Skill Traits: Difference between revisions

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'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.  
'''Skill Traits''' are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.  


Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the '''Tome of Amnesia''' is present in the character's inventory.
Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the [[File:HQ Shop Common New Memo.png|20px]] '''Tome of Amnesia''' is present in the character's inventory.


== Level Requirements ==
== Level Requirements ==
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.
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! Skills !! Level Requirement
! Skills !! Level Requirement
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== List of Traits ==
== List of Traits ==
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.  
Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.  
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
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! colspan=3 | Trait Name !! rowspan=2 | Effect
! colspan=3 | Trait Name !! rowspan=2 | Effect
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| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*"'''Regenerating (1)'''" and "'''Regenerating (2)'''" tooltip improved.
*'''Regenerating (1)''' and '''Regenerating (2)''' tooltip improved.
|-
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| 10/20/2016 || - || align="left" |  
| 10/20/2016 || - || align="left" |  
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 50% defense.}}
*{{nerf|'''Critical''' changed from ignoring 100% defense to 50% defense.}}
| align="left" |  
| align="left" |  
*{{nerf|"'''Critical'''" changed from ignoring 100% defense to 25% defense.}}
*{{nerf|'''Critical''' changed from ignoring 100% defense to 25% defense.}}
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| 11/03/2016 || - || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*{{nerf|Cooldown increased to 200% effect added to "'''Ruthless'''".}}
*{{nerf|Cooldown increased to 200% effect added to '''Ruthless'''.}}
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| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
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| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|"'''Heavy'''" streamlined to "Damage increased to 144%, Cooldown increased to 120%".}}
*{{buff|'''Heavy''' streamlined to "Damage increased to 144%, Cooldown increased to 120%".}}
|-
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| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
*{{buff|"'''Regenerating (2)'''" streamlined to "50% chance to reduce Cooldown by 60%".}}
*{{buff|'''Regenerating (2)''' streamlined to "50% chance to reduce Cooldown by 60%".}}
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| 12/19/2019 || 01/15/2020 || colspan=2 align="left" |  
| 12/19/2019 || 01/15/2020 || colspan=2 align="left" |  
*{{nerf|"'''Critical'''" can no longer ignore guard effect.}}
*{{nerf|'''Critical''' can no longer ignore guard.}}
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{{Guides}}
{{Guides}}

Latest revision as of 12:03, 14 April 2022

Skill Traits are skill enhancements that replaced the old Skill Notes after the 2015 Character Reborn update.

Skill Traits

Skill Traits are skill enhancements that can be attached to any Active or Special Active. Hyper Actives and Passives will not have any traits.

Each Special Active and Active possesses two traits. Only one trait can be chosen at any given moment but players also have the option of not choosing any. When a trait is chosen, the enhancement can not be reversed unless the Tome of Amnesia is present in the character's inventory.

Level Requirements

A skill's traits are unlocked when the player reaches a certain level. The level requirement is dependent on when the skill is learned.

Skills Level Requirement
Base Job Skills Level 20
1st Job Skills Level 40
2nd job Skills Level 70
Transcendence Skills Level 99

List of Traits

Each trait has their own unique name. When a skill is equipped with a trait, the name will precede the skill's name. Prior to the 01/27/2016 NA Patch, the trait's name were added to the end of the skill's name instead.

Trait Name Effect
KR NA UK
Enhanced
(강화된)
Empowered Strengthened
  • Damage increased
Gigantified
(거대화된)
Gigantic Greater
  • Skill radius / size increased
Lighter
(가벼워진)
Light Lighter
  • MP cost reduced
Heavier
(묵직해진)
Heavy Heavier
  • Attack power increased to 144%
  • Cooldown time increased to 120%
Useful
(유용해진)
Useful More useful
  • Damage reduced
  • Amount of hits dealt increased
Maximized
(극대화된)
Enhanced Maximised
  • Critical hit rate increased to 100%
  • Attack Power decreased
Innovative
(역발상)
Reversed Turned
  • Cooldown increased
  • MP cost reduced
Critical
(치명적인)
Critical Lethal
  • MP cost increased
  • Skill will ignore 50% defense in PvE (25% in PvP)
Accelerated
(가속화된)
Haste Faster
  • Cooldown time reduced
Regenerating (1)
(재생하는(1))
Regenerating (1)
  • Certain chance of regaining some of the MP used
Regenerating (2)
(재생하는(2))
Regenerating (2)
  • 50% chance of reducing cooldown time to 60%
Merciless
(무자비한)
Ruthless
  • Skill will cancel Mana Break
  • Cooldown is doubled
Evil
(사악한)
Evil Mean-Looking
  • Skill will burn MP per hit
Tough
(강인한)
Powerful Stronger
  • Super Armor added to the skill
  • Cooldown increased
Sure-kill (1)
(확인사살(1))
Killing Blow (1) Safer (1)
  • Skill effect's duration increased
Sure-kill (2)
(확인사살(2))
Killing Blow (2) Safer (2)
  • Skill effect's effectiveness increased
Absorbing
(흡수하는)
Absorbing Absorbent
  • Skill's Mana gain will increase
Tenacious
(집요한)
Persistent Tenacious
  • Skill will reduce KD per hit
Persistent
(끈질긴)
Persistent Tenacious
  • Range/Duration increased
Transcendent
(초월한)
Awakened Awakened
  • Skill's ability/effect will be changed


Updates

Date Changes
KR NA PvE PvP
06/30/2016 07/13/2016
  • Regenerating (1) and Regenerating (2) tooltip improved.
10/20/2016 -
  • Critical changed from ignoring 100% defense to 50% defense.
  • Critical changed from ignoring 100% defense to 25% defense.
11/03/2016 11/23/2016
  • Cooldown increased to 200% effect added to Ruthless.
07/13/2017 07/26/2017
  • Awakened Trait deleted.
  • Unified unlock level of traits based on class advancement :
    • Base class : Level 20
    • 1st Job : Level 40
    • 2nd Job : Level 70
    • Transcendent : Level 99
01/11/2018 -
  • Passive Skills no longer affect Skill Traits.
09/20/2018 10/11/2018
  • Heavy streamlined to "Damage increased to 144%, Cooldown increased to 120%".
10/11/2018 10/31/2018
  • Regenerating (2) streamlined to "50% chance to reduce Cooldown by 60%".
12/19/2019 01/15/2020
  • Critical can no longer ignore guard.


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