Overflowing Blood/de: Difference between revisions

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m (Text replacement - "{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"[\s]*?↵\|- style="background:{{ColorSel\|CharLight\|(.*?)}}"" to "{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1" |-")
 
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__NOTOC__
__NOTOC__{{DISPLAYTITLE:Adeptin des Blutes}}
{{DISPLAYTITLE:??}}
{{Languages|Overflowing Blood}}
{{Languages|Blood Runaway}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:CAIcon1.png]]
| [[File:CAIcon1.png]]
| '''[Passive]''' Wenn Elesis einen Gegner mit normalen oder aktiven Fähigkeiten angreift besteht eine Chance, dunkle Energie in diese zu injizieren.
| {{SkillTypeDE|P}} Wenn Elesis einen Gegner mit normalen oder aktiven Fähigkeiten angreift besteht eine Chance, dunkle Energie in diese zu injizieren.
* 3% HP werden zurückgewonnen, wenn Elesis fünf mal erfolgreich dunkle Energie injiziert.<br>
* 3% HP werden zurückgewonnen, wenn Elesis fünf mal erfolgreich dunkle Energie injiziert.<br>
*Die Heilung besitzt eine interne Abklingzeit, die von der Heilmenge abhängt. <br>
*Die Heilung besitzt eine interne Abklingzeit, die von der Heilmenge abhängt. <br>
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== Voraussetzungen ==
== Voraussetzungen ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
!Klasse            !! Gemeistert !! Levelvoraussetzung !! SP-Kost pro Level  !! Alternative
!Klasse            !! Gemeistert !! Levelvoraussetzung !! SP-Kosten pro Level  !! Alternative
|-
|-
| [[Dark Knight/de|?]] || Lv. 20 || 35          || 3  || [[Madness Runaway/de|??]]
| [[Dark Knight/de|Dunkler Ritter]] || Lv. 20 || 35          || 3  || [[Overflowing Madness/de|Adeptin des Wahnsinns]]
|}
|}
<br>
<br>


== Skillinformation  ==
== Skillinformation  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! rowspan="3" | Skill Level || rowspan="3" | Level Required || rowspan="2" colspan=3 | Evil Energy Injection || colspan=6 | Health Recovery
! rowspan="3" | Skill-Level || rowspan="3" | Levelvoraussetzung || rowspan="2" colspan=3 | Dunkle Energie: Injektion || colspan=6 | Heilung
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Stage 1 || colspan=2 | Stage 2 || colspan=2 | Stage 3
! colspan=2 | Stufe 1 || colspan=2 | Stufe 2 || colspan=2 | Stufe 3
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Chance || Duration || Recovery (5 Stacks) || Amount || Cooldown || Amount || Cooldown || Amount || Cooldown
! Chance || Dauer || Heilung (5 Stacks) || Menge || Abklingzeit || Menge || Abklingzeit || Menge || Abklingzeit
|-
|-
| align="left" | 1 || rowspan="2" | 35 || 12% || 8 seconds || rowspan="20" | 3% || rowspan="16" | 5% || rowspan="2" | 30 seconds || rowspan="16" | 10% || rowspan="2" | 25 seconds || rowspan="16" | 15% || rowspan="2" | 20 seconds
| align="left" | 1 || rowspan="2" | 35 || 12% || 8 Sekunden || rowspan="16" | 3% || rowspan="16" | 5% || rowspan="2" | 30 Sekunden || rowspan="16" | 10% || rowspan="2" | 25 Sekunden || rowspan="16" | 15% || rowspan="2" | 20 Sekunden
|-
|-
| align="left" | 2 || 14% || rowspan="2" | 9 seconds
| align="left" | 2 || 14% || rowspan="2" | 9 Sekunden
|-
|-
| align="left" | 3 || 36 || 16% || rowspan="2" | 29 seconds || rowspan="2" | 24 seconds || rowspan="2" | 19 seconds
| align="left" | 3 || 36 || 16% || rowspan="2" | 29 Sekunden || rowspan="2" | 24 Sekunden || rowspan="2" | 19 Sekunden
|-
|-
| align="left" | 4 || 39 || 18% || rowspan="2" | 10 seconds
| align="left" | 4 || 39 || 18% || rowspan="2" | 10 Sekunden
|-
|-
| align="left" | 5 || 42 || 20% || rowspan="2" | 28 seconds || rowspan="2" | 23 seconds || rowspan="2" | 18 seconds
| align="left" | 5 || 42 || 20% || rowspan="2" | 28 Sekunden || rowspan="2" | 23 Sekunden || rowspan="2" | 18 Sekunden
|-
|-
| align="left" | 6 || 45 || 22% || rowspan="2" | 11 seconds
| align="left" | 6 || 45 || 22% || rowspan="2" | 11 Sekunden
|-
|-
| align="left" | 7 || 48 || 24% || rowspan="2" | 27 seconds || rowspan="2" | 22 seconds || rowspan="2" | 17 seconds
| align="left" | 7 || 48 || 24% || rowspan="2" | 27 Sekunden || rowspan="2" | 22 Sekunden || rowspan="2" | 17 Sekunden
|-
|-
| align="left" | 8 || 51 || 26% || rowspan="2" | 12 seconds
| align="left" | 8 || 51 || 26% || rowspan="2" | 12 Sekunden
|-
|-
| align="left" | 9 || 54 || 28% || rowspan="2" | 26 seconds || rowspan="2" | 21 seconds || rowspan="2" | 16 seconds
| align="left" | 9 || 54 || 28% || rowspan="2" | 26 Sekunden || rowspan="2" | 21 Sekunden || rowspan="2" | 16 Sekunden
|-
|-
| align="left" | 10 || 57 || 30% || rowspan="2" | 13 seconds
| align="left" | 10 || 57 || 30% || rowspan="2" | 13 Sekunden
|-
|-
| align="left" | 11 || 60 || 32% || rowspan="2" | 25 seconds || rowspan="2" | 20 seconds || rowspan="2" | 15 seconds
| align="left" | 11 || 60 || 32% || rowspan="2" | 25 Sekunden || rowspan="2" | 20 Sekunden|| rowspan="2" | 15 Sekunden
|-
|-
| align="left" | 12 || 63 || 34% || rowspan="2" | 14 seconds
| align="left" | 12 || 63 || 34% || rowspan="2" | 14 Sekunden
|-
|-
| align="left" | 13 || 66 || 36% || rowspan="2" | 24 seconds || rowspan="2" | 19 seconds || rowspan="2" | 14 seconds
| align="left" | 13 || 66 || 36% || rowspan="2" | 24 Sekunden || rowspan="2" | 19 Sekunden || rowspan="2" | 14 Sekunden
|-
|-
| align="left" | 14 || 69 || 38% || rowspan="2" | 15 seconds
| align="left" | 14 || 69 || 38% || rowspan="2" | 15 Sekunden
|-
|-
| align="left" | 15 || 72 || 40% || rowspan="2" | 23 seconds || rowspan="2" | 18 seconds || rowspan="2" | 13 seconds
| align="left" | 15 || 72 || 40% || rowspan="2" | 23 Sekunden || rowspan="2" | 18 Sekunden || rowspan="2" | 13 Sekunden
|-
|-
| align="left" | 16 || 75 || 42% || rowspan="2" | 16 seconds
| align="left" | 16 || 75 || 42% || 16 Sekunden
|-
|-
|}
|}
<br>
<br>


== Tips and Details ==
== Tipps und Details ==
*Any debuff, [[Status Effects|except Binded, Helpless, and Power Stun]] will absorbed for HP. This also includes debuffs inflicted by [[elements]].
*Any debuff, [[Status Effects|except Binded, Helpless, and Power Stun]] will absorbed for HP. This also includes debuffs inflicted by [[elements]].


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<br>
<br>


{{DKSkills}}
{{SkillNav - Dark Knight/de}}





Latest revision as of 14:34, 29 August 2022

[Passiv] Wenn Elesis einen Gegner mit normalen oder aktiven Fähigkeiten angreift besteht eine Chance, dunkle Energie in diese zu injizieren.
  • 3% HP werden zurückgewonnen, wenn Elesis fünf mal erfolgreich dunkle Energie injiziert.
  • Die Heilung besitzt eine interne Abklingzeit, die von der Heilmenge abhängt.
  • Die Menge der Heilung hängt von der derzeit vorhanden aktuellen HP von Elesis ab.

Stufe 1: 51%~70% HP
Stufe 2: 31%~50% HP
Stufe 3: 0%~30% HP


Voraussetzungen

Klasse Gemeistert Levelvoraussetzung SP-Kosten pro Level Alternative
Dunkler Ritter Lv. 20 35 3 Adeptin des Wahnsinns


Skillinformation

Skill-Level Levelvoraussetzung Dunkle Energie: Injektion Heilung
Stufe 1 Stufe 2 Stufe 3
Chance Dauer Heilung (5 Stacks) Menge Abklingzeit Menge Abklingzeit Menge Abklingzeit
1 35 12% 8 Sekunden 3% 5% 30 Sekunden 10% 25 Sekunden 15% 20 Sekunden
2 14% 9 Sekunden
3 36 16% 29 Sekunden 24 Sekunden 19 Sekunden
4 39 18% 10 Sekunden
5 42 20% 28 Sekunden 23 Sekunden 18 Sekunden
6 45 22% 11 Sekunden
7 48 24% 27 Sekunden 22 Sekunden 17 Sekunden
8 51 26% 12 Sekunden
9 54 28% 26 Sekunden 21 Sekunden 16 Sekunden
10 57 30% 13 Sekunden
11 60 32% 25 Sekunden 20 Sekunden 15 Sekunden
12 63 34% 14 Sekunden
13 66 36% 24 Sekunden 19 Sekunden 14 Sekunden
14 69 38% 15 Sekunden
15 72 40% 23 Sekunden 18 Sekunden 13 Sekunden
16 75 42% 16 Sekunden


Tipps und Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.