50 || 59
|}
|}
<br>
<br>
Line 28: Line 28:
|-
|-
| align="left" | 35 || 242% || 217% || 21 || 32 || 300 MP || 22 Seconds
| align="left" | 35 || 242% || 217% || 21 || 32 || 300 MP || 22 Seconds
|}
<br>
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=3 | Haste Junk Break !! colspan=4 | Useful Junk Break
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Level Required !! rowspan=3 |  Attribute Effect !! Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Cooldown !! colspan=2 | Damage !! colspan=2 | Max Hits
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Awaken !! Normal !! Awaken
|-
| 50 || {{SkillText|Haste|120}} || 19.8 Seconds || 59 || {{SkillText|Useful|60}} || 145.2% || 130.2% || 35 || 62
|}
|}
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*Compared to most 300 MPs, Junk Break does relatively low damage; however, unlike most 300 MPs, Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
*The afterdelay can be cancelled by using a throwing consumable.
*The afterdelay can be cancelled by using a throwing consumable.
*Junk Break can be regarded as a desperation skill - having a quick output to finish the enemy off or unparalleled DPS against mobs where Explosion Impact fails.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This is also applies when Eve is moving with high speed and using the skills when she has not fully stop, the drill's position may vary (such as if Eve fall down a platform while casting, the drills appear with a more vertical formation).
*Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This is also applies when Eve is moving with high speed and using the skills when she has not fully stop, the drill's position may vary (such as if Eve fall down a platform while casting, the drills appear with a more vertical formation).
Line 67: Line 81:
|UK=Devastating Blow
|UK=Devastating Blow
|JP=ジャンクブレイク  |JPName=Junk Break
|JP=ジャンクブレイク  |JPName=Junk Break
|CN=风暴之钻  |JPName=Storm Drill
}}
}}
<br>
<br>

Revision as of 14:17, 10 February 2016

[Special Active] Casts a large drilling machine to pulverize the enemies.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Code: Nemesis 35 50 59


Skill Information

Character Level Damage (Magical) Max Hits MP Usage Cooldown
Normal Awakening Normal Awakening
35 242% 217% 21 32 300 MP 22 Seconds


Skill Traits

Haste Junk Break Useful Junk Break
Level Required Attribute Effect Details Level Required Attribute Effect Details
Cooldown Damage Max Hits
Normal Awaken Normal Awaken
50 Cooldown decreased to 120% 19.8 Seconds 59 Max Hits increased
Damage decreased to 60%
145.2% 130.2% 35 62


Tips and Details

  • Junk Break is completely anti-situational, virtually guaranteeing full hits on whatever mob it is used on, regardless of size, stoic, or weight. It is possible for the enemy to be pushed out of its range if the enemy is positioned at the direct end of it, however.
  • The afterdelay can be cancelled by using a throwing consumable.
  • In PVP, Junk Break will eat away at an enemy's health as it cannot be escaped from (only mana broken) once you are caught in it. However, the move costs a ton of MP and has low range, making it one of the more extremely risky moves.
  • Junk Break is unique in that it is a standalone animation - if Eve is pushed back (such as by the suction of Coral Sea Serpent's Frost Breath) the drill will still remain at its position, making it an anti-situational finisher. This is also applies when Eve is moving with high speed and using the skills when she has not fully stop, the drill's position may vary (such as if Eve fall down a platform while casting, the drills appear with a more vertical formation).
  • There is a second fatigue state after the drill animation ends, leaving Eve vulnerable to any attacks.


Updates

  • 03/29/2012 KR
    • Increased Initial damage.
    • Decreased Final damage.
  • 12/13/2012 KR
    • Decreased damage output without Awakening.
    • Added Awakening version of the skill.
      • Increased Drill animation speed and hit rate.
  • 03/27/2014 KR
    • Fixed damage display error during awakening.
  • 11/06/2014 KR
    • Changed so it doesn't push and lift targets.
    • Base damage increased.
  • 04/20/2015 KR
    • Unable to hit the enemies above or below the platform.
    • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
  • 08/20/2015 KR


Alternative Names

Server Name Translation
South Korea ??? Junk Break
Japan ジャンクブレイク Storm Drill
China (Simplified Chinese) 风暴之钻
France Pluie de débris Debris Shower
United Kingdom Devastating Blow


Template:CNSkills