Energy Absorption/fr: Difference between revisions

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[Active] Ara absorbe les PM de ses adversaires et les transforme en énergie spirituelle.


Pré-requis

Classe Maîtrise Niveau requis PC Utilisé par niveau
Ara Lv. 20 0 2


Informations de la compétence

Niveau
de la compétence
Niveau
requis
Dégâts
(Magique)
Coups maximum Ennemis touchés
(Energie spirituelle gagnée)
PM détruits Coût en PM Rechargement
Normal Notice
1 0 344% 1 1 -10 MP 30 PM 7 Secondes 6 Secondes
2 352%
3 359% -11 PM
4 1 367%
5 3 375% -12 PM
6 5 383%
7 7 390% -13 PM
8 9 398%
9 11 406% -14 PM
10 13 414%
11 15 421% 2 -15 PM
12 17 429%
13 19 437% -16 PM
14 21 445%
15 23 452% -17 PM
16 25 460%
17 27 468% -18 PM
18 29 476%
19 31 483% -19 PM
20 (M) 33 491%
21 -* 499% 3 -20 PM
22 507%
23 514% -21 PM
24 522%
25 530% -22 PM
26 538%
27 545% -23 PM
28 553%
29 561% -24 PM


Notice de compétence

Différence de taille.

Nom: Esprit affamé II (끝 없는 갈망 2)

Description: La sphère de "concentration d'énergie" est 20% plus grande et le temps de rechargement baisse d'une seconde.


Détails et Astuces

  • The Sphere will inflict heavy hitstun and will always hit from behind if Ara too close to mobs so best for additional combos.
  • At Lv.11, it will gain two spirit orbs as long as it hits more than one enemy.
  • Hitting Doors at the end of a segment in a dungeon, Ara will gain 2 orbs when skill is on Level 11.
  • Lag issues when using this skill surprisingly at the enemy in the field areas causing Ara to may not gain 1-2 orbs.
  • The orb pulls enemies in when hit, so it is a good skill for grabbing enemies that have been launched.


Anecdotes

  • In NA, this move has been renamed to Energy Absorption.


Mises à jour

  • 11/7/2013 KR
    • Dégâts augmentés