ESP: Difference between revisions

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__NOTOC__{{Languages|ESP}}
__NOTOC__{{Languages|ESP}}
<div style="float: right;">{{#ev:youtube|atYw9DOygp4|400}}</div>
{{#ev:youtube|-|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:DESkill10.png]]
| [[File:DESkill10.png]]
| {{SkillType|P}} [[Phase Shift]] can also be activated in midair. Damage received when hit will be reduced. The damage will reduce further when there are more enemies nearby.
| {{SkillType|P}} [[Phase Shift]] can also be activated midair. <!--Damage received when hit will be reduced. The damage will reduce further when there are more enemies nearby.--><br>Damage received when attacked will have a chance to be reduced. The damage will reduce further when there are more enemies nearby.<br>Special Active Skill damage will increase. The damage will increase further when there are less enemies nearby.
*Damage received when attacked will have a chance to be reduced. The damage will reduce further when there are more enemies nearby.
*Special Active Skill damage will increase. The damage will increase further when there are less enemies nearby.
|}
|}
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<br>
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Damage Reduction !! colspan=3 | Special Active Damage Increase {{Stat|M}}
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan=4 | Damage Decrease When Attacked !! colspan="3" | Special Active Damage Increase {{Stat|M}}
|-
! rowspan=2 | Activation Chance !! rowspan=2 | Default Amount !! colspan=2 | More Enemies !! rowspan=2 | Default Amount (5+ Enemies) !! colspan=2 | Less Enemies
|-
|-
! Amount Per Enemy !! Max !! Amount Per Enemy !! Max
! Activation Chance !! Base !! Additional Per<br>Enemy Nearby !! Max Stacks !! Base<br>(5 Enemies Nearby) !! Additional Per<br>Fewer Enemy Nearby !! Max Stacks
|-
|-
| colspan="9" | {{PvE}}
| colspan="9" | {{PvE}}
|-
|-
| align="left" | 1 || 60 || 40% || rowspan=4 | 5% || rowspan=4 | +5% || rowspan=4 | +15% || 5% || +0.5% || +2%
| align="left" | 1 || 60 || 40% || rowspan=4 | 5% || rowspan=4 | 5% || rowspan="4" | 3 || 5% || 0.5% || rowspan="4" | 4
|-
|-
| align="left" | 2 || 67 || 60% || 6% || +1% || +4%
| align="left" | 2 || 67 || 60% || 6% || 1%  
|-
|-
| align="left" | 3 || 69 || 80% || 7% || +2% || +8%
| align="left" | 3 || 69 || 80% || 7% || 2%  
|-
|-
| align="left" | 4 || 99 || 100% || 8% || +3% || +12%
| align="left" | 4 || 99 || 100% || 8% || 3%  
|-
|-
| colspan="9" | {{PvP}}
| colspan="9" | {{PvP}}
|-
|-
| align="left" | 1 || 60 || 40% || rowspan=4 | 5% || rowspan=4 | +5% || rowspan=4 | +15% || 2.5% || +0.25% || +1%
| align="left" | 1 || 60 || 40% || rowspan=4 | 5% || rowspan=4 | 5% || rowspan="4" | 3 || 2.5% || 0.25% || rowspan="4" | 4
|-
|-
| align="left" | 2 || 67 || 60% || 3% || +0.5% || +2%
| align="left" | 2 || 67 || 60% || 3% || 0.5%  
|-
|-
| align="left" | 3 || 69 || 80% || 3.5% || +1% || +4%
| align="left" | 3 || 69 || 80% || 3.5% || 1%  
|-
|-
| align="left" | 4 || 99 || 100% || 4% || +1.5% || +6%
| align="left" | 4 || 99 || 100% || 4% || 1.5%  
|}
|}
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*The Special Active Damage Increase will be at its weakest if there are 5 or more enemies and strongest against 1 enemy (+20%).
*The Special Active Damage Increase will be at its weakest if there are 5 or more enemies and strongest against 1 enemy (+20%).
*There is no actual indication that the passive/buff has activated as there is no buff icon present.
*There is no actual indication that the passive/buff has activated as there is no buff icon present.
*The skill damage buff is multiplicative.
<br>
<br>



Revision as of 21:18, 27 August 2023

File:DESkill10.png [Passive]
Phase Shift can also be activated midair.
Damage received when attacked will have a chance to be reduced. The damage will reduce further when there are more enemies nearby.
Special Active Skill damage will increase. The damage will increase further when there are less enemies nearby.


Requirements

Class Level Required Skill Requirement
Diabolic Esper 60 Expert Training Skill Quest


Skill Information

Skill Level Level Required Damage Decrease When Attacked Special Active Damage Increase
This effect is multiplicative
to your current stats. 
M
Activation Chance Base Additional Per
Enemy Nearby
Max Stacks Base
(5 Enemies Nearby)
Additional Per
Fewer Enemy Nearby
Max Stacks
PvE
1 60 40% 5% 5% 3 5% 0.5% 4
2 67 60% 6% 1%
3 69 80% 7% 2%
4 99 100% 8% 3%
PvP
1 60 40% 5% 5% 3 2.5% 0.25% 4
2 67 60% 3% 0.5%
3 69 80% 3.5% 1%
4 99 100% 4% 1.5%


Tips and Details

  • When switching positions with a Phase Shift dummy that is in midair, you will be able to perform any aerial movement or skills that can be used in midair.
  • The Damage Reduction Increase amount will cap when surrounded by 3 or more enemies (+20%).
  • The Special Active Damage Increase will be at its weakest if there are 5 or more enemies and strongest against 1 enemy (+20%).
  • There is no actual indication that the passive/buff has activated as there is no buff icon present.


Updates

Date Changes
KR NA
09/11/2014 03/31/2015
  • ESP added.
12/30/2014 -
  • Unable to move into unintended locations with Phase Shift.
02/05/2015 -
  • Damage Reduction decreased.
  • Chance decreased.
12/01/2016 01/11/2017
  • Damage reduction rate per level fixed to 50%.
11/01/2018 11/14/2018
  • Chance removed, always active.
  • Damage Reduction decreased.
07/18/2019 08/14/2019
  • Damage Reduction increases when there are more enemies nearby.
09/11/2019 09/25/2019
  • Special Active Damage Increase with Less Enemies effect added.


Alternative Names

Server Name Translation
South Korea 초감각적 지각 ESP
Japan 超感覚的知覚 ESP
China (Simplified Chinese) 超感知觉 ESP
Germany Außersinnliche Wahrnehmung ESP
Spain Percepción extrasensorial ESP
France Perception extrasensorielle ESP
Italy Percezione extrasensoriale ESP
Poland Postrzeganie Pozazmysłowe ESP
Brazil Percepção Extrassensorial ESP