Counter Attack: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill4.png]]<br/>
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill4.png]]<br/>
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active - [[Way of the Sword|Destruction]]]''' Elsword prepares for a counter attack by using his sword as a shield, which will knock the enemy down if successfully executed.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active - [[Way of the Sword|Destruction]]]''' Elsword prepares for a counter attack by using his sword as a shield, which will knock the enemy up if successfully executed.
|}
|}


<br>
<br>
== Requirements  ==
== Requirements  ==
<tabber>
|-|
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement For'''</center>
|-
| [[Elsword]]
| <center>Lv1</center>
| <center>15SP</center>
| <center>[[Counterattack Mastery]]</center>
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FCBCBC;"
|- style="background:#FCBCBC;"
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| [[Elsword]]  || Lv. 20 || 15 || 2 || [[Compact Counter|Infinity Sword's Compact Counter]] || [[Block]]   
| [[Elsword]]  || Lv. 20 || 15 || 2 || [[Compact Counter|Infinity Sword's Compact Counter]] || [[Block]]   
|}
|}
</tabber>
<br>
<br>


== Skill Information  ==
== Skill Information  ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-|
|- style="background:#FCBCBC;"
NA=
! Skill Level !! Level Required !! Damage (Physical) !! MP Reduction !! MP Usage !! Cooldown
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
! align=left  | Skill Level
! Damage(Physical)
! Max Hits
! MP Usage
! Cooldown
|- align=center
| align=left | 1 (M)
| 200%
| 1
| 10 MP
| None
|}
|-|
KR=
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" align=center| '''Level<br>Required'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" align=center| '''Damage<br>(Physical)'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''MP Reduction'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''MP Usage'''
| align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Cooldown'''
|-
| 1
| 15
| align=center | 325%
| align=center | -1.4%
| align=center rowspan=30 | 1
| align=center rowspan=30 | 10 MP
| align=center rowspan=30 | None
|-
|-
| 2
| 1 || 15 || 325% || -1.4% || rowspan=30 | 10 MP || rowspan=30 | None
| 15
| align=center | 332%
| align=center | -4.8%
|-
|-
| 3
| 2 || 15 || 332% || -4.8%
| 15
| align=center | 340%
| align=center | -8.2%
|-
|-
| 4
| 3 || 15 || 340% || -8.2%
| 16
| align=center | 347%
| align=center | -11.6%
|-
|-
| 5
| 4 || 16 || 347% || -11.6%
| 18
| align=center | 354%
| align=center | -15%
|-
|-
| 6
| 5 || 18 || 354% || -15%
| 20
| align=center | 362%
| align=center | -18.4%
|-
|-
| 7
| 6 || 20 || 362% || -18.4%
| 22
| align=center | 369%
| align=center | -21.8%
|-
|-
| 8
| 7 || 22 || 369% || -21.8%
| 24
| align=center | 376%
| align=center | -25.2%
|-
|-
| 9
| 8 || 24 || 376% || -25.2%
| 26
| align=center | 384%
| align=center | -28.6%
|-
|-
| 10
| 9 || 26 || 384% || -28.6%
| 28
| align=center | 391%
| align=center | -32%
|-
|-
| 11
| 10 || 28 || 391% || -32%
| 30
| align=center | 398%
| align=center | -35.4%
|-
|-
| 12
| 11 || 30 || 398% || -35.4%
| 32
| align=center | 405%
| align=center | -38.8%
|-
|-
| 13
| 12 || 32 || 405% || -38.8%
| 34
| align=center | 413%
| align=center | -42.2%
|-
|-
| 14
| 13 || 34 || 413% || -42.2%
| 36
| align=center | 420%
| align=center | -45.6%
|-
|-
| 15
| 14 || 36 || 420% || -45.6%
| 38
| align=center | 427%
| align=center | -49%
|-
|-
| 16
| 15 || 38 || 427% || -49%
| 40
| align=center | 435%
| align=center | -52.4%
|-
|-
| 17
| 16 || 40 || 435% || -52.4%
| 42
| align=center | 442%
| align=center | -55.8%
|-
|-
| 18
| 17 || 42 || 442% || -55.8%
| 44
| align=center | 449%
| align=center | -59.2%
|-
|-
| 19
| 18 || 44 || 449% || -59.2%
| 46
| align=center | 457%
| align=center | -62.6%
|-
|-
| 20 (M)
| 19 || 46 || 457% || -62.6%
| 48
| align=center | 464%
| align=center | -66%
|-
|-
 
| 20 (M) || 48 || 464% || -66%
|}
|}
</tabber>


== [[Skill Note]] ==
== [[Skill Note]] ==
'''Name:''' Risk Analysis(NA) / Law of Risk Removal(KR)
'''Name:''' Risk Analysis (NA) / Law of Risk Removal(KR)


'''Description:''' Gives a 2x defense buff for 4 seconds, whether successful or not, but the stance duration is shortened by 0.5 seconds.
'''Description:''' Gives a 2x defense buff for 4 seconds, whether successful or not, but the stance duration is shortened by 0.5 seconds.
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* Extremely useful in both PvE and PvP.
* Extremely useful in both PvE and PvP.
* Counterattack's hit frame only lasts for one second, so timing is vital.
* Counterattack's hit frame only lasts for one second, so timing is vital.
* Counterattack will block any physical attack and most arrows/bullets/kicks (which get reflected), with very few exceptions such as [[Unlimited Blade]] and [[Fire Fist]]. However, it won't counter magical-based skills.
* Counterattack will block any physical attack and most arrows/bullets/kicks (which get reflected), with very few exceptions such as [[Fire Fist]]. However, it won't counter magical-based skills.
* If you hold the skill button for this skill, it will continue to use the skill repeatedly until you let go or you run out of mana.


== KR Updates ==
== KR Updates ==
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<br>
<tabber>
|-|
NA=
{{ElSkills}}
|-|
KR=
{{ElSkillsKR}}
{{ElSkillsKR}}
</tabber>

Revision as of 13:58, 14 December 2013

File:ElSkill4.png
[Active - Destruction] Elsword prepares for a counter attack by using his sword as a shield, which will knock the enemy up if successfully executed.


Requirements

Class Master Level Required SP Cost Per Level Skill Requirement For Alternative
Elsword Lv. 20 15 2 Infinity Sword's Compact Counter Block


Skill Information

Skill Level Level Required Damage (Physical) MP Reduction MP Usage Cooldown
1 15 325% -1.4% 10 MP None
2 15 332% -4.8%
3 15 340% -8.2%
4 16 347% -11.6%
5 18 354% -15%
6 20 362% -18.4%
7 22 369% -21.8%
8 24 376% -25.2%
9 26 384% -28.6%
10 28 391% -32%
11 30 398% -35.4%
12 32 405% -38.8%
13 34 413% -42.2%
14 36 420% -45.6%
15 38 427% -49%
16 40 435% -52.4%
17 42 442% -55.8%
18 44 449% -59.2%
19 46 457% -62.6%
20 (M) 48 464% -66%

Skill Note

Name: Risk Analysis (NA) / Law of Risk Removal(KR)

Description: Gives a 2x defense buff for 4 seconds, whether successful or not, but the stance duration is shortened by 0.5 seconds.


Tips and Details

  • Extremely useful in both PvE and PvP.
  • Counterattack's hit frame only lasts for one second, so timing is vital.
  • Counterattack will block any physical attack and most arrows/bullets/kicks (which get reflected), with very few exceptions such as Fire Fist. However, it won't counter magical-based skills.

KR Updates

  • 07/11/2013
    • SP requirement changed (Unlock 5 SP, Leveling 1 SP).


Template:ElSkillsKR