Burst Wolf: Difference between revisions

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== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Iron Paladin|Master=5|SP=70|Skill=N/A|Req=N/A}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}  
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|-
| [[Iron Paladin]]
| <center>Lv5</center>
| <center>70SP</center>
|}


<br>


== Skill Information  ==
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Physical Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Burst(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 100 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 5 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 583% 
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 923%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 676% 
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1068%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 768% 
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1214%
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Physical Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Burst(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 120 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 5 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 732% 
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1445%
{{!}}}
}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | ''' Skill Level '''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Physical Strike'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Burst (Physical)'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Consumption'''
| style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Cooldown'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
| style="border-style: solid; border-width: 1px;" rowspan="7" | 100MP
| style="border-style: solid; border-width: 1px;" rowspan="7" | 5s
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?% 
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?% 
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
|-
| style="border-style: solid; border-width: 1px;" | 5(M)
| style="border-style: solid; border-width: 1px;" rowspan="1" | 583% 
| style="border-style: solid; border-width: 1px;" rowspan="1" | 923%
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" rowspan="1" | 676% 
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1068%
|-
| style="border-style: solid; border-width: 1px;" | 7
| style="border-style: solid; border-width: 1px;" rowspan="1" | 768% 
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1214%
|}
<br>


== Tips and Details ==
== Tips and Details ==
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*After the 07/28 patch the damage of the first hit was decreased and the second hit increased.
*After the 07/28 patch the damage of the first hit was decreased and the second hit increased.
<br>
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{{IPSkills}}
{{IPSkills}}


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 16:03, 22 May 2012


[Special Active] Chung smacks the opponent in front of him with the Destroyer then fires, creating a massive shockwave that travels through all enemies in front of him.



Requirements

Class
Master
SP Requirement
Iron Paladin
Lv5
70SP


Skill Information

NA

Skill Level Physical Damage Burst(Physical) MP Usage Cool Down
1 100 MP 5 Seconds
2
3
4
5(M) 583% 923%
6 676% 1068%
7 768% 1214%

KR

Skill Level Physical Damage Burst(Physical) MP Usage Cool Down
1 120 MP 5 Seconds
2
3
4
5(M) 732% 1445%


Tips and Details

  • The initial strike must make contact in order for the burst to activate.
  • After the 07/28 patch the damage of the first hit was decreased and the second hit increased.



Template:IPSkills