Dynamo Configuration - Pylon

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Revision as of 18:07, 25 December 2013 by Shironsaki (talk | contribs)
File:AddSkill18.png [Active] Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path.
Creating pylons will deplete DP Counters instead of MP and have no cooldown.


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 40 3


Skill Infomation

Skill Level Level Required Energy Activation Damage (Magical) Duration Counter Usage Cooldown
MP Recovery Increase Dodge Increase Initial Summon Electrical Path (Multi hit)
1 40 4% 5% 128% 64% 20 Seconds 1 None
2 4.4% 5.5% 132% 66%
3 41 4.8% 6% 136% 68%
4 44 5.2% 6.5% 140% 70%
5 47 5.6% 7% 145% 72%
6 50 6% 7.5% 149% 74%
7 53 6.4% 8% 153% 76%
8 56 6.8% 8.5% 157% 79%
9 59 7.2% 9% 161% 81%
10 62 7.6% 9.5% 165% 83%
11 65 8% 10% 170% 85%
12 68 8.4% 10.5% 174% 87%
13 71 - - - -


Tips and Details

  • Orbs cannot be placed on top of each other.


Updates

  • 12/26/2013 KR
    • Fixed so electric beams don’t consume or give DP.
    • Duration increased from 10>20 seconds.
    • Changed so it doesn’t do stacked damage.
    • Electric beam damage slightly decreased.


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