Sin Cleaver

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[Special Active: Strength]
Vitality Skill
  • Consumes Vitality gauge and acquire Destruction gauge
  • MP consumption ↓ MP gains ↑ when Vitality is activated
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Sacred Templar 50


Skill Information

Mode Condemnation (Magical) Max Hits Per Wave Wave Count MP Usage Cooldown
Normal
PvE 457% ? 3 200 MP 15 Seconds
PvP 174%
[Enhanced]
PvE 548% ? 3 200 MP 15 Seconds
PvP 208%


Skill Traits

Heavy Sin Cleave Useful Sin Cleave
Attribute Effect Cooldown Attribute Effect Max Hits Per Wave
Damage increased to 144%
Cooldown increased to 120%
18 Seconds Max Hits increased
Damage decreased to 80%
?


Total Damage

Mode Regular Revelation Vitality
Normal Heavy Useful Normal Heavy Useful
Average Maximum Average Maximum Average Maximum Average Maximum Average Maximum Average Maximum
PvE 6,028% ?% 8,680.32% ?% 7,891.2% ?% 7,233.6% ?% 10,416.384% ?% 9,469.44% ?%
PvP 2,288% ?% 3,294.72% ?% 2,995.2% ?% 2,516.8% ?% 3,624.192% ?% 3,294.72% ?%
  • Average assumes 11 hits (18 for the Useful trait).


Tips and Details

  • As the waves travel diagonally down towards the ground, it is best to aim the skill at the upper edge of any given enemy to ensure the most amount of hits.
  • With proper aim, most enemies can take around 10~12 (17~19 with the Useful trait) hits from the skill. Only very tall and wide enemies can take full damage from all 3 waves.
  • While not as much damage as the Heavy trait, the Useful trait pairs well with it being a Vitality skill, significantly increasing it's MP gain and potentially refunding itself while clearing or on large enough enemies.


Updates

Date Changes
KR NA PvE PvP
07/08/2021 -
  • Sin Cleave added.


Alternative Names

Server Name Translation
South Korea 신 클리브 Sin Cleave



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