Evoke

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Revision as of 17:46, 9 August 2012 by Luigi2cool (talk | contribs) (organized but confused on the tip on Vital Point Piercing)

[Special Active] Rena does a downwards slash with her erendil, releasing a mini sphere of wind that, once activated, deals physical damage to all enemies in its radius.


Requirements

Class
Master
SP Requirement
Trapping Ranger
Lv5
40 SP


Skill Information

NA

Skill Level
Knife Slash
(Physical)
2nd Knife Slash
(Physical)
Explosion Damage
(Physical)
MP Usage
Cooldown
1
7% 8% 627% 100 MP 5 Seconds
2
8% 10% 752%
3
10% 12% 877%
4
11% 13% 1002%
5 (M)
13% 16% 1190%

KR

Skill Level
Sphere Push
(Physical)
Explosion Damage
(Physical)
MP Usage
Cooldown
1
20% 732% 100 MP 5 Seconds
2
24% 878%
3
28% 1024%
4
32% 1170%
5 (M)
39% 1390%


Skill Note

Name: 추격하는 정령(KR)

Description: After a short time it will chase nearby targets, however it can't go up.


Tips and Details

  • Evoke can be activated by an arrow, attacking it, or an enemy touching it.
  • Evoke can't be used if there are no targets.
  • The mini sphere of wind will first push targets back before staying on the spot unless activated.
    • The sphere of wind can push back stoic targets.
  • The first slash damage can be used to activate Vital Point Piercing.
  • Not suitable for laggy situations, as the sphere will not appear after a few seconds, allowing targets to escape the explosion.

Trivia

  • Even if you get a mini or growth potion in dungeons, the sphere will stay the same shape.

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