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<!-- Elsword's Mechanics -->
<!-- Elsword's Mechanics -->
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword/pl|<font color="FF4444">Destrukcja</font>]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Pochłania <font color="FF4444">wskaźnik Destrukcji</font> i ładuje <font color="4488FF">wskaźnik Witalności</font>.
*Boosts attack power by 50% when Destruction is active
*Zwiększa obrażenia o 50%, gdy tryb Destrukcji jest aktywny.
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword/pl|<font color="4488FF">Witalność</font>]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Pochłania <font color="4488FF">wskaźnik Witalności</font> i ładuje <font color="FF4444">wskaźnik Destrukcji</font>.
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
*Redukuje koszty many i zwiększa ładowanie many do 200% (150% w PvP).
   | Mega Slash=
   | Mega Slash=
<font color=FFC000>'''Focus Strength'''</font>
<font color=FFC000>'''Siła skupienia'''</font>
*Press the [Skill Key] for 0.5 seconds or more to charge.
*Możliwe przytrzymanie klawisza umiejętności w celu ładowania umiejętności (od 0.5 sekundy).
*Upon charge, damage is increased by 1.2 times.
*Gdy umiejętność jest załadowana, zwiększa swoje obrażenia o 20%.
   | Iron Body=
   | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
<font color="FFCC00">'''Ambicja'''</font>
*Super Armor status
*Otrzymujesz status ochrony przed K.O.
*Received Damage Reduction
*Otrzymujesz dodatkową redukcję odniesionych obrażeń.
*Movement Speed Increased by 1.3 times
*Szybkość poruszania się zwiększona o 30%.
{{!}}-
{{!}}-
{{!}}
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
{{!}} <font color="FFCC00">'''Wytrzymałość na ból'''
*All debuffs are removed upon activation.</font>
*Wszystkie debuffy zostaną usunięte, gdy umiejętność zostanie aktywowana.</font>
   | VerticalSlicer=
   | VerticalSlicer=
<font color="FFCC00">'''Sword Energy'''</font>
<font color="FFCC00">'''Energia miecza'''</font>
*While [[Armageddon Blade]] is active, range and damage are increased by 1.5 times.
*Kiedy [[Armageddon Blade/pl|Ostrze Apokalipsy]] jest aktywne, zasięg i obrażenia umiejętności zwiększają się o 50%.
   | GrandCross=
   | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
<font color="ffcc00">'''Wielki Krzyż'''</font>
*Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
*Pochłania dodatkowo 10 MP na 0.5 sekundy, aby się załadować (maksymalnie 50 MP).
*Range +20%, Damage +10% per charge.
*Zasięg +20%, Obrażenia +10% na jedną fazę ładowania.
*Max charge attack gives [Helpless] debuff to targets.
*Całkowicie załadowana umiejętność powoduje, że trafieni przeciwnicy otrzymują status [Bezradny].
   | Helpless=
   | Helpless=
<font color="ffcc00">'''Helpless'''</font>
<font color="ffcc00">'''Bezradny'''</font>
*All speed -10%, All Defense -15%.
*Wszystkie szybkości -10%, Każda obrona -15%
*Duration : 10s
*Czas trwania: 10 sekund
   | CruelSlayer=
   | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
[[Cruel Slayer|<font color="ff8000">'''Masakra'''</font>]]
When the passive activates, the MP cost of the next active is reduced.
When the passive activates, the MP cost of the next active is reduced.
Kiedy umiejętność pasywna się aktywuje, koszt MP następnej umiejętności aktywnej jest zmniejszony.
   | BrutalSlayer=
   | BrutalSlayer=
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
[[Brutal Slayer|<font color="4488ff">'''Rzeźnik'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
Zawsze, gdy zachodzi palenie many, kilka następnych trafień Elsworda będzie krytycznych.




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<font color=FFC000>'''Power of the White Tiger'''</font>
<font color=FFC000>'''Power of the White Tiger'''</font>
*Critical/Additional Damage increased by 15%
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
*Action Speed increased by 10%
*Duration: 30 Seconds
*Duration: 30 Seconds
   | RakshasaSpirit =
   | RakshasaSpirit =
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<font color=FFC000>'''Sacred Spirit Energy'''</font>
<font color=FFC000>'''Sacred Spirit Energy'''</font>
*Attacks grant [Sacred Spirit Energy] (Max 8)
*Attacks grant [Sacred Spirit Energy] (Max 8)
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Spirit Energy] as a [Ghost Wolf] that obliterates all enemies in its path.
*[Ghost Wolf]: Damage over time and MP burn
*[Ghost Wolf]: Damage over time and MP burn
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Spirit Energy] as a [Spirit Balls] that flies toward the nearest enemy.
*[Spirit Balls]: Area Explosion Damage and Slow
*[Spirit Balls]: Area Explosion Damage and Slow
   | InnerPeace =
   | InnerPeace =
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*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
   }}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
   | Wolf=
   | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
   }}
   }}


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     }}
     }}
(Skill can be used without Mutation Points)
(Skill can be used without Mutation Points)
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Recovery Skill={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
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   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
   | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|}}} DP when the skill is used
*DP is not restored while in Dynamo Configuration Mode (Awakening)
*DP is not restored while in Dynamo Configuration Mode (Awakening)
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*Activates once every 5 seconds
*Activates once every 5 seconds
   | Noble Presence=
   | Noble Presence=
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Noble PresenceKR=
<font color="FFC000">'''Noble Presence'''</font>
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
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<font color="FFCC00">'''Freezing Bullet'''</font>
<font color="FFCC00">'''Freezing Bullet'''</font>
*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}.
  | Freezing Grenade=
  | Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
<font color="FFCC00">'''Freezing Grenade'''</font>
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<font color="FFCC00">'''Reinforced Units'''</font>
<font color="FFCC00">'''Reinforced Units'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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<font color="FFCC00">'''MP generating skills'''</font>
<font color="FFCC00">'''MP generating skills'''</font>
*[[RX-78 Land Runner]]
*[[RX-78 Land Runner]]
*[[Air Mecha : Gale Force]]
*[[Air Mecha: Gale Force]]
*[[Ez-8 Count Down]]
*[[Ez-8 Count Down]]
*[[Ex-S Viper]]
*[[EX-S Viper]]
*[[Sparrow Factory]]
*[[Sparrow Factory]]
*[[G-0 Battleroid]]
*[[G-0 Battleroid]]
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   | Bohren Vereisen =
   | Bohren Vereisen =
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
<font color="00ffcc">'''Cycle Chant : Freezing'''</font>
*Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 3 seconds.
*Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds.
   | Schwert Platzen =
   | Schwert Platzen =
<font color="00ffcc">'''Granted Power'''</font>
<font color="00ffcc">'''Granted Power'''</font>
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**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
     | Creation =
     | Creation =
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**Inflict [[Status Effects/Slow|[Slow]]] debuff to targets caught by the [Icy Wind].
**Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind].
   | Alchimie Eid =
   | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
<font color="00ffcc">'''Alchimie Eid'''</font>
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**Gain 30 MP per hit target.
**Gain 30 MP per hit target.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
**[[Status Effects/Frozen|[Freeze]]] for 5 seconds.
**[[Status Effects/Freeze|[Freeze]]] for 5 seconds.
   | Wechsel =
   | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
<font color="07a785">'''Seed Absorption'''</font>
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   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{2|}}}
     | ECP = Zużycie ECP zmniejsza się do {{{3|}}}%
     | ECP = Zużycie ECP zmniejsza się do {{{3|}}}%
     | MP/DP = Zużycie MP/DP zmniejsza się do {{{3|}}}%
     | MP/DP = Zużycie PM/DP zmniejsza się do {{{3|}}}%
     | #default = Zużycie MP zmniejsza się do {{{2|}}}%
     | #default = Zużycie PM zmniejsza się do {{{2|}}}%
   }}
   }}
   | Heavy = Siła ataku zwiększa się do 144%,<br>odnowa zostaje przedłużona do 120%
   | Heavy = Siła ataku zwiększa się do 144%,<br>odnowa zostaje przedłużona do 120%
   | Useful = Ilość trafień zostaje podwojona,<br>siła ataku za każde trafienie wynosi {{{2|}}}%
   | Useful = Ilość trafień zostaje podwojona,<br>siła ataku za każde trafienie wynosi {{{2|}}}%
   | Enhanced = Zostaje użyty w 100% jako cios kryt.,<br>jednak siła podstawowego ataku spada do {{{2|}}}%
   | Enhanced = Zostaje użyty w 100% jako cios kryt.,<br>jednak siła podstawowego ataku spada do {{{2|}}}%
   | Reversed = Zużycie MP zmniejsza się do {{{2|}}}%,<br>regeneracja wzrasta do {{{3|}}}%
   | Reversed = Zużycie PM zmniejsza się do {{{2|}}}%,<br>regeneracja wzrasta do {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = Zużycie ECP zwiększa się do {{{3|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
     | ECP = Zużycie ECP zwiększa się do {{{3|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
     | #default = Zużycie MP zwiększa się do {{{2|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
     | #default = Zużycie PM zwiększa się do {{{2|}}}%<br>na planszy 50% obrony będzie ignorowane, w PvP 25%
   }}
   }}
   | Haste = Regeneracja zmniejsza się do {{{2|}}}%
   | Haste = Regeneracja zmniejsza się do {{{2|}}}%
Line 1,428: Line 1,425:
   | Regenerating (2) = Przy aktywacji czas regeneracji skraca się do 60% z prawdopodobieństwem 50%
   | Regenerating (2) = Przy aktywacji czas regeneracji skraca się do 60% z prawdopodobieństwem 50%
   | Ruthless = Przerywa manabreak przeciwnika,<br>ale zwiększa regenerację o {{{2|200}}}%
   | Ruthless = Przerywa manabreak przeciwnika,<br>ale zwiększa regenerację o {{{2|200}}}%
   | Evil = W razie trafienia spala {{{2|}}} MP przeciwnika
   | Evil = W razie trafienia spala {{{2|}}} PM przeciwnika
   | Powerful = Nadaje ochronę przed K.O.,<br>odnowa zwiększa się do {{{2|}}}%
   | Powerful = Nadaje ochronę przed K.O.,<br>odnowa zwiększa się do {{{2|}}}%
   | Killing Blow (1) = Nadane efekty zostają przedłużone do {{{2|}}}%
   | Killing Blow (1) = Nadane efekty zostają przedłużone do {{{2|}}}%
   | Killing Blow (2) = Nadane efekty wzrastają o {{{2|}}}%
   | Killing Blow (2) = Nadane efekty wzrastają o {{{2|}}}%
   | Absorbing =W razie trafienia pozyskiwanie many zwiększa się do {{{2|}}}%
   | Absorbing =W razie trafienia pozyskiwanie many zwiększa się do {{{2|}}}%
   | Persistent =W razie trafienia, wartość K.O spada o {{{2|}}}
   | Persistent =W razie trafienia wartość K.O spada o {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Persistent2 = Zasięg i czas trwania zwiększają się o {{{2|}}}%
   | Persistent2 = Zasięg i czas trwania zwiększają się o {{{2|}}}%
Line 1,475: Line 1,472:
*Super Armor while active
*Super Armor while active
*ZZZZ and XXX(Hold) commands are added.
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*{{SkillType|M}} {{Mod|Death Touch}} : Continuous damage to enemies in front.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*{{SkillType|M}} {{Mod|Mortal Fear}} : Narrow range attack around the caster.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*{{SkillType|M}} {{Mod|Dark Plasma}} : Continuous damage in a wide fan-shaped area in front
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
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     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | CounterAttack=Recover 15 MP upon successful counter.
     | CounterAttack=Recover 15 MP upon successful counter.
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<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
     | Teleport = Casting Speed is increased by 50%.
     | Teleport = Szybkość wykonania +50%
*When cast, grants Super Armor.
*Ochrona przed K.O podczas wykonywania
     | BindingCircle = MP Usage is decreased by 10.
     | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
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     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
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     | SwiftSmash=Can obtain gathered soul when using skill.
     | SwiftSmash=Can obtain gathered soul when using skill.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SpectralSpear=Increase number of Tracking Demon Spear by two.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | SoulEntrapment=Shockwave Range increased by 1.2 times.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
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*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
     | Crossmore=Damage is increased by 1.1 times.
     | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
*PM Usage is decreased by 20%.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Lightweight Mine=On successful hit, inflicting [[Status Effects/Leg Wound|[Leg Wound]]] for 2 seconds.
     | Viper Shot=Aiming range is increased by 30%.
     | Viper Shot=Aiming range is increased by 30%.
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     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
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   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Misja: podstawowe szkolenie Camilli''']]
     | 1=[[Skill Quest/pl#Poziom 20 - Zablokowana Umiejętność (Wymagany Poziom: 20)|'''Misja: Podstawowe Szkolenie Camilli''']]
     | 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Misja: pośrednie szkolenie Camilli''']]
     | 2=[[Skill Quest/pl#Poziom 30 - Zablokowana Umiejętność (Wymagany Poziom: 30)|'''Misja: Pośrednie Szkolenie Camilli''']]
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Misja: zaawansowane szkolenie Camilli''']]
     | 3=[[Skill Quest/pl#Poziom 45 - Zablokowana Umiejętność (Wymagany Poziom: 45)|'''Misja: Zaawansowane Szkolenie Camilli''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Misja: eksperckie szkolenie Camilli''']]
     | 4=[[Skill Quest/pl#Poziom 60 - Zablokowana Umiejętność (Wymagany Poziom: 60)|'''Misja: Eksperckie Szkolenie Camilli''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Misja: ostateczna umiejętność''']]
     | 5=[[Skill Quest/pl#Pierwsza Hiper-Umiejętność (Poziom Wymagany: 60)|'''Misja: Ostateczna Umiejętność''']]
     | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Misja: zapieczętowana moc''']]
     | 6=[[Skill Quest/pl#Poziom 80 - Zablokowana Umiejętność (Wymagany Poziom: 70)|'''Misja: Zapieczętowana Moc''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Misja: siła Transcendencji''']]
     | 7=[[Skill Quest/pl#Poziom 90 - Zablokowana Umiejętność (Wymagany Poziom: 80)|'''Misja: Siła Transcendencji''']]
     | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Misja: ostateczna umiejętność II''']]
     | 8=[[Skill Quest/pl#Druga Hiper-Umiejętność (Wymagany Poziom: 99)|'''Misja: Ostateczna Umiejętność II''']]
    | 9=[[Skill Quest/pl#Klasa Mistrza (poziom 2)|'''Misja: Zmienna Moc 1''']]
    | 10=[[Skill Quest/pl#Klasa Mistrza (poziom 3)|'''Misja: Zmienna Moc 2''']]
    | 11=[[Skill Quest/pl#Klasa Mistrza (poziom 4)|'''Misja: Zmienna Moc 3''']]
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
Line 1,984: Line 1,984:
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Kula Ognista=[[File:Status 071.png]] : Ogniste kule powodują [[Status Effects/pl|Podpalenie]] przeciwnika na jedną sekundę.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
Line 2,015: Line 2,015:
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default =  
}}
}}

Latest revision as of 16:14, 29 April 2024