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<font color=FFC000>'''Power of the White Tiger'''</font>
<font color=FFC000>'''Power of the White Tiger'''</font>
*Critical/Additional Damage increased by 15%
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
*Action Speed increased by 10%
*Duration: 30 Seconds
*Duration: 30 Seconds
   | RakshasaSpirit =
   | RakshasaSpirit =
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<font color=FFC000>'''Sacred Spirit Energy'''</font>
<font color=FFC000>'''Sacred Spirit Energy'''</font>
*Attacks grant [Sacred Spirit Energy] (Max 8)
*Attacks grant [Sacred Spirit Energy] (Max 8)
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[Ghost Wolf]: Damage over time and MP burn
*[Ghost Wolf]: Damage over time and MP burn
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*[Spirit Balls]: Area Explosion Damage and Slow
*[Spirit Balls]: Area Explosion Damage and Slow
   | InnerPeace =
   | InnerPeace =
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*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
   }}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
   | Wolf=
   | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
   }}
   }}


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     }}
     }}
(Skill can be used without Mutation Points)
(Skill can be used without Mutation Points)
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Recovery Skill={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
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   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
   | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|}}} DP when the skill is used
*DP is not restored while in Dynamo Configuration Mode (Awakening)
*DP is not restored while in Dynamo Configuration Mode (Awakening)
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*Activates once every 5 seconds
*Activates once every 5 seconds
   | Noble Presence=
   | Noble Presence=
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Noble PresenceKR=
<font color="FFC000">'''Noble Presence'''</font>
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
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<font color="FFCC00">'''Freezing Bullet'''</font>
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}.
  | Freezing Grenade=
  | Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
<font color="FFCC00">'''Freezing Grenade'''</font>
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<font color="FFCC00">'''Reinforced Units'''</font>
<font color="FFCC00">'''Reinforced Units'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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<font color="FFCC00">'''MP generating skills'''</font>
<font color="FFCC00">'''MP generating skills'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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   | Bohren Vereisen =
   | Bohren Vereisen =
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds.
*Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds.
   | Schwert Platzen =
   | Schwert Platzen =
<font color="00ffcc">'''Granted Power'''</font>
<font color="00ffcc">'''Granted Power'''</font>
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**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
     | Creation =
     | Creation =
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**Inflict [[Status Effects/Slow|[Slow]]] debuff to targets caught by the [Icy Wind].
**Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind].
   | Alchimie Eid =
   | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
<font color="00ffcc">'''Alchimie Eid'''</font>
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**Gain 30 MP per hit target.
**Gain 30 MP per hit target.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
**[[Status Effects/Frozen|[Freeze]]] for 5 seconds.
**[[Status Effects/Freeze|[Freeze]]] for 5 seconds.
   | Wechsel =
   | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
<font color="07a785">'''Seed Absorption'''</font>
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   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{2|}}}
     | ECP = Zużycie ECP zmniejsza się do {{{3|}}}%
     | ECP = Zużycie ECP zmniejsza się do {{{3|}}}%
     | MP/DP = Zużycie MP/DP zmniejsza się do {{{3|}}}%
     | MP/DP = Zużycie PM/DP zmniejsza się do {{{3|}}}%
     | #default = Zużycie MP zmniejsza się do {{{2|}}}%
     | #default = Zużycie PM zmniejsza się do {{{2|}}}%
   }}
   }}
   | Heavy = Siła ataku zwiększa się do 144%,<br>odnowa zostaje przedłużona do 120%
   | Heavy = Siła ataku zwiększa się do 144%,<br>odnowa zostaje przedłużona do 120%
   | Useful = Ilość trafień zostaje podwojona,<br>siła ataku za każde trafienie wynosi {{{2|}}}%
   | Useful = Ilość trafień zostaje podwojona,<br>siła ataku za każde trafienie wynosi {{{2|}}}%
   | Enhanced = Zostaje użyty w 100% jako cios kryt.,<br>jednak siła podstawowego ataku spada do {{{2|}}}%
   | Enhanced = Zostaje użyty w 100% jako cios kryt.,<br>jednak siła podstawowego ataku spada do {{{2|}}}%
   | Reversed = Zużycie MP zmniejsza się do {{{2|}}}%,<br>regeneracja wzrasta do {{{3|}}}%
   | Reversed = Zużycie PM zmniejsza się do {{{2|}}}%,<br>regeneracja wzrasta do {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = Zużycie ECP zwiększa się do {{{3|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
     | ECP = Zużycie ECP zwiększa się do {{{3|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
     | #default = Zużycie MP zwiększa się do {{{2|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
     | #default = Zużycie PM zwiększa się do {{{2|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
   }}
   }}
   | Haste = Regeneracja zmniejsza się do {{{2|}}}%
   | Haste = Regeneracja zmniejsza się do {{{2|}}}%
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   | Regenerating (2) = Przy aktywacji czas regeneracji skraca się do 60% z prawdopodobieństwem 50%
   | Regenerating (2) = Przy aktywacji czas regeneracji skraca się do 60% z prawdopodobieństwem 50%
   | Ruthless = Przerywa manabreak przeciwnika,<br>ale zwiększa regenerację o {{{2|200}}}%
   | Ruthless = Przerywa manabreak przeciwnika,<br>ale zwiększa regenerację o {{{2|200}}}%
   | Evil = W razie trafienia spala {{{2|}}} MP przeciwnika
   | Evil = W razie trafienia spala {{{2|}}} PM przeciwnika
   | Powerful = Nadaje ochronę przed K.O.,<br>odnowa zwiększa się do {{{2|}}}%
   | Powerful = Nadaje ochronę przed K.O.,<br>odnowa zwiększa się do {{{2|}}}%
   | Killing Blow (1) = Nadane efekty zostają przedłużone do {{{2|}}}%
   | Killing Blow (1) = Nadane efekty zostają przedłużone do {{{2|}}}%
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*Super Armor while active
*Super Armor while active
*ZZZZ and XXX(Hold) commands are added.
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*{{SkillType|M}} {{Mod|Death Touch}} : Continuous damage to enemies in front.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*{{SkillType|M}} {{Mod|Mortal Fear}} : Narrow range attack around the caster.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*{{SkillType|M}} {{Mod|Dark Plasma}} : Continuous damage in a wide fan-shaped area in front
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
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     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | CounterAttack=Recover 15 MP upon successful counter.
     | CounterAttack=Recover 15 MP upon successful counter.
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<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Szybkość wykonania +50%
*When cast, grants Super Armor.
*Ochrona przed K.O podczas wykonywania
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
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     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
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     | SwiftSmash=Can obtain gathered soul when using skill.
     | SwiftSmash=Can obtain gathered soul when using skill.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | SoulEntrapment=Shockwave Range increased by 1.2 times.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
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*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
     | Crossmore=Damage is increased by 1.1 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*PM Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
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     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
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   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Misja: podstawowe szkolenie Camilli''']]
     | 1=[[Skill Quest/pl#Poziom 20 - Zablokowana Umiejętność (Wymagany Poziom: 20)|'''Misja: Podstawowe Szkolenie Camilli''']]
     | 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Misja: pośrednie szkolenie Camilli''']]
     | 2=[[Skill Quest/pl#Poziom 30 - Zablokowana Umiejętność (Wymagany Poziom: 30)|'''Misja: Pośrednie Szkolenie Camilli''']]
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Misja: zaawansowane szkolenie Camilli''']]
     | 3=[[Skill Quest/pl#Poziom 45 - Zablokowana Umiejętność (Wymagany Poziom: 45)|'''Misja: Zaawansowane Szkolenie Camilli''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Misja: eksperckie szkolenie Camilli''']]
     | 4=[[Skill Quest/pl#Poziom 60 - Zablokowana Umiejętność (Wymagany Poziom: 60)|'''Misja: Eksperckie Szkolenie Camilli''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Misja: ostateczna umiejętność''']]
     | 5=[[Skill Quest/pl#Pierwsza Hiper-Umiejętność (Poziom Wymagany: 60)|'''Misja: Ostateczna Umiejętność''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Misja: zapieczętowana moc''']]
     | 6=[[Skill Quest/pl#Poziom 80 - Zablokowana Umiejętność (Wymagany Poziom: 70)|'''Misja: Zapieczętowana Moc''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Misja: siła Transcendencji''']]
     | 7=[[Skill Quest/pl#Poziom 90 - Zablokowana Umiejętność (Wymagany Poziom: 80)|'''Misja: Siła Transcendencji''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Misja: ostateczna umiejętność II''']]
     | 8=[[Skill Quest/pl#Druga Hiper-Umiejętność (Wymagany Poziom: 99)|'''Misja: Ostateczna Umiejętność II''']]
    | 9=[[Skill Quest/pl#Klasa Mistrza (poziom 2)|'''Misja: Zmienna Moc 1''']]
    | 10=[[Skill Quest/pl#Klasa Mistrza (poziom 3)|'''Misja: Zmienna Moc 2''']]
    | 11=[[Skill Quest/pl#Klasa Mistrza (poziom 4)|'''Misja: Zmienna Moc 3''']]
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
Line 1,985: Line 1,984:
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Kula Ognista=[[File:Status 071.png]] : Ogniste kule powodują [[Status Effects/pl|Podpalenie]] przeciwnika na jedną sekundę.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
Line 2,016: Line 2,015:
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default =  
}}
}}

Latest revision as of 15:14, 29 April 2024