Skill Traits: Difference between revisions
From Elwiki
No edit summary |
|||
Line 6: | Line 6: | ||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- | ||
! Attribute Name !! Effect | ! colspan=2 | Attribute Name !! rowspan=2 | Effect | ||
|- | |- | ||
| Enhanced<br>(강화된) || {{*}}Damage increase | ! KR !! NA | ||
|- | |||
| Enhanced<br>(강화된) || Empowered || {{*}}Damage increase | |||
|- | |- | ||
| Gigantified<br>(거대화된) || {{*}}Skill radius / size increase | | Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase | ||
|- | |- | ||
| Lighter<br>(가벼워진) || {{*}}MP cost reduced | | Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced | ||
|- | |- | ||
| Heavier<br>(묵직해진) || {{*}}Attack power increase{{*}}Cooldown time increase | | Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase{{*}}Cooldown time increase | ||
|- | |- | ||
| Useful<br>(유용해진) || {{*}}Damage reduced{{*}}Amount of hits dealt will increase | | Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase | ||
|- | |- | ||
| Maximized<br>(극대화된) || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decreases to 80% | | Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decreases to 80% | ||
|- | |- | ||
| Innovative<br>(역발상) ||{{*}}Cooldown increase{{*}}MP cost reduced | | Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced | ||
|- | |- | ||
| Critical<br>(치명적인) || {{*}}MP cost increase{{*}}Skill will ignore defense and guard | | Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore defense and guard | ||
|- | |- | ||
| Accelerated<br>(가속화된) || {{*}}Cooldown time reduced | | Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced | ||
|- | |- | ||
| Regenerating (1)<br> (재생하는(1)) || {{*}}Certain chance of regaining some of the MP used | | Regenerating (1)<br> (재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used | ||
|- | |- | ||
| Regenerating (2)<br>(재생하는(2)) || {{*}}Certain chance of reducing cooldown time | | Regenerating (2)<br>(재생하는(2)) || || {{*}}Certain chance of reducing cooldown time | ||
|- | |- | ||
| Merciless<br>(무자비한) || {{*}}Skill will cancel Mana Break | | Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break | ||
|- | |- | ||
| Evil<br>(사악한) || {{*}}Skill will burn Mana | | Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana | ||
|- | |- | ||
| Tough<br>(강인한) || {{*}}Super Armor added to the skill{{*}}Cooldown increase | | Tough<br>(강인한) || || {{*}}Super Armor added to the skill{{*}}Cooldown increase | ||
|- | |- | ||
| Sure-kill (1)<br>(확인사살(1)) || {{*}} Skill Buff duration increase | | Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}} Skill Buff duration increase | ||
|- | |- | ||
| Sure-kill (2)<br>(확인사살(2)) || {{*}}Skill Buff effectiveness increase | | Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill Buff effectiveness increase | ||
|- | |- | ||
| Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase | | Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase | ||
|- | |- | ||
| Tenacious<br>(집요한) || {{*}}Skill will reduce KD per hit | | Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit | ||
|- | |- | ||
| Transcendent<br>(초월한) || {{*}} Skill will change to a different type | | Transcendent<br>(초월한) || || {{*}} Skill will change to a different type | ||
|- | |- | ||
| Persistent<br>(끈질긴) || {{*}} Skill duration increased | | Persistent<br>(끈질긴) || || {{*}} Skill duration increased | ||
|} | |} | ||
{{Guides}} | {{Guides}} |
Revision as of 19:39, 16 December 2015
Skill Attributes
List of Possible Attributes
Attribute Name | Effect | |
---|---|---|
KR | NA | |
Enhanced (강화된) |
Empowered |
|
Gigantified (거대화된) |
Gigantic |
|
Lighter (가벼워진) |
Light |
|
Heavier (묵직해진) |
Heavy |
|
Useful (유용해진) |
Useful |
|
Maximized (극대화된) |
Enhanced |
|
Innovative (역발상) |
Reversed |
|
Critical (치명적인) |
Critical |
|
Accelerated (가속화된) |
Haste |
|
Regenerating (1) (재생하는(1)) |
Regenerating (1) |
|
Regenerating (2) (재생하는(2)) |
| |
Merciless (무자비한) |
Ruthless |
|
Evil (사악한) |
Evil |
|
Tough (강인한) |
| |
Sure-kill (1) (확인사살(1)) |
Killing Blow (1) |
|
Sure-kill (2) (확인사살(2)) |
Killing Blow (2) |
|
Absorbing (흡수하는) |
Absorbing |
|
Tenacious (집요한) |
Persistent |
|
Transcendent (초월한) |
| |
Persistent (끈질긴) |
|
General Guides
{{
}}
Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media