Sunken Resiam/it: Difference between revisions

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{{DISPLAYTITLE:Lysia: la Città Sommersa}}
{{DISPLAYTITLE:Lysia: la Città Sommersa}}
{{Languages|6-2}}
{{Languages|Sunken Resiam}}
<br>
<br>


{| width="100%" style="font-size:1em; line-height:1.5em;"
{| width="100%" style="font-size:1em; line-height:1.5em;"
| valign="top" style="border:2px solid #007be4; border-radius: 1px;"|
| valign="top" style="border-color: #007be4;" class="section-border"|
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Description:'''
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #FFFFFF; color:#FFFFFF;" colspan="12"| [[File:CaricamentoLysiaLaCittaSommersa.png|center|800px]]
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
The knights of Hamel tried to hold back the intruding monsters, but it eventually fell into the hands of darkness. On top of that, it sunk due to the El going out of control. One will face the forces of darkness and the angered water spirits.
|-
|rowspan="4" | [[File:lysialacittasommersa.png|800px]]
|align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12" | '''Recommended Level:'''
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 53-55
|-
| align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12" | '''Appropriate Item Level:'''
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Descrizione:'''
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" |
43
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Dungeon Layout:'''
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
The knights of Hamel tried to hold back the intruding monsters, but it eventually fell into the hands of darkness. On top of that, it sunk due to the El going out of control. One will face the forces of darkness and the angered water spirits.<br>
{{tabs|name=-|tab1=Normal|contents1=[[Image:Sunken Resiam Map N.png]] |tab2=Hard|contents2=[[Image:Sunken Resiam Map HVH.png]] |tab3=Very Hard|contents3=[[Image:Sunken Resiam Map HVH.png]]}}
An oxygen gauge must be attended to, to make sure one has sufficient oxygen. Oxygen can be refilled and high-jumps can be made at bubbling areas of the dungeon.
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Ally:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Bubble_Vent.jpg|60px]]
'''Bubble Vent''' - This vent spews bubbles that replenishes your oxygen gauge.
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
*[[File:Hamel-shadow-walker.jpg|60px]]
'''Shadow Walker''' - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down.
*[[File:Shadow_Charger.jpg|60px]]
'''Shadow Charger''' - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
*[[File:Shadow_Defender.jpg|60px]]
'''Shadow Defender''' - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range.
*[[File:Hamel-shadow-sniper.jpg|60px]]
'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage.
*[[File:Piranha.png|60px]]
'''Piranha''' -  A school of fish that float around and can attack you, but are rather weak and slow moving.
*[[File:Hamel-ancient-crab.jpg|60px]]
'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Wound by attacking.
*[[File:Deep_Sea_Fish.jpg|60px]]
'''Deep Sea Fish''' -  A large fish that hides underwater, showing only a glowing yellow orb. This fish will attack by biting you. Their suprise attack will [[Status Effects|Stun]] (Monster Stun).
*[[File:Merman.jpg|60px]]
'''Merman''' - Holds a fish and whacks you with it.
*[[File:Laguz_Stricken_City.jpg|60px]]
'''Laguz''' - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict [[Status Effects|Frostbite]]. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
*[[File:Iz_Stricken_City.jpg|60px]]
'''Iz''' -  A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura (similiar Kenaz's Self-destruct) thats freezes you.
*[[File:Hamel-piranha-house.jpg|60px]]
'''Piranha House''' - Summons Piranhas
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''Mob presenti:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12"| '''Obstacles:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''Livello Consigliato:'''
|-
|-
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" valign="top" width="60%" |  
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
Piranha, Ancient Crab, Deep Sea Fish, Merman, Laguz, Iz, Shadow Walker, Shadow Charger, Shadow Defender, Shadow Sniper
*[[File:Hamel-black-flower.jpg|60px]]
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" |  
'''Black Flower''' - Black Flowers are plants located on the bottom of various platforms. They will attack by emitting poison gas downwards to poison any players directly under them. After killing one, they will emit a toxic cloud to poison any players that are close to it.
??
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="4"| '''Mini Boss presenti:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12"| '''Boss:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="4"| '''Boss presenti:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="4"| '''Drop importanti:'''
|-
|-
|align="center" colspan="4" style="border:1px solid; border-color:#000000;" valign="top"|  
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<br>Shadow Stinger
*[[File:Seaserpentface.jpg|60px]]
|align="center" colspan="4" style="border:1px solid; border-color:#000000;" |  
'''Coral Sea Serpent (2x)''' - A disturbed water spirit induced by the El. It takes the form of both a fish and snake with strong spitting capabilities
Shadow Master
 
|align="center" colspan="4" style="border:1px solid; border-color:#000000;" |  
You have to fight two of these bosses at the same time.
<br>Shadow Sword, Shadow Cannon, Seal of Darkness
<br>
'''Moves:'''
<br>
-''Poison Spit:'' Rains poison down on you. Induces [[Status Effects|Poisoning]].
<br>
-''Head Smash:'' The Coral Serpent raises its head upwards and smashes it down. Induces [[Status Effects|Stun]] to itself and [[Status Effects|Flattening]] to you. Can be avoided by jumping up and letting the fish smash its head.
*It is spread out and highly vulnerable to AOE skills after this attack.
-''Switch:'' The Serpent switches its position by swimming away.
<br>
-''Diving Slam:'' Swims away from the map and into the background. From there, it swims upwards and smashes down on you. The attack does a large amount of damage but induces [[Status Effects|Stun]] to itself.
*It is spread out and highly vulnerable to AOE skills after this attack.
-''Frost Breath:'' The Serpent sucks up the water around it, causing you to be dragged in as well. Then, it fires a ice beam at the ground at an angle and moves it forward. Induces [[Status Effects|Frostbite]] while doing extreme damage.
*While both charging and firing its laser, it will have 50% damage reduction.
*When charging its laser, Actives and Special Actives are disabled for everyone.
-''Frost Tornado:'' The Serpent(s) swim out of the stage and into the background. From there, it begins sucking up the water around it with you being dragged in too. Finally, it releases a powerful stream of water to the area in front of it. This attack does substantial damage and induces [[Status Effects|Frostbite]]. Can be avoided by sticking to one of the edges/corners of the map.
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''Boss Drops:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''BGMs:'''
|-
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="50%" |
{{:7-2Bdrop1}}
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" align="center" width="50%" |
=== Dungeon ===
[https://www.youtube.com/watch?v=Yz3ntT7TCH8 '''''music042_stage''''']
 
=== Boss ===
[https://www.youtube.com/watch?v=yb9ZVB627mw '''''music044_boss''''']
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<br><gallery widths=150px heights=150px>
File:Sunkenresiamscreen.jpg|The Submerged Area of Resiam
File:Seaserpent.jpg|The Coral Serpent
</gallery>
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Videos:'''
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
[http://www.youtube.com/watch?v=gOpTjOFqlr0 Brun Style]
|}
|}
|}
|}
<br>
<br>
 
{{DungeonsITv2}}
{{DungeonsIT}}

Latest revision as of 21:22, 10 May 2022


Description:

The knights of Hamel tried to hold back the intruding monsters, but it eventually fell into the hands of darkness. On top of that, it sunk due to the El going out of control. One will face the forces of darkness and the angered water spirits.

Recommended Level:
53-55
Appropriate Item Level:

43

Dungeon Layout:
Ally:

Bubble Vent - This vent spews bubbles that replenishes your oxygen gauge.

Mobs:

Shadow Walker - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down.

Shadow Charger - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.

Shadow Defender - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range.

Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage.

Piranha - A school of fish that float around and can attack you, but are rather weak and slow moving.

Ancient Crab - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Wound by attacking.

Deep Sea Fish - A large fish that hides underwater, showing only a glowing yellow orb. This fish will attack by biting you. Their suprise attack will Stun (Monster Stun).

Merman - Holds a fish and whacks you with it.

Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.

Iz - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura (similiar Kenaz's Self-destruct) thats freezes you.

Piranha House - Summons Piranhas

Obstacles:

Black Flower - Black Flowers are plants located on the bottom of various platforms. They will attack by emitting poison gas downwards to poison any players directly under them. After killing one, they will emit a toxic cloud to poison any players that are close to it.

Boss:

Coral Sea Serpent (2x) - A disturbed water spirit induced by the El. It takes the form of both a fish and snake with strong spitting capabilities

You have to fight two of these bosses at the same time.
Moves:
-Poison Spit: Rains poison down on you. Induces Poisoning.
-Head Smash: The Coral Serpent raises its head upwards and smashes it down. Induces Stun to itself and Flattening to you. Can be avoided by jumping up and letting the fish smash its head.

  • It is spread out and highly vulnerable to AOE skills after this attack.

-Switch: The Serpent switches its position by swimming away.
-Diving Slam: Swims away from the map and into the background. From there, it swims upwards and smashes down on you. The attack does a large amount of damage but induces Stun to itself.

  • It is spread out and highly vulnerable to AOE skills after this attack.

-Frost Breath: The Serpent sucks up the water around it, causing you to be dragged in as well. Then, it fires a ice beam at the ground at an angle and moves it forward. Induces Frostbite while doing extreme damage.

  • While both charging and firing its laser, it will have 50% damage reduction.
  • When charging its laser, Actives and Special Actives are disabled for everyone.

-Frost Tornado: The Serpent(s) swim out of the stage and into the background. From there, it begins sucking up the water around it with you being dragged in too. Finally, it releases a powerful stream of water to the area in front of it. This attack does substantial damage and induces Frostbite. Can be avoided by sticking to one of the edges/corners of the map.

Boss Drops: BGMs:
Image Name Boss Character Stats
Blue Scale
Blue Scale
Coral Sea Serpent
Common

Accessory (Top Piece):

Physical Defense +20

Magical Defense +20


[Unidentified * ?]

Awakening Charge Speed +1%

Dungeon

music042_stage

Boss

music044_boss

Gallery:

Videos:

Brun Style


Dungeons