Sharpshooter Syndrome: Difference between revisions

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__NOTOC__{{Languages|Sharpshooter Syndrome}}
__NOTOC__{{Languages|Sharpshooter Syndrome}}
<div style="float: right;">{{#ev:youtube|nAe5FV2Sg94|300}}</div>
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_POCALADBOLG.png]]
| [[File:SI POCALADBOLG.png]]
| '''[Special Active]''' Emit a Sharpshooter Aura.
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|
| {{SkillText|True|SpeedDamage}}
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
| [[Deadly Chaser]] || Lv. 20 || 45            || 4                || [[Comet Crasher]]
| [[Shooting Guardian]] || 25
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Aura Release<br> (Magical) !! colspan="4" | Sharpshooter !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Critical Rate !! Add. Damage !! Headshot Chance !! Duration
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 278% || colspan="2" | +8% || 15% || 15 seconds || rowspan="12" | 5 || rowspan="12" | 150 MP || rowspan="12" | 18 seconds
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
| align="left" | 2 || 291% || colspan="2" | +8% || 17.5% || 16.5 seconds
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-
|-
| align="left" | 3 || 48 || 303% || colspan="2" | +9% || 20% || 18 seconds
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 4 || 52 || 316% || colspan="2" | +10% || 22.5% || 19.5 seconds
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| align="left" | 5 || 56 || 328% || colspan="2" | +11% || 25% || 21 seconds
| {{PvP}} || 96% || 10%
|-
|-
| align="left" | 6 || 60 || 341% || colspan="2" | +11% || 27.5% || 22.5 seconds
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 7 || 64 || 353% || colspan="2" | +12% || 30% || 24 seconds
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| align="left" | 8 || 68 || 366% || colspan="2" | +13% || 32.5% || 25.5 seconds
| {{PvP}} || 107% || 10%
|}
<br>
 
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
|-
| align="left" | 9 || 72 || 378% || colspan="2" | +14% || 35% || 27 seconds
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}}
|-
|-
| align="left" | 10 || 76 || 391% || colspan="2" | +14% || 37.5% || 28.5 seconds
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}}
|-
|-
| align="left" | 11 || 80 || 403% || colspan="2" | +15% || 40% || 30 seconds
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} ||
|-
|-
| align="left" | 12 || 84 || 416% || colspan="2" | +16% || 42.5% || 31.5 seconds
| || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} ||  
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
<br>
== Total Damage ==
{{Damage|true|Chung
|dmg=561
|pvp_dmg=107
|hits=7
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:Headshot.png|thumb|Head Shot Icon.]]
[[File:Headshot.png|thumb|Head Shot Icon]]
*The buff will also affect all party members, as well as players who are not in the party but are within the range of the skill.
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.  
*If the skill is cancelled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
*After the [[Deadly Chaser]] revamp on 2/14/2013 (KR), when '''Sharpshooter Syndrome''' is active, there will be a chance that each shot does extra damage.  
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**If a shot has extra damage properties, a head shot icon will appear on top of the target's head.
**This does not affect skills.
**Strangely enough, [[Head Shot]] is not affected by the extra damage chance.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
<br>
<br>


== Updates ==
== Trivia ==
*07/28/2011 KR
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
** Increased buff duration.
<br>
** Decreased damage output and MP consumption.
 
*03/29/2012 KR
==Updates==
** Increased damage output.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
** Drags target towards center.
|-
*02/14/2013 KR
! colspan=2 | Date !! colspan=2 | Changes
** Increased damage output, Critical rate, and Accuracy.
|-
** Added chance to inflict Head Shot status.
! KR !! NA !! PvE !! PvP
*07/10/2014 KR
|-
** Damage increased.
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
** Cooldown decreased from 26 to 18 seconds.
*'''Sharpshooter Syndrome''' added.
** MP cost decreased to 150.
|-
** Skill effect revamped.
| 07/28/2011 || - || colspan=2 align="left" |
*02/05/2015 KR
*{{buff|Increased buff duration.}}
**Critical Rate Increase decreased.
*{{buff|MP Usage decreased.}}
**Add. Damage decreased.
*{{nerf|'''Damage''' decreased.}}
**Duration decreased.
|-
*04/20/2015 KR
| 03/29/2012 || - || colspan=2 align="left" |
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
*{{buff|'''Damage''' increased.}}
*08/20/2015 KR
*{{buff|Drags target towards center.}}
**Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
|-
**Sharpshooter buff effects decreased. (Unlisted)
| 02/14/2013 || - || colspan=2 align="left" |
**Skill effect revamped. (Unlisted)
*{{buff|'''Damage''' increased.}}
**Duration decreased. (Unlisted)
*{{buff|Critical Rate and Accuracy increased.}}
*{{buff|Added chance to inflict Head Shot status.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
*{{buff|MP cost decreased to 150.}}
*Skill effect revamped.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Critical Rate Increase decreased.}}
*{{nerf|Add. Damage decreased.}}
*{{nerf|Duration decreased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|Sharpshooter buff effects decreased.}}
*{{nerf|Duration decreased.}}
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*Skill effect revamped.
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Critical Rate Increase increased.}}
*{{buff|Add. Damage increased.}}
*{{buff|Duration increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/22/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Magical Attack Increase effect added.}}
*{{buff|Action Speed Increase effect added.}}
*{{nerf|Critical Rate Increase effect removed.}}
*{{nerf|Add. Damage Increase effect removed.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |
*{{nerf|No longer applies buff to allies.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=샤프슈터 신드롬  |KRName=Sharpshooter Syndrome
|KR=샤프슈터 신드롬  |KRName=Sharpshooter Syndrome
|FR=Syndrome du sniper |FRName=Sniper syndrome
|FR=Syndrome du sniper |FRName=Sharpshooter Syndrome
|JP=シャープシューターシンドローム |JPName=Sharpshooter Syndrome
|CN=综合神枪 |CNName=Comprehensive Gunslinger
|DE=Scharfschützen-Syndrom |DEName=Sharpshooter Syndrome
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sniper Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
}}
}}
<br>
<br>
{{DCSkills}}
{{SkillNav - Shooting Guardian}}
[[Category:Second Job MP2 Tier Skills]]

Latest revision as of 17:38, 1 April 2024

[Special Active: Strength]
Emit a Sharpshooter Aura that damages nearby enemies and grants  Party BuffSharpshooter SyndromeParty BuffSharpshooter Syndrome buff to allies.
Final Enhanced Skill
  • Damage is increased by 1.1 times.
  • Casting Speed is increased by 1.3 times.


Requirements

Class Level Required
Shooting Guardian 25


Skill Information

Mode Energy Release (Magical)  Party BuffSharpshooter SyndromeParty BuffSharpshooter Syndrome Max Hits MP Usage Cooldown
Magical Attack Increase
This effect is multiplicative
to your current stats. 
M
Action Speed Increase
This effect is normalized
to your current stats. 
N
Headshot Chance Increase Duration
Normal
PvE 510% 20% 20% 15% 30 Seconds 7 150 MP 12 Seconds
PvP 96% 10%
[Enhanced]
PvE 561% 20% 20% 15% 30 Seconds 7 150 MP 12 Seconds
PvP 107% 10%


Affected Commands

Shooting Guardian Deadly Chaser Fatal Phantom


Skill Traits

Killing Blow (1) Sharpshooter SyndromeGigantic Sharpshooter Syndrome
Attribute EffectDurationAttribute Effect
Skill effect's duration increased to 110%33 SecondsSkill size increased to 120%


Total Damage

ModeBase
PvE3,927%
PvP749%


Tips and Details

Head Shot Icon
  • When Sharpshooter Syndrome is active, there is a chance that a Silver Shooter shot will deal double damage.
  • Oddly, it appears that all of Deadly Chaser's bullet combos except and have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
  • If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.


Trivia

  • The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".


Updates

Date Changes
KR NA PvE PvP
01/27/2011 06/27/2012
  • Sharpshooter Syndrome added.
07/28/2011 -
  • Increased buff duration.
  • MP Usage decreased.
  • Damage decreased.
03/29/2012 -
  • Damage increased.
  • Drags target towards center.
02/14/2013 -
  • Damage increased.
  • Critical Rate and Accuracy increased.
  • Added chance to inflict Head Shot status.
07/10/2014 -
  • Damage increased.
  • Cooldown decreased from 26 to 18 seconds.
  • MP cost decreased to 150.
  • Skill effect revamped.
02/05/2015 -
  • Critical Rate Increase decreased.
  • Add. Damage decreased.
  • Duration decreased.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
08/20/2015 01/27/2016
  • Sharpshooter buff effects decreased.
  • Duration decreased.
02/04/2016 03/16/2016
  • Fixed Head Shot not working on command.
06/30/2016 07/13/2016
  • Critical Rate Increase increased.
  • Add. Damage increased.
  • Duration increased.
01/12/2017 01/24/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Damage increased.
02/22/2018 04/18/2018
  • Damage increased.
  • Damage decreased.
08/01/2019 08/28/2019
  • Magical Attack Increase effect added.
  • Action Speed Increase effect added.
  • Critical Rate Increase effect removed.
  • Add. Damage Increase effect removed.
07/08/2021 08/04/2021
  • No longer applies buff to allies.
03/17/2022 04/13/2022
  • Fixed Awakening Cast speed slowing down.
11/09/2023 12/06/2023
  • Applies buff to allies.


Alternative Names

Server Name Translation
South Korea 샤프슈터 신드롬 Sharpshooter Syndrome
Japan シャープシューターシンドローム Sharpshooter Syndrome
China (Simplified Chinese) 综合神枪 Comprehensive Gunslinger
Germany Scharfschützen-Syndrom Sharpshooter Syndrome
Spain Síndrome del francotirador Sharpshooter Syndrome
France Syndrome du sniper Sharpshooter Syndrome
Italy Sindrome del Cecchino Sharpshooter Syndrome
Poland Syndrom Snajpera Sniper Syndrome
Brazil Síndrome do Atirador de Elite Sharpshooter Syndrome