Template:SkillText/pl: Difference between revisions
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<font color=FFC000>'''Power of the White Tiger'''</font> | <font color=FFC000>'''Power of the White Tiger'''</font> | ||
*Critical/Additional Damage increased by 15% | *Critical/Additional Damage increased by 15% | ||
* | *Action Speed increased by 10% | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| RakshasaSpirit = | | RakshasaSpirit = | ||
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<font color=FFC000>'''Sacred Spirit Energy'''</font> | <font color=FFC000>'''Sacred Spirit Energy'''</font> | ||
*Attacks grant [Sacred Spirit Energy] (Max 8) | *Attacks grant [Sacred Spirit Energy] (Max 8) | ||
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | *[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | ||
*[Ghost Wolf]: Damage over time and MP burn | *[Ghost Wolf]: Damage over time and MP burn | ||
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy. | *Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy. | ||
*[Spirit Balls]: Area Explosion Damage and Slow | *[Spirit Balls]: Area Explosion Damage and Slow | ||
| InnerPeace = | | InnerPeace = | ||
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*Repeatedly press skill key to activate {{#switch:{{{2|}}} | *Repeatedly press skill key to activate {{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]] | | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]] | ||
| 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]] | | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]] | ||
}} | }} | ||
| Tiger={{#switch:{{{3|}}} | | Tiger={{#switch:{{{3|}}} | ||
| 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]] | | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]] | ||
| 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]] | | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]] | ||
| 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]] | | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]] | ||
}} | }} | ||
| Wolf={{#switch:{{{3|}}} | | Wolf={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]] | | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]] | ||
| 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]] | | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]] | ||
}} | }} | ||
| Rakshasa={{#switch:{{{3|}}} | | Rakshasa={{#switch:{{{3|}}} | ||
| 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]] | | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]] | ||
| 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]] | | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]] | ||
| 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]] | | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]] | ||
}} | }} | ||
| Exorcism={{#switch:{{{3|}}} | | Exorcism={{#switch:{{{3|}}} | ||
| 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]] | | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]] | ||
| 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]] | | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]] | ||
}} | }} | ||
| Phantom Fox={{#switch:{{{3|}}} | | Phantom Fox={{#switch:{{{3|}}} | ||
| 2=[[Phantom Fox Stance 2 : Discordance]] | | 2=[[Phantom Fox Stance 2: Discordance]] | ||
| 3=[[Phantom Fox Stance 3 : Rapid Raid]] | | 3=[[Phantom Fox Stance 3: Rapid Raid]] | ||
| 4=[[Phantom Fox Stance 4 : Fox's Meal]] | | 4=[[Phantom Fox Stance 4: Fox's Meal]] | ||
}} | }} | ||
}} | }} | ||
| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | '''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | | Tiger= | ||
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | '''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| Wolf= | | Wolf= | ||
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | '''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | *Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | '''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | '''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
}} | }} | ||
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}} | }} | ||
(Skill can be used without Mutation Points) | (Skill can be used without Mutation Points) | ||
| DP Skill | | DP Recovery Skill={{#switch:{{{2|}}} | ||
| Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | *In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | ||
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| Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | ||
| #default = <font color="4488FF">'''DP Skill | | #default = <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*Recover {{{2|}}} DP when the skill is used | *Recover {{{2|}}} DP when the skill is used | ||
*DP is not restored while in Dynamo Configuration Mode (Awakening) | *DP is not restored while in Dynamo Configuration Mode (Awakening) | ||
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*Activates once every 5 seconds | *Activates once every 5 seconds | ||
| Noble Presence= | | Noble Presence= | ||
<font color="FFC000">'''Noble Presence'''</font> | <font color="FFC000">'''Noble Presence'''</font> | ||
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks. | *Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks. | ||
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<font color="FFCC00">'''Freezing Bullet'''</font> | <font color="FFCC00">'''Freezing Bullet'''</font> | ||
*Changes command bullets to frozen shots. | *Changes command bullets to frozen shots. | ||
*For 15 seconds, all bullets will inflict | *For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}. | ||
| Freezing Grenade= | | Freezing Grenade= | ||
<font color="FFCC00">'''Freezing Grenade'''</font> | <font color="FFCC00">'''Freezing Grenade'''</font> | ||
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<font color="FFCC00">'''Reinforced Units'''</font> | <font color="FFCC00">'''Reinforced Units'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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<font color="FFCC00">'''MP generating skills'''</font> | <font color="FFCC00">'''MP generating skills'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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| Bohren Vereisen = | | Bohren Vereisen = | ||
<font color="00ffcc">'''Cycle Chant : Freezing'''</font> | <font color="00ffcc">'''Cycle Chant : Freezing'''</font> | ||
*Hit targets are inflicted with [[Status Effects/ | *Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds. | ||
| Schwert Platzen = | | Schwert Platzen = | ||
<font color="00ffcc">'''Granted Power'''</font> | <font color="00ffcc">'''Granted Power'''</font> | ||
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**[Eid: Mut]: Increase Damage and ignore Guard. | **[Eid: Mut]: Increase Damage and ignore Guard. | ||
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | **[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | ||
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/ | **[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance. | ||
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | *[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | ||
| Creation = | | Creation = | ||
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | ||
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | **[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | ||
**Inflict [[Status Effects/ | **Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind]. | ||
| Alchimie Eid = | | Alchimie Eid = | ||
<font color="00ffcc">'''Alchimie Eid'''</font> | <font color="00ffcc">'''Alchimie Eid'''</font> | ||
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**Gain 30 MP per hit target. | **Gain 30 MP per hit target. | ||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | ||
**[[Status Effects/ | **[[Status Effects/Freeze|[Freeze]]] for 5 seconds. | ||
| Wechsel = | | Wechsel = | ||
<font color="07a785">'''Seed Absorption'''</font> | <font color="07a785">'''Seed Absorption'''</font> | ||
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| Light ={{#switch:{{{2|}}} | | Light ={{#switch:{{{2|}}} | ||
| ECP = Zużycie ECP zmniejsza się do {{{3|}}}% | | ECP = Zużycie ECP zmniejsza się do {{{3|}}}% | ||
| MP/DP = Zużycie | | MP/DP = Zużycie PM/DP zmniejsza się do {{{3|}}}% | ||
| #default = Zużycie | | #default = Zużycie PM zmniejsza się do {{{2|}}}% | ||
}} | }} | ||
| Heavy = Siła ataku zwiększa się do 144%,<br>odnowa zostaje przedłużona do 120% | | Heavy = Siła ataku zwiększa się do 144%,<br>odnowa zostaje przedłużona do 120% | ||
| Useful = Ilość trafień zostaje podwojona,<br>siła ataku za każde trafienie wynosi {{{2|}}}% | | Useful = Ilość trafień zostaje podwojona,<br>siła ataku za każde trafienie wynosi {{{2|}}}% | ||
| Enhanced = Zostaje użyty w 100% jako cios kryt.,<br>jednak siła podstawowego ataku spada do {{{2|}}}% | | Enhanced = Zostaje użyty w 100% jako cios kryt.,<br>jednak siła podstawowego ataku spada do {{{2|}}}% | ||
| Reversed = Zużycie | | Reversed = Zużycie PM zmniejsza się do {{{2|}}}%,<br>regeneracja wzrasta do {{{3|}}}% | ||
| Critical = {{#switch:{{{2|}}} | | Critical = {{#switch:{{{2|}}} | ||
| ECP = Zużycie ECP zwiększa się do {{{3|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25% | | ECP = Zużycie ECP zwiększa się do {{{3|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25% | ||
| #default = Zużycie | | #default = Zużycie PM zwiększa się do {{{2|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25% | ||
}} | }} | ||
| Haste = Regeneracja zmniejsza się do {{{2|}}}% | | Haste = Regeneracja zmniejsza się do {{{2|}}}% | ||
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| Regenerating (2) = Przy aktywacji czas regeneracji skraca się do 60% z prawdopodobieństwem 50% | | Regenerating (2) = Przy aktywacji czas regeneracji skraca się do 60% z prawdopodobieństwem 50% | ||
| Ruthless = Przerywa manabreak przeciwnika,<br>ale zwiększa regenerację o {{{2|200}}}% | | Ruthless = Przerywa manabreak przeciwnika,<br>ale zwiększa regenerację o {{{2|200}}}% | ||
| Evil = W razie trafienia spala {{{2|}}} | | Evil = W razie trafienia spala {{{2|}}} PM przeciwnika | ||
| Powerful = Nadaje ochronę przed K.O.,<br>odnowa zwiększa się do {{{2|}}}% | | Powerful = Nadaje ochronę przed K.O.,<br>odnowa zwiększa się do {{{2|}}}% | ||
| Killing Blow (1) = Nadane efekty zostają przedłużone do {{{2|}}}% | | Killing Blow (1) = Nadane efekty zostają przedłużone do {{{2|}}}% | ||
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*Super Armor while active | *Super Armor while active | ||
*ZZZZ and XXX(Hold) commands are added. | *ZZZZ and XXX(Hold) commands are added. | ||
*{{SkillType|M}} | *{{SkillType|M}} {{Mod|Death Touch}} : Continuous damage to enemies in front. | ||
*{{SkillType|M}} | *{{SkillType|M}} {{Mod|Mortal Fear}} : Narrow range attack around the caster. | ||
*{{SkillType|M}} | *{{SkillType|M}} {{Mod|Dark Plasma}} : Continuous damage in a wide fan-shaped area in front | ||
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds. | *When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds. | ||
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | *Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled. | ||
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| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | ||
| ImpactSmash = Shockwave range is increased by 1.2 times. | | ImpactSmash = Shockwave range is increased by 1.2 times. | ||
| ArmageddonBlade = Give a 5% increase in | | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed. | ||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | | Sandstorm= Initial Hit has 100% Critical Hit Rate. | ||
| CounterAttack=Recover 15 MP upon successful counter. | | CounterAttack=Recover 15 MP upon successful counter. | ||
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<!-- Aisha's True Skills --> | <!-- Aisha's True Skills --> | ||
| Teleport = | | Teleport = Szybkość wykonania +50% | ||
* | *Ochrona przed K.O podczas wykonywania | ||
| BindingCircle = MP Usage is decreased by 10. | | BindingCircle = MP Usage is decreased by 10. | ||
*Can be used while in midair but has an extra 5 seconds added to its cooldown. | *Can be used while in midair but has an extra 5 seconds added to its cooldown. | ||
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| FlameWave = Damage is decreased by 30%, but skill will hit twice. | | FlameWave = Damage is decreased by 30%, but skill will hit twice. | ||
| MagicMissile = Skill will inflict hitstun for a longer duration. | | MagicMissile = Skill will inflict hitstun for a longer duration. | ||
| DarkWave = | | DarkWave = {{se||Curse}} debuff's effect increased by 50%. | ||
| PoisonousCloud = Duration and Range increased by 1.3 times. | | PoisonousCloud = Duration and Range increased by 1.3 times. | ||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
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| SwiftSmash=Can obtain gathered soul when using skill. | | SwiftSmash=Can obtain gathered soul when using skill. | ||
| SpectralSpear=Increase number of Tracking Demon Spear by two. | | SpectralSpear=Increase number of Tracking Demon Spear by two. | ||
| SoulEntrapment= | | SoulEntrapment=Shockwave Range increased by 1.2 times. | ||
| Bloodlust=Double Attack chance increased by 5%. | | Bloodlust=Double Attack chance increased by 5%. | ||
| Desperado="Demon Plant" debuff requirements reduced from 5 to 3. | | Desperado="Demon Plant" debuff requirements reduced from 5 to 3. | ||
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*On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. | *On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. | ||
| Crossmore=Damage is increased by 1.1 times. | | Crossmore=Damage is increased by 1.1 times. | ||
* | *PM Usage is decreased by 20%. | ||
| Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds. | | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds. | ||
| Viper Shot=Aiming range is increased by 30%. | | Viper Shot=Aiming range is increased by 30%. | ||
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| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ChainViper = | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | ||
| ServoNitro = MP gain when hitting or hit in the air increased by 15%. | | ServoNitro = MP gain when hitting or hit in the air increased by 15%. | ||
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| SkillQuest={{#switch:{{{2|}}} | | SkillQuest={{#switch:{{{2|}}} | ||
| 1=[[Skill Quest# | | 1=[[Skill Quest/pl#Poziom 20 - Zablokowana Umiejętność (Wymagany Poziom: 20)|'''Misja: Podstawowe Szkolenie Camilli''']] | ||
| 2=[[Skill Quest# | | 2=[[Skill Quest/pl#Poziom 30 - Zablokowana Umiejętność (Wymagany Poziom: 30)|'''Misja: Pośrednie Szkolenie Camilli''']] | ||
| 3=[[Skill Quest# | | 3=[[Skill Quest/pl#Poziom 45 - Zablokowana Umiejętność (Wymagany Poziom: 45)|'''Misja: Zaawansowane Szkolenie Camilli''']] | ||
| 4=[[Skill Quest# | | 4=[[Skill Quest/pl#Poziom 60 - Zablokowana Umiejętność (Wymagany Poziom: 60)|'''Misja: Eksperckie Szkolenie Camilli''']] | ||
| 5=[[Skill Quest# | | 5=[[Skill Quest/pl#Pierwsza Hiper-Umiejętność (Poziom Wymagany: 60)|'''Misja: Ostateczna Umiejętność''']] | ||
| 6=[[Skill Quest# | | 6=[[Skill Quest/pl#Poziom 80 - Zablokowana Umiejętność (Wymagany Poziom: 70)|'''Misja: Zapieczętowana Moc''']] | ||
| 7=[[Skill Quest# | | 7=[[Skill Quest/pl#Poziom 90 - Zablokowana Umiejętność (Wymagany Poziom: 80)|'''Misja: Siła Transcendencji''']] | ||
| 8=[[Skill Quest# | | 8=[[Skill Quest/pl#Druga Hiper-Umiejętność (Wymagany Poziom: 99)|'''Misja: Ostateczna Umiejętność II''']] | ||
| 9=[[Skill Quest/pl#Klasa Mistrza (poziom 2)|'''Misja: Zmienna Moc 1''']] | |||
| 10=[[Skill Quest/pl#Klasa Mistrza (poziom 3)|'''Misja: Zmienna Moc 2''']] | |||
| 11=[[Skill Quest/pl#Klasa Mistrza (poziom 4)|'''Misja: Zmienna Moc 3''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | ||
}} | }} | ||
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| 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br> | | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| | | Kula Ognista=[[File:Status 071.png]] : Ogniste kule powodują [[Status Effects/pl|Podpalenie]] przeciwnika na jedną sekundę.<br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Power Shot=[[File: | | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Arrow Mastery=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Burning Nasod Hand=[[File: | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br> | ||
| Queen's Authority=[[File: | | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | ||
| Assimilation=[[File: | | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br> | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | ||
| Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | ||
| Battle Gear=[[File: | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File: | | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Invasion | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
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| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |