Burst Wolf: Difference between revisions
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*The initial strike must make contact in order for the burst to activate. | *The initial strike must make contact in order for the burst to activate. | ||
*The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed. | *The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed. | ||
**Teammates will most likely push the target out of the skill's range with their attacks. You can avoid this by going behind the target(s) and using the skill while acting as a wall. | **Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of '''Burst Wolf''' takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall. | ||
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''. | *The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''. | ||
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== Status Ailment Transfer == | == Status Ailment Transfer == | ||
<div style="float: right;">{{#ev:youtube|3yyRIPVOsKE|300}}</div> | <div style="float: right;">{{#ev:youtube|3yyRIPVOsKE|300}}</div> | ||
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<br> | <br> | ||
== Updates == | == Updates == | ||
*28/7/2011 KR | *28/7/2011 KR | ||
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*29/3/2012 KR | *29/3/2012 KR | ||
**Both contact and burst damage has been increased. | **Both contact and burst damage has been increased. | ||
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<tabber> | <tabber> | ||
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Revision as of 12:58, 31 July 2013
[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him. |
Requirements
- NA
Iron Paladin |
|-| KR=
Character | Master | Level Required | SP Cost per Level | Skill Requirement | Alternative |
---|---|---|---|---|---|
Iron Paladin | Lv. 20 | 45 | 4 | Skill Quest | Artillery Nova |
Skill Information
- NA
Skill Level | Impact (Physical) |
Burst (Physical) |
MP Usage | Cool Down |
1 | 385% | 760% | 120 MP | 5 Seconds |
2 | 462% | 913% | ||
3 | 539% | 1065% | ||
4 | 617% | 1217% | ||
5 (M) | 732% | 1445% | ||
6 | 848% | 1673% | ||
7 | 964% | 1902% | ||
8 | 1079% | 2130% |
|-| KR=
Skill Level | Level Required |
Damage(Physical) | Number of Status Ailment Passes |
MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Impact | Burst | |||||
1 | 45 | 435% | 1018% | 1 | 100 MP | 10 Seconds |
2 | 454% | 1063% | ||||
3 | 48 | 474% | 1109% | |||
4 | 52 | 493% | 1155% | 2 | ||
5 | 56 | 513% | 1201% | 2 | ||
6 | 60 | 532% | 1247% | 2 |
Tips and Details
- The initial strike must make contact in order for the burst to activate.
- The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
- Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of Burst Wolf takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
- The first hit of Burst Wolf hits slightly behind Iron Paladin.
Status Ailment Transfer
- If you carry a status ailment, by using this skill, you can pass the infliction to the target.
- It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
- A status ailment is passed with its remaining time; the duration does not reset.
Updates
- 28/7/2011 KR
- The damage of the first hit was decreased and the second hit increased.
- 29/3/2012 KR
- Both contact and burst damage has been increased.
- |-| NA
Template:IPSkills
|-|
KR=
Template:IPSkillsKR