Burst Wolf: Difference between revisions

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| align="left" | 3 || 48 || 474% || 1109%  
| align="left" | 3 || 48 || 474% || 1109%  
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| align="left" | 4 || 52 || 493% || 1155% || 2
| align="left" | 4 || 52 || 493% || 1155% || rowspan="3" | 2
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| align="left" | 5 || 56 || 513% || 1201% || 2
| align="left" | 5 || 56 || 513% || 1201%  
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| align="left" | 6 || 60 || 532% || 1247% || 2
| align="left" | 6 || 60 || 532% || 1247%  
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| align="left" | 7 || 64 || 552% || 1292% || 3
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<br>
<br>
== Tips and Details ==
== Tips and Details ==
*The initial strike must make contact in order for the burst to activate.
*The initial strike must make contact in order for the burst to activate.

Revision as of 17:48, 1 August 2013


[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.


Requirements

  • NA
Class
Master
SP Requirement
Iron Paladin
Lv5
70SP

|-| KR=

Character Master Level Required SP Cost per Level Skill Requirement Alternative
Iron Paladin Lv. 20 45 4 Skill Quest Artillery Nova


Skill Information

  • NA
Skill Level Impact
(Physical)
Burst
(Physical)
MP Usage Cool Down
1 385% 760% 120 MP 5 Seconds
2 462% 913%
3 539% 1065%
4 617% 1217%
5 (M) 732% 1445%
6 848% 1673%
7 964% 1902%
8 1079% 2130%

|-| KR=

Skill Level Level
Required
Damage(Physical) Number of
Status Ailment
Passes
MP Usage Cooldown
Impact Burst
1 45 435% 1018% 1 100 MP 10 Seconds
2 454% 1063%
3 48 474% 1109%
4 52 493% 1155% 2
5 56 513% 1201%
6 60 532% 1247%
7 64 552% 1292% 3


Tips and Details

  • The initial strike must make contact in order for the burst to activate.
  • The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
    • Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of Burst Wolf takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
  • The first hit of Burst Wolf hits slightly behind Iron Paladin.


Status Ailment Transfer

  • If you carry a status ailment, by using this skill, you can pass the infliction to the target.
    • It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
    • A status ailment is passed with its remaining time; the duration does not reset.


Updates

  • 28/7/2011 KR
    • The damage of the first hit was decreased and the second hit increased.
  • 29/3/2012 KR
    • Both contact and burst damage has been increased.