Charged Bolt: Difference between revisions
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| [[File:Chragebolt.png]] | | [[File:Chragebolt.png]] | ||
| {{SkillType|SA|T}} Create a black sphere that sends out sharp spikes and has a low chance to cause | | {{SkillType|SA|T}} Create a black sphere that sends out sharp spikes and has a low chance to cause Wound debuff on enemies. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | ||
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! rowspan=2 | Mode !! rowspan=2 | Spike (Magical) !! colspan=2 | {{se|| | ! rowspan=2 | Mode !! rowspan=2 | Spike (Magical) !! colspan=2 | {{se||Wound}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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! Activation Chance !! Duration | ! Activation Chance !! Duration | ||
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== Tips and Details == | == Tips and Details == | ||
*In NA, this skill's tooltip incorrectly states that it inflicts '''Bleed''' instead of '''Wound'''. | |||
*Enemies at the very edges of the skill may not be hit fully, so stay close to your target to inflict all hits. | *Enemies at the very edges of the skill may not be hit fully, so stay close to your target to inflict all hits. | ||
*Due to the increased hit count, the '''Useful''' trait makes it slightly more likely to inflict Wound. | *Due to the increased hit count, the '''Useful''' trait makes it slightly more likely to inflict Wound. | ||
*The skill will lift enemies into the air and knock them down. The animation of the skill prevents you from catching the skill yourself, but if you have a Nasod Core active, it will catch it for you allowing you to continue attacking. | *The skill will lift enemies into the air and knock them down. The animation of the skill prevents you from catching the skill yourself, but if you have a Nasod Core active, it will catch it for you allowing you to continue attacking. | ||
*This skill can be [[Counter Attack|countered]]. | *This skill can be [[Counter Attack|countered]]. | ||
<br> | <br> | ||
Revision as of 19:42, 18 April 2023
[Special Active: Tenacity] Create a black sphere that sends out sharp spikes and has a low chance to cause Wound debuff on enemies. | |
Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Over Taker | 25 |
Skill Information
Mode | Spike (Magical) | Enemy DebuffWoundEnemy DebuffWound | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Activation Chance | Duration | |||||
Normal | ||||||
PvE | 511% | 5% | 5 Seconds | 4 | 100 MP | 7 Seconds |
PvP | 184% | |||||
[Enhanced] | ||||||
PvE | 613% | 5% | 5 Seconds | 4 | 100 MP | 7 Seconds |
PvP | 221% |
Skill Traits
Gigantic Charged Bolt | Useful Charged Bolt | |
---|---|---|
Attribute Effect | Attribute Effect | Max Hits |
Skill size increased to 120% | Max Hits increased Damage decreased to 70% | 7 |
Total Damage
Mode | Base | |
---|---|---|
Normal | Useful | |
PvE | 2,452% | 3,003.7% |
PvP | 884% | 1,082.9% |
Related Skills
Tips and Details
- In NA, this skill's tooltip incorrectly states that it inflicts Bleed instead of Wound.
- Enemies at the very edges of the skill may not be hit fully, so stay close to your target to inflict all hits.
- Due to the increased hit count, the Useful trait makes it slightly more likely to inflict Wound.
- The skill will lift enemies into the air and knock them down. The animation of the skill prevents you from catching the skill yourself, but if you have a Nasod Core active, it will catch it for you allowing you to continue attacking.
- This skill can be countered.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/07/2008 | 08/03/2011 |
| |
06/27/2013 | 11/06/2013 |
| |
08/06/2015 | 01/13/2016 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
| |
03/07/2019 | 03/27/2019 |
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Alternative Names
Over Taker - Skills