Dynamo Configuration - Pylon: Difference between revisions
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! Class !! Master !! Level Required !! SP Cost Per Level | ! Class !! Master !! Level Required !! SP Cost Per Level | ||
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| [[Psychic Tracer]] || Lv. 20 || 40 || 3 | | [[Psychic Tracer]] || rowspan="2" | Lv. 20 || rowspan="2" | 40 || rowspan="2" | 3 | ||
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| [[Arc Tracer]] | |||
|} | |} | ||
<br> | <br> |
Revision as of 05:05, 13 March 2014
File:AddSkill18.png | [Active] Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path while providing MP recovery and evasion for himself and allies. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 40 | 3 |
Arc Tracer |
Skill Infomation
Skill Level | Level Required | Buff to Allies | Damage to targets (Magical) |
Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
MP Recovery Increase | Dodge Increase | Initial Summon | Electrical Path (Multi hit) | |||||
1 | 40 | 4% | 5% | 128% | 57% | 20 Seconds | 12 MP per Orb |
15 Seconds |
2 | 4.4% | 5.5% | 132% | 59% | ||||
3 | 41 | 4.8% | 6% | 136% | 61% | |||
4 | 44 | 5.2% | 6.5% | 140% | 63% | |||
5 | 47 | 5.6% | 7% | 145% | 64% | |||
6 | 50 | 6% | 7.5% | 149% | 66% | |||
7 | 53 | 6.4% | 8% | 153% | 68% | |||
8 | 56 | 6.8% | 8.5% | 157% | 70% | |||
9 | 59 | 7.2% | 9% | 161% | 72% | |||
10 | 62 | 7.6% | 9.5% | 165% | 74% | |||
11 | 65 | 8% | 10% | 170% | 76% | |||
12 | 68 | 8.4% | 10.5% | 174% | 77% | |||
13 | 71 | 8.8% | 11% | 178% | 79% |
Tips and Details
- Dynamo Configuration - Pylon can also be activated in mid-air.
- Highly recommended to use this active in mid-air due orbs cannot be placed on top of each other.
- For 5 seconds after making first orb, a maximum of 3 orbs can be made before the cooldown starts.
Updates
- 12/26/2013 KR
- Fixed so electric beams don’t consume or give DP.
- Duration increased from 10>20 seconds.
- Changed so it doesn’t do stacked damage.
- Electric beam damage slightly decreased.
- 01/16/2014 KR
- Change the cooldown to 15 seconds.
- For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown.
- Counter usage changed to 12 MP per orb usage.