Skill Traits: Difference between revisions
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'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. | '''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits. | ||
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory. | Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the [[File:HQ Shop Common New Memo.png|20px]] '''Tome of Amnesia''' is present in the character's inventory. | ||
== Level Requirements == | == Level Requirements == | ||
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned. | A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned. | ||
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! Skills !! Level Requirement | ! Skills !! Level Requirement | ||
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== List of Traits == | == List of Traits == | ||
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead. | Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead. | ||
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! colspan=3 | Trait Name !! rowspan=2 | Effect | ! colspan=3 | Trait Name !! rowspan=2 | Effect | ||
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| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
* | *'''Regenerating (1)''' and '''Regenerating (2)''' tooltip improved. | ||
|- | |- | ||
| 10/20/2016 || - || align="left" | | | 10/20/2016 || - || align="left" | | ||
*{{nerf| | *{{nerf|'''Critical''' changed from ignoring 100% defense to 50% defense.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf| | *{{nerf|'''Critical''' changed from ignoring 100% defense to 25% defense.}} | ||
|- | |- | ||
| 11/03/2016 || | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
*{{nerf|Cooldown increased to 200% effect added to | *{{nerf|Cooldown increased to 200% effect added to '''Ruthless'''.}} | ||
|- | |- | ||
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | | 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | ||
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| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | | 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | ||
*{{buff| | *{{buff|'''Heavy''' streamlined to "Damage increased to 144%, Cooldown increased to 120%".}} | ||
|- | |- | ||
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | | 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | ||
*{{buff| | *{{buff|'''Regenerating (2)''' streamlined to "50% chance to reduce Cooldown by 60%".}} | ||
|- | |- | ||
| 12/19/2019 || 01/15/2020 || colspan=2 align="left" | | | 12/19/2019 || 01/15/2020 || colspan=2 align="left" | | ||
*{{nerf| | *{{nerf|'''Critical''' can no longer ignore guard.}} | ||
|} | |} | ||
<br> | <br> | ||
{{Guides}} | {{Guides}} |
Latest revision as of 12:03, 14 April 2022
Skill Traits are skill enhancements that replaced the old Skill Notes after the 2015 Character Reborn update.
Skill Traits
Skill Traits are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the Tome of Amnesia is present in the character's inventory.
Level Requirements
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
Skills | Level Requirement |
---|---|
Base Job Skills | Level 20 |
1st Job Skills | Level 40 |
2nd job Skills | Level 70 |
Transcendence Skills | Level 99 |
List of Traits
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.
Trait Name | Effect | ||
---|---|---|---|
KR | NA | UK | |
Enhanced (강화된) |
Empowered | Strengthened |
|
Gigantified (거대화된) |
Gigantic | Greater |
|
Lighter (가벼워진) |
Light | Lighter |
|
Heavier (묵직해진) |
Heavy | Heavier |
|
Useful (유용해진) |
Useful | More useful |
|
Maximized (극대화된) |
Enhanced | Maximised |
|
Innovative (역발상) |
Reversed | Turned |
|
Critical (치명적인) |
Critical | Lethal |
|
Accelerated (가속화된) |
Haste | Faster |
|
Regenerating (1) (재생하는(1)) |
Regenerating (1) |
| |
Regenerating (2) (재생하는(2)) |
Regenerating (2) |
| |
Merciless (무자비한) |
Ruthless |
| |
Evil (사악한) |
Evil | Mean-Looking |
|
Tough (강인한) |
Powerful | Stronger |
|
Sure-kill (1) (확인사살(1)) |
Killing Blow (1) | Safer (1) |
|
Sure-kill (2) (확인사살(2)) |
Killing Blow (2) | Safer (2) |
|
Absorbing (흡수하는) |
Absorbing | Absorbent |
|
Tenacious (집요한) |
Persistent | Tenacious |
|
Persistent (끈질긴) |
Persistent | Tenacious |
|
(초월한) |
|
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
06/30/2016 | 07/13/2016 |
| |
10/20/2016 | - |
|
|
11/03/2016 | 11/23/2016 |
| |
07/13/2017 | 07/26/2017 |
| |
01/11/2018 | - |
| |
09/20/2018 | 10/11/2018 |
| |
10/11/2018 | 10/31/2018 |
| |
12/19/2019 | 01/15/2020 |
|