Skill Traits: Difference between revisions

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|-
! Attribute Name !! Effect
! colspan=2 | Attribute Name !! rowspan=2 | Effect
|-
|-
| Enhanced<br>(강화된) || {{*}}Damage increase
! KR !! NA
|-
| Enhanced<br>(강화된) || Empowered || {{*}}Damage increase
|-  
|-  
| Gigantified<br>(거대화된) || {{*}}Skill radius / size increase
| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase
|-
|-
| Lighter<br>(가벼워진) || {{*}}MP cost reduced
| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
|-  
|-  
| Heavier<br>(묵직해진) || {{*}}Attack power increase{{*}}Cooldown time increase
| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase{{*}}Cooldown time increase
|-
|-
| Useful<br>(유용해진) || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
|-
|-
| Maximized<br>(극대화된) || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decreases to 80%
| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decreases to 80%
|-
|-
| Innovative<br>(역발상) ||{{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
|-
|-
| Critical<br>(치명적인) || {{*}}MP cost increase{{*}}Skill will ignore defense and guard
| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore defense and guard
|-
|-
| Accelerated<br>(가속화된) || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
|-
|-
| Regenerating (1)<br> (재생하는(1)) || {{*}}Certain chance of regaining some of the MP used
| Regenerating (1)<br> (재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
|-
|-
| Regenerating (2)<br>(재생하는(2)) || {{*}}Certain chance of reducing cooldown time
| Regenerating (2)<br>(재생하는(2)) || || {{*}}Certain chance of reducing cooldown time
|-
|-
| Merciless<br>(무자비한) || {{*}}Skill will cancel Mana Break
| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break
|-
|-
| Evil<br>(사악한) || {{*}}Skill will burn Mana
| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
|-
|-
| Tough<br>(강인한) || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || || {{*}}Super Armor added to the skill{{*}}Cooldown increase
|-
|-
| Sure-kill (1)<br>(확인사살(1)) || {{*}} Skill Buff duration increase
| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}} Skill Buff duration increase
|-
|-
| Sure-kill (2)<br>(확인사살(2)) || {{*}}Skill Buff effectiveness increase
| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill Buff effectiveness increase
|-
|-
| Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase
| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
|-
|-
| Tenacious<br>(집요한) || {{*}}Skill will reduce KD per hit
| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
|-
|-
| Transcendent<br>(초월한) || {{*}} Skill will change to a different type
| Transcendent<br>(초월한) || || {{*}} Skill will change to a different type
|-
|-
| Persistent<br>(끈질긴) || {{*}} Skill duration increased
| Persistent<br>(끈질긴) || || {{*}} Skill duration increased
|}
|}




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Revision as of 19:39, 16 December 2015

Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Skill Attributes

List of Possible Attributes

Attribute Name Effect
KR NA
Enhanced
(강화된)
Empowered
  • Damage increase
Gigantified
(거대화된)
Gigantic
  • Skill radius / size increase
Lighter
(가벼워진)
Light
  • MP cost reduced
Heavier
(묵직해진)
Heavy
  • Attack power increase
  • Cooldown time increase
Useful
(유용해진)
Useful
  • Damage reduced
  • Amount of hits dealt will increase
Maximized
(극대화된)
Enhanced
  • Critical hit rate increase to 100%
  • Attack Power decreases to 80%
Innovative
(역발상)
Reversed
  • Cooldown increase
  • MP cost reduced
Critical
(치명적인)
Critical
  • MP cost increase
  • Skill will ignore defense and guard
Accelerated
(가속화된)
Haste
  • Cooldown time reduced
Regenerating (1)
(재생하는(1))
Regenerating (1)
  • Certain chance of regaining some of the MP used
Regenerating (2)
(재생하는(2))
  • Certain chance of reducing cooldown time
Merciless
(무자비한)
Ruthless
  • Skill will cancel Mana Break
Evil
(사악한)
Evil
  • Skill will burn Mana
Tough
(강인한)
  • Super Armor added to the skill
  • Cooldown increase
Sure-kill (1)
(확인사살(1))
Killing Blow (1)
  • Skill Buff duration increase
Sure-kill (2)
(확인사살(2))
Killing Blow (2)
  • Skill Buff effectiveness increase
Absorbing
(흡수하는)
Absorbing
  • Skill's Mana gain will increase
Tenacious
(집요한)
Persistent
  • Skill will reduce KD per hit
Transcendent
(초월한)
  • Skill will change to a different type
Persistent
(끈질긴)
  • Skill duration increased


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