Burst Wolf

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Revision as of 09:34, 8 July 2013 by OmegaSoul (talk | contribs)

[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.


Requirements

Class
Master
SP Requirement
Iron Paladin
Lv5
70SP


Skill Information

Skill Level Smash
(Physical)
Burst
(Physical)
MP Usage Cool Down
1 385% 760% 120 MP 5 Seconds
2 462% 913%
3 539% 1065%
4 617% 1217%
5 (M) 732% 1445%
6 848% 1673%
7 964% 1902%
8 1079% 2130%


Tips and Details

  • The initial strike must make contact in order for the burst to activate.
  • The range of this skill is so low that you cannot perform this skill effectively with ZZX unless you have high attack speed.
  • The first hit of Burst Wolf hits slightly behind Iron Paladin.
  • Surprisingly, Burst Wolf is stronger than Fury Guardian's/Iron Paladin's 200 MPs if both hits connect (With some exceptions to Land Demolisher).
    • Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.


Updates

  • 28/7/2011 KR
    • The damage of the first hit was decreased and the second hit increased.
  • 29/3/2012 KR
    • Both contact and burst damage has been increased.


Status Ailment Passing

  • If you carry a status ailment, by using this skill, you can pass the infliction to the target.
    • It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
    • A status ailment is passed with its remaining time, the duration is not reseted.