Skill Traits: Difference between revisions

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| Enhanced<br>(강화된) || {{*}}Damage increase
| Enhanced<br>(강화된) || {{*}}Damage increase
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|-  
| Gigantified<br>(거대화된) || {{*}}Skill range/size increase
| Gigantified<br>(거대화된) || {{*}}Skill radius / size increase
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|-
| Lighter<br>(가벼워진) || {{*}}MP cost reduced
| Lighter<br>(가벼워진) || {{*}}MP cost reduced
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| Merciless<br>(무자비한) || {{*}}Skill will cancel Mana Break
| Merciless<br>(무자비한) || {{*}}Skill will cancel Mana Break
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|-
| Evil<br>(사악한) || {{*}}Certain chance of burning Mana
| Evil<br>(사악한) || {{*}}Skill will burn Mana
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|-
| Tough<br>(강인한) || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || {{*}}Super Armor added to the skill{{*}}Cooldown increase
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| Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase
| Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase
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|-
| Tenacious<br>(집요한) || {{*}}Skill will reduce KD per hit
| Persistent<br>(집요한) || {{*}}Skill will reduce KD per hit
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|-
| Transcendent<br>(초월한) || {{*}} Skill will change to a different type
| Transcendent<br>(초월한) || {{*}} Skill will change to a different type
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| Tenacious<br>(끈기) || {{*}} Skill Range / Travel Duration increased
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{{Guides}}
{{Guides}}

Revision as of 12:23, 3 September 2015

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Skill Attributes

List of Possible Attributes

Attribute Name Effect
Enhanced
(강화된)
  • Damage increase
Gigantified
(거대화된)
  • Skill radius / size increase
Lighter
(가벼워진)
  • MP cost reduced
Heavier
(묵직해진)
  • Attack power increase
  • Cooldown time increase
Useful
(유용해진)
  • Damage reduced
  • Amount of hits dealt will increase
Maximized
(극대화된)
  • Critical hit rate increase to 100%
  • Attack Power decreases to 80%
Innovative
(역발상)
  • Cooldown increase
  • MP cost reduced
Critical
(치명적인)
  • MP cost increase
  • Skill will ignore defense and guard
Accelerated
(가속화된)
  • Cooldown time reduced
Regenerating (1)
(재생하는(1))
  • Certain chance of regaining some of the MP used
Regenerating (2)
(재생하는(2))
  • Certain chance of reducing cooldown time
Merciless
(무자비한)
  • Skill will cancel Mana Break
Evil
(사악한)
  • Skill will burn Mana
Tough
(강인한)
  • Super Armor added to the skill
  • Cooldown increase
Sure-kill (1)
(확인사살(1))
  • Skill Buff duration increase
Sure-kill (2)
(확인사살(2))
  • Skill Buff effectiveness increase
Absorbing
(흡수하는)
  • Skill's Mana gain will increase
Persistent
(집요한)
  • Skill will reduce KD per hit
Transcendent
(초월한)
  • Skill will change to a different type
Tenacious
(끈기)
  • Skill Range / Travel Duration increased


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