Burst Wolf: Difference between revisions

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{{Languages|Burst Wolf}}
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| rowspan="1" style="border-style: solid; border-width: 0px;" |  [[Image:SI_BURSTWOLF.png]]<br>
| [[Image:SI_BURSTWOLF.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.
| '''[Special Active]''' Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.
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== Requirements  ==
== Requirements  ==
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! Class !! Master !! Level Required !! SP Cost per Level !! Alternative       !! Skill Requirement
! Class               !! Master !! Level Required !! SP Cost per Level !! Alternative         !! Skill Requirement
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| [[Iron Paladin]] || Lv. 20 ||  45         || 4             || [[Artillery Nova]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest''']
| [[Iron Paladin]] || Lv. 20||  45                   || 4                           || [[Artillery Nova]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest''']
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== Skill Information  ==
== Skill Information  ==
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**Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of '''Burst Wolf''' takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
**Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of '''Burst Wolf''' takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
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<br>
== Status Ailment Transfer ==
== Status Ailment Transfer ==
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**It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
**It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
**A status ailment is passed with its remaining time; the duration does not reset.
**A status ailment is passed with its remaining time; the duration does not reset.
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<br>
== Updates ==
== Updates ==
*28/7/2011 KR
*28/7/2011 KR
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*29/3/2012 KR
*29/3/2012 KR
**Both contact and burst damage has been increased.
**Both contact and burst damage has been increased.
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Revision as of 04:31, 23 September 2013

[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.


Requirements

  • NA
Class
Master
SP Requirement
Iron Paladin
Lv5
70SP

|-| KR=

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Iron Paladin Lv. 20. 45 4 Artillery Nova Level 45 Layer Skill Quest


Skill Information

  • NA
Skill Level Impact
(Physical)
Burst
(Physical)
MP Usage Cool Down
1 385% 760% 120 MP 5 Seconds
2 462% 913%
3 539% 1065%
4 617% 1217%
5 (M) 732% 1445%
6 848% 1673%
7 964% 1902%
8 1079% 2130%

|-| KR=

Skill Level Level
Required
Damage(Physical) Number of
Status Ailment
Passes
MP Usage Cooldown
Impact Burst
1 45 435% 1018% 1 100 MP 10 Seconds
2 454% 1063%
3 48 474% 1109%
4 52 493% 1155% 2
5 56 513% 1201%
6 60 532% 1247%
7 64 552% 1292% 3
8 68 572% 1338%
9 72 591% 1384%


Tips and Details

  • The initial strike must make contact in order for the burst to activate.
  • The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
    • Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of Burst Wolf takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
  • The first hit of Burst Wolf hits slightly behind Iron Paladin.


Status Ailment Transfer

  • If you carry a status ailment, by using this skill, you can pass the infliction to the target.
    • It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
    • A status ailment is passed with its remaining time; the duration does not reset.


Updates

  • 28/7/2011 KR
    • The damage of the first hit was decreased and the second hit increased.
  • 29/3/2012 KR
    • Both contact and burst damage has been increased.