Burst Wolf: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Languages|Burst Wolf}} | |||
<div style="float: right;">{{#ev:youtube|yDyuVG-YwSk|300}}</div> | <div style="float: right;">{{#ev:youtube|yDyuVG-YwSk|300}}</div> | ||
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| | | [[Image:SI_BURSTWOLF.png]] | ||
| '''[Special Active]''' Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him. | |||
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<br> | |||
== Requirements == | == Requirements == | ||
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! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement | ||
|- | |- | ||
| [[Iron Paladin]] || Lv. 20 || 45 | | [[Iron Paladin]] || Lv. 20. || 45 || 4 || [[Artillery Nova]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest'''] | ||
|} | |} | ||
</tabber> | </tabber> | ||
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== Skill Information == | == Skill Information == | ||
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**Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of '''Burst Wolf''' takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall. | **Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of '''Burst Wolf''' takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall. | ||
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''. | *The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''. | ||
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== Status Ailment Transfer == | == Status Ailment Transfer == | ||
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**It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst"). | **It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst"). | ||
**A status ailment is passed with its remaining time; the duration does not reset. | **A status ailment is passed with its remaining time; the duration does not reset. | ||
<br> | |||
== Updates == | == Updates == | ||
*28/7/2011 KR | *28/7/2011 KR | ||
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*29/3/2012 KR | *29/3/2012 KR | ||
**Both contact and burst damage has been increased. | **Both contact and burst damage has been increased. | ||
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<tabber> | <tabber> | ||
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Revision as of 04:31, 23 September 2013
[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him. |
Requirements
- NA
Iron Paladin |
|-| KR=
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Iron Paladin | Lv. 20. | 45 | 4 | Artillery Nova | Level 45 Layer Skill Quest |
Skill Information
- NA
Skill Level | Impact (Physical) |
Burst (Physical) |
MP Usage | Cool Down |
1 | 385% | 760% | 120 MP | 5 Seconds |
2 | 462% | 913% | ||
3 | 539% | 1065% | ||
4 | 617% | 1217% | ||
5 (M) | 732% | 1445% | ||
6 | 848% | 1673% | ||
7 | 964% | 1902% | ||
8 | 1079% | 2130% |
|-| KR=
Skill Level | Level Required |
Damage(Physical) | Number of Status Ailment Passes |
MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Impact | Burst | |||||
1 | 45 | 435% | 1018% | 1 | 100 MP | 10 Seconds |
2 | 454% | 1063% | ||||
3 | 48 | 474% | 1109% | |||
4 | 52 | 493% | 1155% | 2 | ||
5 | 56 | 513% | 1201% | |||
6 | 60 | 532% | 1247% | |||
7 | 64 | 552% | 1292% | 3 | ||
8 | 68 | 572% | 1338% | |||
9 | 72 | 591% | 1384% |
Tips and Details
- The initial strike must make contact in order for the burst to activate.
- The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
- Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of Burst Wolf takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
- The first hit of Burst Wolf hits slightly behind Iron Paladin.
Status Ailment Transfer
- If you carry a status ailment, by using this skill, you can pass the infliction to the target.
- It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
- A status ailment is passed with its remaining time; the duration does not reset.
Updates
- 28/7/2011 KR
- The damage of the first hit was decreased and the second hit increased.
- 29/3/2012 KR
- Both contact and burst damage has been increased.
- |-| NA
Template:IPSkills
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KR=
Template:IPSkillsKR