Burst Wolf: Difference between revisions

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*Not recommended for dungeon parties due to its short range.
*Not recommended for dungeon parties due to its short range.
**Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.
**Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.
*'''Burst Wolf''' hits slightly behind '''Iron Paladin'''.
*The first hit of '''Burst Wolf''' hits slightly behind '''Iron Paladin'''.


== Trivia ==
== Trivia ==

Revision as of 09:18, 14 February 2013


[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.


Requirements

Class
Master
SP Requirement
Iron Paladin
Lv5
70SP


Skill Information

Skill Level Smash(Physical) Burst(Physical) MP Usage Cool Down
1 385% 760% 120 MP 5 Seconds
2 462% 913%
3 539% 1065%
4 617% 1217%
5(M) 732% 1445%
6 848% 1673%
7 964% 1902%
8 1079% 2130%

Tips and Details

  • The initial strike must make contact in order for the burst to activate.
  • This skill can proc a weapon's enchantment. It is unknown if this is intentional or a bug.
    • This has been fixed.
  • After the 07/28 patch the damage of the first hit was decreased and the second hit increased.
    • As of 29/3/12 KR re-balance patch, both contact and burst damage has been increased.
  • The range of this skill is so low that you cannot perform this skill effectively with ZZX.
  • Surprisingly, Burst Wolf is stronger than Fury Guardian's/Iron Paladin's 200 MPs if both hits connect (With some exceptions to Land Demolisher).
  • Not recommended for dungeon parties due to its short range.
    • Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.
  • The first hit of Burst Wolf hits slightly behind Iron Paladin.

Trivia

  • If you carry a status ailment, by using this skill, you can pass the infliction to the target.
    • It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
    • A status ailment is passed with its remaining time, the duration is not reseted.

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