Skills einprägen

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Promotional Image for new Aisha System released on 02/27/2014
File:POD Aisha.jpg
Promotional Poster indicating the release date

Jeder Charakter in Elsword hat einzigartige Eigenschaften, welche sie von anderen unterscheiden.

Memorize

On 02/27/2014 in the Korean server, Aisha received a new system, the Memorize system. Memorize is a system exclusive to Aisha.



With the new user interface for Aisha, when you have successfully memorized a skill, 3 skill slots will appear with the hotkey V(by default).

Basic Infomation

After Aisha goes into her mana regeneration state, which takes 1 second, waiting an additional 2 seconds allows her to memorize a skill from your skill slots into the memorized skill slots. After waiting, there will be a note icon which will appear above her head and skills that are able to be memorized are highlighted. Upon memorizing a skill, the cooldown is activated and the mp is used, but the skill itself will not be activated until you press the V key any time after memorizing the skill, in order to use the skill.







Memorized Skills

When the note appears and you click on a skill key, the skill's MP cost and cooldown will be consumed but the skill itself will not be activated. Instead it is stored in her memorized skill slots. Successful memorizing is indicated when the note above Aisha's head becomes bigger. You are able to memorize a maximum set of 3 skills. Pressing V after memorizing a skill will activate the first skill you memorized and does not activate the original skill MP cost and cooldown. Skills that you memorize are memorized in a SPECIFIC order that you cannot change, so be aware of the order you memorize them in.

Limitation of Memorize

  • Skills used in the memorized slots only deal 70% of the original total damage.
  • You cannot memorize the same skill if that skill is already in the memorized slot.
  • You cannot change the order of the memorized skills.
  • Since you must be in the mana regeneration state in order to memorize a skill, you are no longer permitted to use a skill immediately while in the mana regeneration state.
    • Attempting to use a skill with in the mana regeneration state for more than 3 seconds will either:
      • Memorize the skill you attempted to use.
      • Return an error message if the skill you are attempting to use has already been memorized.
  • Memorized skills are only useable throughout the duration of that Dungeon/Field/PvP run.
    • This means memorized skills will be erased after the Dungeon/Field/PvP run and cannot be brought over to the next run. This includes respawning in PvP.
    • When encountering Gates of Darkness at the end of a dungeon run, memorized skills will also be erased at the beginning of the run.
  • You cannot memorize Hyper Actives, Actives, Marriage Skill, Seal/Aura buffs, and Magical Makeup.






Levitation

Aisha's Floaty Trail

Aisha was the only character in the game that can maintain a float from point to point(before Ara was released). As she floats, it will use up some of her MP and leave behind a trail of light. She can resume the float mid-air even after aborting it. Battle Magician's Magical Makeup does not require MP to sustain the float.
To perform Aisha's levitation, simply press the (Hold).
To perform Aisha's running levitation, press either or , then press (Hold).






Faster MP Regeneration

Aisha's MP Regeneration

As Aisha's Fireballs require MP, Aisha can also regenerate MP by standing still. Her MP Regeneration is much faster than Rena's and can be executed more quickly too.









Fireball

Aisha's Fireball
File:EMBigFireball.jpg
Aisha's Fireball after being charged up

Like Rena and Eve, pressing the button allows Aisha to fire a magical projectile. A fireball is much bigger than an arrow and it pierces 1 target, making it easier to hit with than an arrow. Aisha's fireballs will also inflict Burn onto the targets when they are hit.











Quick Recovery

Nur Rena und Aisha haben dieses Feature. Wenn sie in der Luft getroffen wird, dann wird sie schneller als andere auf dem Boden landen, was ihr erlaubt aus Combos zu entkommen. Kontinuierliche Treffer in der Luft erlaubt ihr "herum zu hüpfen", was es dem Gegner schwer macht, den Punkt abzupassen, in dem sie landet. Dies ist auch als "Tumbling" bekannt.

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