Add

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Tracer
AddPortrait1.png
Name Add
Class Tracer
Weapon Nasod Dynamos, Electricity Redirection
Age 16 (Base) > 18 (1st Job) > 19 (2nd Job)
Class Tree Tracer > Psychic Tracer> Lunatic Psyker
Tracer > Arc Tracer > Mastermind
Tracer > Time Tracer > Diabolic Esper
Voice Actors Korean Flag.png 정재헌 Jeong Jae-heon
Japanese Flag.png 木村 良平 Kimura Ryōhei
Flag-de.png Tim Kreuer
Spanish Flag.png Juan Antonio Soler
Release Date Korean Flag.png 19 December 2013
Flag-us.png June 25, 2014
Chinese Flag.png 25 June 2014
Flag-tw.png 3 July 2014
Japanese Flag.png 23 July 2014
Europeanunion.png 30 July 2014
Personal Statistics Date of Birth: January 2nd
Blood Type: AB-Type
Statistics

pChart

Speed: Slow Medium Fast
Attack Range: Melee Medium Long
Difficulty: Easy Medium Hard
Heheh.... the laws of this world... I shall decide them!


Add

Specialty

Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.

Special Ability

Main Article: Dynamo Point System
Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.

Background

Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of 'that person' from the corrupted Nasod King.

First Job Advancement

Add' three job paths.

Add is required to be Lv15 to begin his first class advancement.

Tracer

  1. Defeat Boss: William in 2-4 twice on any difficulty.
  2. Defeat Nasod Banthus in 2-3 on hard or higher.
  3. Talk to the alchemist Echo in Elder.
  4. Collect Cleaning Tools from Little Soldier in 2-5.

After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.

Click job names below to see what must be done after advancing to Tracer.
Psychic Tracer Arc Tracer Time Tracer

Skill Tree

AddSkill1.png AddSkill2.png Level 0 (2 SP)
AddSkill3.png AddSkill4.png CSZE.png Level 5 (2 SP)
AddPassive1.png AddSkill5.png Level 10 (2 SP)
AddPassive2.png AddPassive3.png AddSkill6.png Level 15 (2 SP, 2 SP, 10 SP)
AddSkill8.png AddSkill9.png Level 20 (2 SP)


Combos

Combo Description Damage Dungeon Modifier
Z.jpg Z.jpg Z.jpg Z.jpg Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.

Z.jpg Physical Damage 100%
Z.jpg Physical Damage 135%
Z.jpg Physical Damage 50% x2
Z.jpg Physical Damage 135%

Z.jpg 1.25
Z.jpg 1.25
Z.jpg 1.25 x2
Z.jpg 1.25

Z.jpg Z.jpg Z.jpg X.jpg Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

Z.jpg Physical Damage 100%
Z.jpg Physical Damage 135%
Z.jpg Physical Damage 50% x2
X.jpg Physical Damage 150%

Z.jpg 1.25
Z.jpg 1.25
Z.jpg 1.25 x2
X.jpg 1.25

Z.jpg Z.jpg X.jpg X.jpg Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

Z.jpg Physical Damage 100%
Z.jpg Physical Damage 135%
X.jpg Magical Damage 135% x2
X.jpg Magical Damage 135%

Z.jpg 1.25
Z.jpg 1.25
X.jpg 1 x2
X.jpg 1

X.jpg X.jpg X.jpg The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
  • The second X will follow the path
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
  • 12/26/2013 KR: Command speed becomes slightly faster.

X.jpg Magical Damage 175%
X.jpg Magical Damage 175%
X.jpg Magical Damage 225%

X.jpg 1
X.jpg 1
X.jpg 1

X.jpg X.jpg Z.jpg Z.jpg ~ Z.jpg Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.

X.jpg Magical Damage 175%
X.jpg Magical Damage 175%
Z.jpg Physical Damage 50% x2
Z.jpg Magical Damage 135% x2~9
Z.jpg Magical Damage 50%

X.jpg 1
X.jpg 1
Z.jpg 1.25 x2
Z.jpg 1 x2~9
Z.jpg 1

U.jpg Z.jpg Uses dynamos to create a high frequency which continuously damages targets.

U.jpg
Z.jpg Physical Damage 100%

U.jpg
Z.jpg 1.25

U.jpg X.jpg Jumps and twirls dynamos around him, knocking down targets.

U.jpg
X.jpg Magical Damage 70% x3

U.jpg
X.jpg 1 x3

DR.jpg Z.jpg Z.jpg Z.jpg Pushes targets forward with a frequency hit and lifts targets, then blast them away.
  • The second Z resets the launch counter.

DR.jpg
Z.jpg Physical Damage 50% x4
Z.jpg Magical Damage 200%
Z.jpg Physical Damage 400%

DR.jpg
Z.jpg 1.25 x4
Z.jpg 1
Z.jpg 1.25

DR.jpg X.jpg X.jpg X.jpg Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

DR.jpg
X.jpg Magical Damage 150%
X.jpg Physical Damage 200%
X.jpg Physical Damage 400%

DR.jpg
X.jpg 1
X.jpg 1.25
X.jpg 1.25

DR.jpg U.jpg Z.jpg Z.jpg Z.jpg Triple particle blasts in the air without knocking down.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
  • 14 May 2014 KR: Ability to activate DP combos removed.

DR.jpgU.jpg
Z.jpg Magical Damage 120%
Z.jpg Magical Damage 120%
Z.jpg Magical Damage 120%

DR.jpgU.jpg
Z.jpg 1
Z.jpg 1
Z.jpg 1

DR.jpg U.jpg X.jpg [HOLDX.jpg] Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

DR.jpgU.jpg
X.jpg Magical Damage 70% x3
X.jpg Magical Damage 175.6%~350%

DR.jpgU.jpg
X.jpg 1
X.jpg 1


Air Float

Add while afloat.

By pressing U.jpg U.jpg, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing U.jpg again.


Air Dash

Add's flight.

Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.

In order to use Air Dash:

  • Dash off a platform
  • Dash after using Air Float
  • Jump, then dash
  • Dash and press U.jpg twice.


By pressing U.jpg again while 'flying', Add can execute another forward jump, providing more coverage.


Skills


Videos


Theme


Gallery



Trivia

  • Like Elesis, Add is not actually part of the El Search Party. Rather, he follows them in secret to study Eve and find an opportunity to capture her.
    • However, in Ancient Waterway, Add ends up saving Eve from Victor, resulting in his acceptance into the El Search Party. After joining, Add observes Eve as a member of the party.
  • For helping Vanessa of Velder, Add was lent a building which he made into his personal Nasod research laboratory.
    • According to dungeon aftermath quotes, Add does not officially confront the El Search Party until after Southern Gate where Eve confronts him in his Nasod research lab in Velder. However, Add was unable to take Eve due to the search party's protection.
  • Although the rumors predicted Add to have a last name being Kim, this has been confirmed to be incorrect.
  • Unlike the other characters, Add is mentally unstable due to witnessing the death of his family and spending his childhood in isolation.
    • When advancing to Time Tracer, Add made it his goal to travel back to his original time to prevent his family's death.
  • Shown from his backstory comic and quotes, Add has an obsession with Eve as she is the queen of the Nasods and is also the only sentient one.
  • Add chases after Wally after finding traces of Nasods in Wally's Castle. He manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven.
    • After Cargo Airship, Add partners up with Wally in order to search for the Altera Core.
      • But Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.
        • Although, technically it was Wally that betrayed Add first. They were supposed to contact each other when one of them found the Altera Core, but when Add finally arrived at the Altera core, Wally was already there decoding the Core's information.
    • It is revealed in his in-game dialogue that Add gave blueprints of the Nasod Inspector to Wally in exchange for the whereabouts of the Nasod Core.
  • Add holds a grudge against Elsword for destroying the Altera Core that he worked so hard to find.
  • Add is the first male character to have naturally higher magical attack rather than physical.
  • According to game developers, Add is conceptually designed to be a pair character to Eve, who is the most popular character in Elsword.
    • This is shown as Add's concept wears mostly white, has white hair and uses floating Nasod weapons like Eve.
    • Being Eve's pair character, Add's name could be a biblical reference to the story of Adam and Eve.
  • Add has been linked many times, by fans of both the game and the To Aru franchise, to the character Accelerator.
  • Add likes sweet foods, especially chocolate.
  • Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel.
  • Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest.


Characters
Elsword Base.PNG Elsword Aisha Base.PNG Aisha Rena Base.PNG Rena Raven Base.PNG Raven Eve Base.PNG Eve
Arrowsplit4.png Arrowsplit4.png Arrowsplit4.png Arrowsplit4.png Arrowsplit4.png
Elsword 1-1.PNG
Sword
Knight

Arrowdown.gif
Elsword 1-2.PNG
Lord
Knight
Elsword 2-1.PNG
Magic
Knight

Arrowdown.gif
Elsword 2-2.PNG
Rune
Slayer
Elsword 3-1.PNG
Sheath
Knight

Arrowdown.gif
Elsword 3-2.PNG
Infinity
Sword
High Mage
High
Magician

Arrowdown.gif
Aisha 1-2.PNG
Elemental
Master
Aisha 2-1.PNG
Dark
Magician

Arrowdown.gif
Aisha 2-2.PNG
Void
Princess
Aisha 3-1.PNG
Battle
Magician

Arrowdown.gif
DWNewIcon4SizeFix.png
Dimension
Witch
Rena 2-1.PNG
Combat
Ranger

Arrowdown.gif
Rena 2-2.PNG
Wind
Sneaker
Rena 1-1.PNG
Sniping
Ranger

Arrowdown.gif
Rena 1-2 Redo.PNG
Grand
Archer
Rena 3-1.PNG
Trapping
Ranger

Arrowdown.gif
NWNewIcon3Fix.png
Night
Watcher
Raven 1-1.PNG
Sword
Taker

Arrowdown.gif
Raven 1-2.PNG
Blade
Master
Raven 2-1.PNG
Over
Taker

Arrowdown.gif
Raven 2-2.PNG
Reckless
Fist
Raven 3-1.PNG
Weapon
Taker

Arrowdown.gif
Raven 3-2.PNG
Veteran
Commander
Eve 2-1.PNG
Code:
Exotic

Arrowdown.gif
Eve 2-2.PNG
Code:
Nemesis
Eve 1-1.PNG
Code:
Architecture

Arrowdown.gif
Eve 1-2.PNG
Code:
Empress
Eve 3-1.PNG
Code:
Electra

Arrowdown.gif
Eve 3-2 Redo.PNG
Code:
Battle Seraph
Chung Base Redo.PNG Chung Seiker Ara Base.PNG Ara Haan BaseElesisNEW.png Elesis BaseAddNEW.png Add
Arrowsplit4.png Arrowsplit4.png Arrowsplit4.png Arrowsplit4.png Elsword-Logo.png
Chung 1-1 Redo.PNG
Fury
Guardian

Arrowdown.gif
Chung 1-2.PNG
Iron
Paladin
Chung 2-1 Redo.PNG
Shooting
Guardian

Arrowdown.gif
Chung 2-2 Redo.PNG
Deadly
Chaser
Chung 3-1 Redo.PNG
Shelling
Guardian

Arrowdown.gif
Chung 3-2 Redo.PNG
Tactical
Trooper
Ara 1-1.PNG
Little Hsien
(小仙)

Arrowdown.gif
Ara 1-2.PNG
Sakra Devanam
(帝天)
Ara 2-1.PNG
Little Devil
(小魔)

Arrowdown.gif
Ara 2-2.PNG
Yama Raja
(冥王)
LSIcon.png
Little Specter
(小妖)

Arrowdown.gif
ASRIcon.png
Asura
(修羅)
SaberKnightNEW.png
Saber
Knight

Arrowdown.gif
GrandMasterNEW.png
Grand
Master
PyroKnightNEW.png
Pyro
Knight

Arrowdown.gif
BlazingHeartNEW.png
Blazing
Heart
DKIcon.png
Dark
Knight

Arrowdown.gif
CAIcon.png
Crimson
Avenger
PsychicTracerNEW.png
Psychic
Tracer

Arrowdown.gif
LunaticPsykerNEW.png
Lunatic
Psyker
ArcTracerNEW.png
Arc
Tracer

Arrowdown.gif
MasterMindNEW.png
Mastermind
TiTIcon.png
Time
Tracer

Arrowdown.gif
DEIcon.png
Diabolic
Esper