Burst Wolf: Difference between revisions

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== Requirements  ==
== Requirements  ==
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! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative        !! Skill Requirement
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative        !! Skill Requirement
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== Skill Information ==
== Skill Information ==
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! rowspan=2 | Skill Level !! rowspan=2 | Level<br>Required !! colspan=2 | Damage(Physical) !! rowspan=2 | Number of<br>Status Ailment<br>Passes !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Level<br>Required !! colspan=2 | Damage(Physical) !! rowspan=2 | Number of<br>Status Ailment<br>Passes !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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! Impact !! Burst
! Impact !! Burst
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Revision as of 09:08, 2 January 2015

[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Iron Paladin Lv. 20. 45 4 Artillery Nova Level 45 Layer Skill Quest


Skill Information

Skill Level Level
Required
Damage(Physical) Number of
Status Ailment
Passes
MP Usage Cooldown
Impact Burst
1 45 599% 1400% 1 100 MP 10 Seconds
2 625% 1463%
3 48 652% 1526%
4 52 679% 1589% 2
5 56 706% 1652%
6 60 733% 1715%
7 64 760% 1778% 3
8 68 787% 1841%
9 72 814% 1904%


Tips and Details

  • The initial strike must make contact in order for the burst to activate.
  • The range of this skill is so short that you cannot perform this skill effectively with ZZX unless you have high attack speed.
    • Teammates will most likely push the target out of the skill's range with their attacks as the start-up animation of Burst Wolf takes some time. You can avoid this by going behind the target(s) and using the skill while acting as a wall.
  • The first hit of Burst Wolf hits slightly behind Iron Paladin.


Status Ailment Transfer

  • If you carry a status ailment, by using this skill, you can pass the infliction to the target.
    • It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
    • A status ailment is passed with its remaining time; the duration does not reset.


Updates

  • 07/28/2011 KR
    • The damage of the first hit was decreased and the second hit increased.
  • 03/29/2012 KR
    • Both contact and burst damage has been increased.
  • 07/10/2014 KR
    • Hitbox revamped.
    • Damage increased.


Template:IPSkillsKR