对战

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Template:Development/zh-hans 和大部分MMO网游相同的是,艾尔之光也拥有让玩家与玩家之间进行切磋的对战系统(俗称PvP)。

自由对战

自由对战


要进行自由对战的话,首先你得和竞技场NPC卡密拉说话(此NPC出现在除摩奇外每一个城镇),然后选择自由对战选项。然后你就可以进入竞技场了。
自由对战并不影响你的正式对战战绩、排名积分以及竞技点数(AP)。
在自由对战模式里,你可以加入或者创建一个房间。每个房间最多能容纳8人。创建房间的时候有许多选项可以自定义战斗。

创建房间


对战房间


关于频道

自由对战下属有3个频道——练习频道、自由频道以及比赛频道。

  • 练习频道: 顾名思义,练习用的频道。在这个频道所属的对战里,MP回复量要比平常快很多,同时无竞技时间限制与打倒人数限制。所有玩家的数据(除去魔法石镶嵌的)将被强制调成统一水平。因为HP也被强制统一的关系,有些技能是一下就能够直接秒人的——例如能量喷涌(俗称天惩)和卡欧波加的痛楚(俗称卡痛)。
  • 自由频道: 和正式对战很像,但是所有玩家的数据(除去魔法石镶嵌的)也将被强制调成统一水平。自由频道拥有更多的模式与选项,例如个人战或团队战,道具战或者能力战,比赛时间规定等等。
  • 比赛频道: 和上面两个频道不同的是,这个频道只有在官方举办赛事的时候开启,而且只有GM和参赛选手能够进入。关于这个频道的具体设置,我们无从知晓。

竞技模式

  • 团队竞技: A battle that gives each player one life. There must be the same amount of members on each team in order to start. This mode does not exist in the Free Channel.
  • 团队死斗: A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.
  • 生存挑战: A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as Generate Black Hole and Wind Ward.

道具/能力战

  • Item Mode: Allows random items to appear on the battlefield which can change the tide of the battle.
  • Power Mode: Disables random items from appearing.

NOTE: Survival rooms cannot be changed to Power Mode, they can only be created in Item Mode.

其他选项

  • Room Name: Allows you to title your room. You can also edit the room name after creating the room by clicking in the text box at the top of the screen.
  • Playtime: Allows you to set how long the match will last. The minimum time you can choose is 200 seconds, while the maximum is 1100 seconds. Team Matches only allow a maximum of 400 seconds.
  • Kills: The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.
  • Number of Players: After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed.
  • Private Room Option: Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title.
  • Map Select: The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.
Map select


正式对战

正式对战,顾名思义,官方的正式的对战。每一场比赛都会影响到你的服务器内排名和获得AP数。赢一场比赛的同时,您还会获得些许排名积分——这些积分将会左右您现有的排名。如果输掉的话同时也将会失去对战积分。

要想正式对战,只要和卡密拉说话的时候选择正式对战,或者点击屏幕右上方的对战选项。您可以选择一对一战斗以及三对三死斗。如果您在一个队伍里且队伍里有人的话,您只能选择三对三模式。

排位

当你创建角色后,角色是没有对战等级的。当打完10场定级赛以后系统将会给你评出一个等级(从E到SSS)。

您的对战等级和很多东西挂钩,例如:

-你能从比赛中赢得的AP数量。
-你匹配到的对手的强弱。
-符合你的强弱的史诗NPC
-你能从卡密拉的商店买到的东西。

如果你想提高你的对战等级,你必须尽可能的多连赢比赛来赢得排名积分。在达到一定积分后可以升到更上的对战等级。连续输掉比赛则会下降等级。当你对战等级上升时,对战积分将会清零。降级的时候将会给你带来一些积分。

You're able to find out what your AP gain is in 3 vs 3 as well. Your dividend is your AP gain during that game. What's left is for you to determine the divisor. The divisor is the average of your assists and kills, summed with 4 (if you won) or 1 (if you lost). If you're confused by how this goes, use this example: (AP gain: 555. Kills: 3. Assists: 4. Did you win? Yes. Dividend = 555. Divisor = ((3 + 4)/2) + 4 = 7.5. 555/7.5 = 74 AP Tier)

Required AP to rank up:
Rank File:RangoE.png File:RangoD.png File:RangoC.png File:RangoB.png File:RangoA.png File:RangoS.png
Required AP 20 22 30 38 46 56 66 78

获得AP的上限为86,也就是说你只能达到AP86级别。在你达到AP86级别后,输掉任何一场比赛都将让你掉到AP84级别。

卡密拉的商店

You can use the AP you obtain from Arena matches to purchase special items from Camilla. Below are some of the items you can get:

Basic Magic Stones

Name Description Image Cost
Magic Stone Used to socket weapons and armor with a random stat.
1000 ED

150 AP

Advanced Magic Stone Used to socket weapons and armor with a random stat, with a higher chance of better values than a basic Magic Stone.
1000 ED

450 AP


Enhancement Stones and El Shards

Name Description Image Cost
Blessed Weapon Enhancement Stone Used to enhance weapons of any level.
1000 ED

450 AP

Blessed Armor Enhancement Stone Used to enhance armor of any level.
1000 ED

100 AP

El Shard (Mystery) Used to apply random attributes to weapons and armor. They can also be identified into specific elemental shards with items from the Alchemists.
1000 ED

500 AP


Stat-Specific Magic Stones

Name Description Image Cost and Requirements
Sparring Magic Stone [Additional Damage] Sockets your equipment with Additional Damage (Match-only)
1000 ED

606 AP
S Rank or higher required to purchase

Sparring Magic Stone [Damage Reduction] Sockets your equipment with Damage Reduction (Match-only)
1000 ED

606 AP
S Rank or higher required to purchase

Sparring Magic Stone [Awakening Time] Sockets your equipment with Awakening Time (Match-only)
1000 ED

294 AP
D Rank or higher required to purchase

Sparring Magic Stone [HP] Sockets your equipment with HP (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase

Sparring Magic Stone [Awakening Charging Speed] Sockets your equipment with Awakening Charge Speed (Match-only)
1000 ED

294 AP
D Rank or higher required to purchase

Sparring Magic Stone [Movement Speed] Sockets your equipment with Movement Speed (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase

Sparring Magic Stone [Critical] Sockets your equipment with Critical Hit Rate (Match-only)
1000 ED

450 AP
B Rank or higher required to purchase

Sparring Magic Stone [Attack Speed] Sockets your equipment with Attack Speed (Match-only)
1000 ED

450 AP
B Rank or higher required to purchase

Sparring Magic Stone [Accuracy] Sockets your equipment with Accuracy (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase

Sparring Magic Stone [Evasion] Sockets your equipment with Evasion Rate (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase

Sparring Magic Stone [Jump Speed] Sockets your equipment with Jump Speed (Match-only)
1000 ED

234 AP
E Rank or higher required to purchase



Dual-Socket Magic Stones

Name Description Image Cost and Requirements
Sparring Magic Stone [Explosion] Sockets your equipment with Additional Damage and Damage Reduction (Match-only).

1000 ED
2280 AP
SS Rank or higher required to purchase

Sparring Magic Stone [Destruction] Sockets your equipment with Critical Hit Rate and HP (Match-only).

1000 ED
2280 AP
SS Rank or higher required to purchase

Sparring Magic Stone [Agile] Sockets your equipment with Attack Speed, Movement and Jump Speed (Match-only).

1000 ED
1824 AP
SS Rank or higher required to purchase

Sparring Magic Stone [Combustion] Sockets your equipment with Evasion and Accuracy (Match-only).

1000 ED
1368 AP
SS Rank or higher required to purchase

Sparring Magic Stone [Wrath] Sockets your equipment with Awakening Time and Awakening Charge Speed (Match-only)

1000 ED
1368 AP
SS Rank or higher required to purchase


The new Season 2 PvP gear can also be purchased from Camilla, see Arena Sets (S2) for information on the sets for your class. Buying these from Camilla is unnecessary, as you acquire them during the story quest for free.

贴士与技巧

The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:

Establish good baseline stats before PvPing: The main stats that are vital to PvP are your three speeds, your critical, and your HP. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. If you don't have accuracy at around 20%, it is recommended to get it there before upgrading critical and hp.

Aim for "End-game" gear: Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.

Don't do 3v3 for your qualifying matches: 3v3 can be a fun, fast-paced battle mode as you advance in your Arena career, but don't try to dive right into it. A large element of 3v3 is luck, so you should stick to the more reliable and predictable 1v1 until you feel confident enough to attempt 3v3.

Know your attributes: Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the Elements guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.

Aim for a Magic Necklace: While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quick, and lets you both break more often and dish out more damage with more Special Actives.

Consider a B-Slot: Another unnecessary item, but it can be a nice tool to have. More skills available to use at once will increase your versatility and unpredictability.

Mana breaking is not a "noob" tactic, use it to your advantage: Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter, and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.


音乐

Tree of El - Bottom - music05_stage

Tree of El - Top - music006_boss

Wintery Velder - music007_boss

Elrios Bay - music007_boss

Wally's Castle Rooftop - music009_boss

Banthus Room - music011_boss

Bethma Lake - music012_stage

Wally's Castle Centre - music017_boss

Cargo Airship - music020_stage

Durahan Coliseum - music026_stage

Tyrant's Arena - music026_stage

Hope Bridge - music032_stage

Garpai Sandstorm - music055_stage

Sander Oasis - music056_stage


花絮

  • Before the PvP revamp (commonly known as Season 1 Arena), all matches took place in the Sparring Arena.
    • At this point, the ranks only went from D to SS, and all players started at D.
    • AP also didn't exist at this point. Instead, winning gave you VP (Victory Points). These were mainly used to buy items from Camilla, but her shop was much more limited than the Season 2 shop.
  • In Season 1 Arena, all players started at F Rank, and had to work their way up to higher ranks. Anyone with a rank from pre-Season 1 got to keep their rank.
  • Season 1 wiped all players' VP, and introduced AP. They were used to purchase Season 1 PvP gear from Camilla, and also for some items at the Accessory shops.
    • Season 2 PvP introduced the concept of qualifier matches, wiped all players' current ranks and RP, and also removed F Rank and added SSS Rank.
    • It also introduced a new damage table that heavily nerfed most skills over 120MP in Arena.
    • Furthermore, most of the normalization that existed in Season 1 was removed, the most prominent being the restrictions on HP.
  • In Roman mythology, Camilla is a famed virgin warrior, which may have lead to the NPC Camilla's name.
  • Prior to the Season 2 revamp, 2v2 mode existed in Arena queuing. However, it was removed due to its unpopularity in Korea. Despite being much more popular in the North American and European server, it was also removed there due to coding conflicts.


指南
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