Machiavel
Machiavel | |
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File:MMPortrait.png | |
Nom | Add |
Spécialisation | Machiavel |
Arme(s) | Nasod Dynamos, Electricity Redirection, Nasod Armor, Drone Installations |
Arbre de classe | Add > Maître de l'IA > Machiavel |
Date de sortie | March 13th, 2014 |
Statistiques | Template:CharStats FR |
“ | Vérification de la dynamo. Hi hi hi hi ! Inutile ! C'est parti !
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” |
Machiavel
Specialty
Upon advancing from an Arc Tracer, a Mastermind is capable of installing more codes into his Dynamo Factory Mode drones to aid him in battle.
Background
Add overcomes many trials using the Dynamo transform technology, but starts to get annoyed when enemies gradually become more powerful.
“Dynamos isn’t very good at solving problems… what a piece of junk… it would be great if Dynamo moved on its own like the Anicent Nasods…”
While looking for a way to revamp his Dynamo in Altera, Add finds an interesting clue from the Village chief Adel.
“I heard there are some special Nasods that has Altera Core’s key artificial intelligence chip in them Pong!”
Following Adel’s words Add searches every corner of the Altera core, and using the clues he found manages redesign his Dynamo to accommodate the AI chip, but disappointingly, he never found the AI chip itself.
“Tch.. without that AI chip this is nothing more than a piece of junk!”
Adel leads Add to the battlefields of Feita to look for his new power. After getting a clue from the demon power made use of freely moving weapons, Add manages to create a technology called the “Mastermind” that lets the weapon move on its own according to its owner’s thoughts and wills. Add overcomes more challenges using this more powerful and reactive Dynamo.
Second Class Advancement
At Lv35, Arc Tracer can advance into Mastermind. The second class advancement quest is obtained from Ariel, the event NPC located in every town.
Mastermind
- Talk to Adel in Altera.
- Collect 7 drops from Nasods in Altera.
- Collect:
- Talk to Allegro in Feita
- Collect:
Arbre de compétences
Combos additionnels
Image | Description | Damage |
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Contracting Lasso Add kicks 2 electrical bullets at his targets and sends out a electrical lasso to pulls nearby targets close to him. |
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File:MMCombo2.png |
Drone Grenades Add produces a hitstunning frequency and tosses 2 drone grenades in midair. If the grenades do not hit a target, they will travel along the floor/platform. |
Dynamo Factory
Arc Tracer/Mastermind has a unique feature which aids him in battle, called Dynamo Factory.
- By using 30 DP (0 while in DP mode), Add creates a Dynamo Factory Drone which will follow him. Add is then able to install attack commands to activate the drone.
- He is also able to switch between installations at the expense of another 30 DP (0 while in DP mode).
- Creating the drone or switching installations will damage targets.
- When switching installations, all other installations will receive a cooldown time of 3 seconds.
- When summoning the Drone, you will gain 1 Dynamo Mutation Point.
- Different installations will change the drone appearance.
Dynamo Factory Drone | ||||
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Damage (Physical) |
Duration | DP Usage | Cooldown | |
Normal | In DP Mode | |||
120% | 30 Seconds | 30 DP | 0 DP | 3 Seconds |
Mises à jour
- 03/20/2014 KR
- Activation/Switching DP cost changed from 50 to 30
- Summon cooldown time decreased from 5 seconds to 3 seconds.
- Added shockwave hit from Activation to Transition as well.
Compétences
Vidéo
Galerie
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Mastermind's Portrait.
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Mastermind's Full body Skill Cut-in.
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Mastermind's Skill Cut-in.
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Mastermind's Idle Pose and Job Avatar.
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Silhouette of Mastermind release at 02/18/2014.
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Poster of Arc Tracer and Mastermind release.
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A mini-me version of Apocalypse given to players upon advancing to Mastermind during his release event in KR.
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Cash Shop Cut in
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Install Mode, Drone Activator
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System A; Shooting Chaser or Pulse Gatling
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System B; Starfall or Ultimate Fury
Anecdotes
- Although there appear to be more of Mastermind's dynamos on his coat, their design differs from those he fights with; they are purely decorative.
- In contrast to Mastermind's "scientist" design, he actually specializes more in physical attacks rather than magical. Lunatic Psyker also shares the same contrary.
- Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets.
- Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of Apocalypse upon advancing.
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