Dread Chase: Difference between revisions

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__NOTOC__{{Languages|Dread Chase}}
__NOTOC__{{Languages|Dread Chase}}
<div style="float: right;">
{{#ev:youtube|dlamTGc9W3I|400|right}}
{{#ev:youtube|dlamTGc9W3I|400}}
</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:DreadChase.png]]<br>
| [[File:DreadChase.png]]
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
| {{SkillType|SA|S}} Shoot consecutive homing missiles.
|-
|-
|
|
| {{SkillText|Cannonball|3 to 5}}
| {{SkillText|Cannonball|3 to 5}}
{{SkillText|True|ExplosionRange}}
|-
|
| {{SkillText|True|ExplosionRange}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Shelling Guardian]] || 25
| [[Shelling Guardian]] || 25
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== Skill Information ==
== Skill Information ==
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="3" | Mode !! colspan="4" | Damage (Magical) !! colspan="2" | Missile Count !! rowspan="3" | Cannonball Consumption !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits Per Missile !! rowspan=3 | Missile Count !! rowspan=3 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan="2" | Default !! colspan="2" | Divided !! rowspan="2" | Default !! rowspan="2" | Divided
! colspan=2 | Default !! colspan=2 | Divided !! colspan=2 | Default !! colspan=2 | Divided
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack !! Bullet Attack !! Blast Attack
|-  
|-  
| '''{{PvE}}''' || 309% || 897% || 115% || 334% || rowspan="2" | 1 x [Cannonballs Consumed] || rowspan="2" | 3 x [Missiles Fired] || rowspan="2" | 3 ~ 5 || rowspan="2" | 200 MP || rowspan="2" | 15 Seconds
| {{PvE}} || 309% || 897% || 115% || 334% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 ~ 5 || rowspan=2 | 3 ~ 5 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 89% || 261% || 34% || 97%
| {{PvP}} || 89% || 261% || 34% || 97%
|}
|}
*'''Default''' and '''Divided''' are mutually exclusive.
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Dread Chase|Critical, Heavy|mp=200|cd=15}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Critical Dread Chase !! colspan=2 | Heavy Dread Chase
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Heavy|144|120}} || 18 Seconds
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Modified Warhead}}
{{Damage|true|Chung
{{:Mobile Shelling}}
|dmg=309, 897
 
|pvp_dmg=89, 261
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|hits=3, 3
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits_max=5, 5
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|awk_dmg=115, 334
|- style="background:{{ColorSel|CharLight|Chung}}"
|pvp_awk_dmg=34, 97
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|awk_hits=3*3, 3*3
|- style="background:{{ColorSel|CharLight|Chung}}"
|awk_hits_max=5*3, 5*3
! Default !! Divided !! Default !! Divided !! Default !! Divided !! Default !! Divided
|awk_alias=Dread Chase, Divided
|-
|passive1=Modified Warhead
! {{PvE}}
|passive_define2=1.05, 1.05, Mobile Shelling
| {{formatnum:{{#expr: (309 + 897)*3}}}} ~ {{formatnum:{{#expr: (309 + 897)*5}}}}%
|suffix2=<br>With Enhanced Cannonballs
| {{formatnum:{{#expr: (115 + 334)*3*3}}}} ~ {{formatnum:{{#expr: (115 + 334)*3*5}}}}%
|combine=1, 2
| {{formatnum:{{#expr: (309 + 897)*3*1.44}}}} ~ {{formatnum:{{#expr: (309 + 897)*5*1.44}}}}%
|heavy=true
| {{formatnum:{{#expr: (115 + 334)*3*3*1.44}}}} ~ {{formatnum:{{#expr: (115 + 334)*3*5*1.44}}}}%
}}
| {{formatnum:{{#expr: (309 + 897)*3*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: ((309 + 897)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|0}} round2}}}}%
*Damage ranges from 3~5 cannonballs consumed.
| {{formatnum:{{#expr: (115 + 334)*3*3*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: ((115 + 334)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|0}} round2}}}}%
| {{formatnum:{{#expr: (309 + 897)*3*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}} ~ {{formatnum:{{#expr: ((309 + 897)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}}%
| {{formatnum:{{#expr: (115 + 334)*3*3*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}} ~ {{formatnum:{{#expr: ((115 + 334)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|0}}*1.44 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (89 + 261)*3}}}} ~ {{formatnum:{{#expr: (89 + 261)*5}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3}}}} ~ {{formatnum:{{#expr: (34 + 97)*3*5}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*1.44}}}} ~ {{formatnum:{{#expr: (89 + 261)*5*1.44}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*1.44}}}} ~ {{formatnum:{{#expr: (34 + 97)*3*5*1.44}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: ((89 + 261)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: ((34 + 97)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|1}} round2}}}}%
| {{formatnum:{{#expr: (89 + 261)*3*{{#arrayindex:Modified Warhead|1}}*1.44}}}} ~ {{formatnum:{{#expr: ((89 + 261)*(1+{{#arrayindex:Mobile Shelling|1}}))*5*{{#arrayindex:Modified Warhead|1}}*1.44}}}}%
| {{formatnum:{{#expr: (34 + 97)*3*3*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}} ~ {{formatnum:{{#expr: ((34 + 97)*(1+{{#arrayindex:Mobile Shelling|1}}))*3*5*{{#arrayindex:Modified Warhead|1}}*1.44 round2}}}}%
|}
*Base damage ranges from 3 to 5 normal cannonballs used.
*Modified damage ranges from 3 normal cannonballs to 5 enhanced cannonballs used.
*Does not include sweet-spot damage (See tips and details).


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[Image:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[Image:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
**It is possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
**While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
*As cannonballs are consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the smaller divided missiles).
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*Like [[Scare Chase]], this skill seeks the nearest target, including obstacles and boxes.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.  
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.  
<br>
== Trivia ==
*When a missile is fired using an enhanced cannonball, it, as well as the missiles it can divide into, will be colored red.
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Can use red cannonballs to increase damage.}}
*{{buff|Can use red cannonballs to increase damage.}}
|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Cooldown increased.}}
*{{nerf|Cooldown increased.}}
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]].
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|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Scatter Shell damage decreased.}}
*{{nerf|Scatter Shell damage decreased.}}
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|-
|-
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
*{{buff|Scatter Bullet Attack damage increased.}}
*{{buff|Scatter Bullet Attack damage increased.}}
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|-
|-
| 04/05/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
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|-
|-
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{buff|Normal Bullet Attack Damage increased.}}
*{{buff|Normal Bullet Attack Damage increased.}}
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}}
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
{{ShGSkills}}

Latest revision as of 19:30, 23 March 2024

[Special Active: Strength]
Shoot consecutive homing missiles.
Cannonball Consumption
  • Uses 3 to 5 cannonballs
Final Enhanced Skill
  • Explosion Range is increased by 1.3 times.


Requirements

Class Level Required
Shelling Guardian 25


Skill Information

Mode Damage (Magical) Max Hits Per Missile Missile Count Cannonball Usage MP Usage Cooldown
Default Divided Default Divided
Bullet Attack Blast Attack Bullet Attack Blast Attack Bullet Attack Blast Attack Bullet Attack Blast Attack
PvE 309% 897% 115% 334% 1 1 3 3 3 ~ 5 3 ~ 5 200 MP 15 Seconds
PvP 89% 261% 34% 97%
  • Default and Divided are mutually exclusive.


Skill Traits

Critical Dread ChaseHeavy Dread Chase
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MPDamage increased to 144%
Cooldown increased to 120%
18 Seconds


Extra Information

Total Damage

ModeBaseModified Warhead/Mobile Shelling
With Enhanced Cannonballs
RegularDividedRegularDivided
NormalHeavyNormalHeavyNormalHeavyNormalHeavy
PvE3,618% ~ 6,030%5,209.92% ~ 8,683.2%4,041% ~ 6,735%5,819.04% ~ 9,698.4%4,672.65% ~ 7,787.75%6,728.61% ~ 11,214.35%5,218.95% ~ 8,698.25%7,515.29% ~ 12,525.48%
PvP1,050% ~ 1,750%1,512% ~ 2,520%1,179% ~ 1,965%1,697.76% ~ 2,829.6%1,229.29% ~ 2,048.81%1,770.17% ~ 2,950.29%1,380.31% ~ 2,300.52%1,987.65% ~ 3,312.75%
  • Damage ranges from 3~5 cannonballs consumed.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
    • While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals Bullet Attack damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
      • In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
  • Like Scare Chase, this skill seeks the nearest target, including obstacles and boxes.
  • Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
    • Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
  • This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.


Old Version

Video Description
Between its initial release and the 10/29/2015 KR Patch, Dread Chase's missiles used to not divide.
  • The divided missiles were instead a feature of its Skill Note which was later integrated into the base skill.


Updates

Date Changes
KR NA PvE PvP
02/09/2012 05/01/2013
  • Dread Chase added.
11/07/2013 02/12/2014
  • Damage increased.
07/10/2014 -
  • Damage increased.
  • Can use red cannonballs to increase damage.
08/20/2015 01/27/2016
  • Damage decreased.
  • Cooldown increased.
10/29/2015 03/16/2016
  • Skill Note effect added.
  • MP recovery amount adjusted.
06/30/2016 07/13/2016
  • Enhanced trait changed to Critical.
01/12/2017 01/24/2017
  • Shell damage increased.
  • Explosion damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Scatter Shell damage decreased.
  • Scatter Explosion damage decreased.
07/27/2017 08/09/2017
  • Shell damage increased.
08/24/2017 09/13/2017
  • Fixed issue where sometimes fires only 1 missile.
09/14/2017 -
  • None
  • Can only home the front target.
02/22/2018 04/18/2018
  • Tracking radius decreased.
  • Damage decreased.
  • Scatter Bullet Attack damage increased.
  • Blast Attack damage increased.
04/05/2018
  • Damage increased.
  • Damage decreased.
06/14/2018 06/27/2018
  • Shell damage increased.
08/01/2019 08/28/2019
  • Casting speed increased.
  • Homing AI revamped.
  • Damage increased.
  • Normal Bullet Attack Damage increased.
  • Normal Blast Attack Damage increased.
  • Normal Bullet Attack Damage increased.
  • Scatter Blast Attack Damage decreased.


Alternative Names

Server Name Translation
South Korea ??? Dread Chase
Japan ドレッドチェイス Dread Chase
China (Simplified Chinese) 恐惧追击 Dread Chase
Germany Tödliche Verfolger Deadly Chaser
Spain Perseguidor mortal Deadly Chaser
France Poursuite mortelle Deadly Chase
Italy Inseguitore letale Deadly Chaser
Poland Śmiercionośny Prześladowca Deadly Chaser
United Kingdom Deadly Chaser
Brazil Perseguição Frenética Frenzy Chase