Burst Wolf: Difference between revisions

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*The initial strike must make contact in order for the burst to activate.
*The initial strike must make contact in order for the burst to activate.
*The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
*The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
***Teammates will most likely push the target out of the skill's range with their attacks. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
**Teammates will most likely push the target out of the skill's range with their attacks. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
*Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.
*Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.

Revision as of 14:05, 29 July 2013


[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.


Requirements

  • NA
Class
Master
SP Requirement
Iron Paladin
Lv5
70SP

|-| KR=

Character Master Level Required SP Cost per Level Skill Requirement Alternative
Iron Paladin Lv. 20 45 4 Skill Quest Artillery Nova


Skill Information

  • NA
Skill Level Impact
(Physical)
Burst
(Physical)
MP Usage Cool Down
1 385% 760% 120 MP 5 Seconds
2 462% 913%
3 539% 1065%
4 617% 1217%
5 (M) 732% 1445%
6 848% 1673%
7 964% 1902%
8 1079% 2130%

|-| KR=

Skill Level Level
Required
Damage(Physical) Number of
Status Ailment
Passes
MP Usage Cooldown
Impact Burst
1 45 435% 1018% 3 100 MP 10 Seconds
2 ? ? ?


Tips and Details

  • The initial strike must make contact in order for the burst to activate.
  • The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
    • Teammates will most likely push the target out of the skill's range with their attacks. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
  • The first hit of Burst Wolf hits slightly behind Iron Paladin.
  • Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.

Status Ailment Transfer

  • If you carry a status ailment, by using this skill, you can pass the infliction to the target.
    • It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
    • A status ailment is passed with its remaining time; the duration does not reset.


Updates

  • 28/7/2011 KR
    • The damage of the first hit was decreased and the second hit increased.
  • 29/3/2012 KR
    • Both contact and burst damage has been increased.