Southern Gate

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Southern Gate

You thought you safely escaped to the Southern Gate, but Commander Chloe predicted what you'd do; the gate is blocked by an elite army of the Glitters and Dark Nephilim, the patron god of the Dark Elves.
Description:

The El Search Party went ahead to clear the way at Southern Gate. According to the Demon's plans, Southern Gate should be safest way to evacuate Velder. Unfortunately it was all a set-up, all the demon, dark elves, and generals are concentrated in Southern Gate.

Recommended Level:
50-52
Appropriate Item Level:

40

Dungeon Layout:
Mobs:

Arc Glitter Guard - The same as the Glitter Spearman from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger. It can now ride on the Velder Cockatrigle.

Arc Glitter Protector - The same as the Glitter Shielder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier shield. It also attacks more frequently.

Arc Glitter Dasher - The same as the Glitter Pounder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier hammer. It also attacks ALOT more frequently and can be a hindrance to you. (Keeps doing the leaping hammer attack which breaks your combos.)

Arc Glitter Sniper - The same as the Glitter Archer from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier bow. It also attacks ALOT more frequently and much faster than usual.

Arc Glitter Panzer - A shield for a face, a shield in hand and a mace in the other, this monster is slow but highly defensive. Although not as fast at shielding itself as the Arc Glitter Protector it is heavy preventing it from being comboed a lot.

Arc Glitter Alchemist - A Glitter who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilize a combustion move that does substantial damage (gunpowerder-like dust followed by explosion).

Arc Glitter Assassin - A Glitter Soldier garbed in a black outfit. This assassin utilises quick, short movements and will roll away from you whenever it attacks you. It can also drop poisonous bombs when it rolls away from you after being knocked down.

Glitter Commander - This is a muscular and taller version of a Glitter. He can get the Glitter Soldiers into formations that can be deadly at times. He has a dagger, but only uses it when his army is dead.

Cockatrigle - A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.

Dark Elf Sentinel - A skimpily dressed elf with dark skin. This elf may seem harmless at first, but its avoidability is so consequential it can interrupt many of your combos. It is thus advisable to have at least 10% accuracy to handle these elves. These elves utilise quick arrow shots and occasionally stronger arrow shots at you and can use their knives at close combat. They become invincible whenever they somersault away from you.

Kenaz - These fairies utilise fire based magic attacks that can burn you. When killed, it will self-destruct as a last resort to injure you.

Siege Tower - A tower like wooden structure that consists of a Arc Glitter Sniper and a Glitter Rock Thrower. When destroyed, it can flatten you if it falls on you.

Glitter Rock Thrower - A Glitter who throws rocks down from high places. (immobile)

Blood Eater - Similar to the Mana Eater in Feita, except that it eats 50% of your current HP. You can murder it to re-obtain 150% HP refill. Be wise to use it as HP refilling mechanism.

Mana Eater - As it's name suggests, this small creature will take ALL of your MP away once your near it by using Mana Intake. It'll then run away, but make sure to catch it before it runs away out of the stage, because if you do, it'll drop an entire MP bar's worth!

Mini Boss:

Stealthy Morfos - A Sadomasochistic Glitter.
Moves:
-Melee Combo: Morfos slashes, grabs then stabs you. (Stab is poisonous)
-Crescent Slash: Morfos jumps foward then does a downward 180 degree slash.
-Bomb Spray: Morfos does a backflip, throwing three bombs at a wide angle on the ground.
-Hypersonic Stab: Morfos does a horizontal dash across the screen followed by a powerful slash if you're caught in the path. Like the original Hypersonic Stab, getting caught by this attack with teammates nearby can be fatal. Although this is his special attack, he has no MP gauge and can therefore use this skill at will.
-Trap: Morfos has a chance of placing a bomb when rising from being knocked down (poisonous).

Invincible Vardon - One of the Elrios' best. Boasts great defense and weight.It has the same attacks as the Arc Glitter Panzer, but when it falls from jumps it can cause earthquake effects.
Moves:
-Panzer Swing: Vardon will swing his flail much like an Arc Glitter Panzer.
-Fatal Fury: Vardon is capable of using Fatal Fury, and gives you a body slam.

Mcgard the Blitzkrieg - A giant, Elite Glitter Spearman who dons green-black armour and wields a great spear. Rides on a big, black Cockatrigle named "Polka".

Polka - A big, black Cockatrigle named "Polka"
Moves (Mounted):
-Typical Cockatrigle Mount Moves: It is now faster, and super armours more frequently.
-Jump Slash: With the Cockatrigle , it leaps to you and attacks with a 270 degree swing of the spear.
-Cockatrigle Beam: The giant black Cockatrigle unleashes the laser commonly used by all other Velder Cockatrigle.
Moves (Unmounted):
-Leap Slash: The Elite Glitter Knight long jumps towards you while doing a 560 degree swing of the spear with super armor on.
-Typical Glitter Spearman Moves: They are now faster and much stronger.
-Hurricane Impalement: The Elite Glitter Knight if at full mana takes an epic stance and throws his spear like a javelin. (But the spear doesn't fly for some reason)

Sullen Joaquin - A giant version of the Arc Glitter Alchemist but wears a Bio-hazard suit.
Moves:
-Toss Chemicals: The Pyromaniac Alchemist tosses all varieties of potions (that the normal Velder Alchemist tosses) that cover a large area at one time.
-Heal Chemical: The Pyromaniac Alchemist drops some life-powder that gives a certain large area recovery rate. (Yourself and Enemies)
-Combustion Move: The Pyromaniac Alchemist tosses black powder in the air and causes it to explode.
-Pyromania Mode: The Pyromaniac starts running around, spreading gaseous kerosene. He then laughs crazily and causes where the kerosene spread to explode.

Obstacles:

Demoniac Cannon - You can flip the direction of the cannon by hitting it a few times or destroying it. Can be quite annoying at times.

Barricades - These barricades merely block you way.

Boss:

Dark Nephilim - At this stage, the Nephilim chases after you. You can temporarily immobilize it it by using the traps installed in the castle at the right time, that is your chance to attack it.
Moves:
At this stage, the Nephilim chases after you. You can temporarily immobilize it it by using the traps installed in the castle at the right time, that is your chance to attack it.
-Double Pound: The Nephilim pounds on the ground twice and induces Flattening to the player.
-Claw Slam: It pulls back and smashes its right claw against the ground creating multiple pillars of debris. The pillars can juggle you to the left. Does immense damage.
-Purple Laser: The Nephilim slams the ground with both claws. A purple shockwave will quickly travel across the ground, launching any players into the air. The Nemphilim will finish off by firing a purple beam from its eye in its mouth, which can deal moderate damage.
-Shard of Darkness: If you keep a distance, the Nephilim will invoke one of these shards from the sky to strike the center of the screen.
Moves (Cornered):
At this stage, the Nephilim corners you and you will have to face it with your party members.
-Claw Slam: It pulls back and smashes its right claw against the ground creating multiple pillars of debris. The pillars can juggle you to the left. Does immense damage.
-Purple Laser: The Nephilim slams the ground with both claws. A purple shockwave will quickly travel across the ground, launching any players into the air. The Nemphilim will finish off by firing a purple beam from its eye in its mouth, which can deal moderate damage.
-Shard of Darkness: If you keep a distance, the Nephilim will invoke one these shards from the sky to strike the center of the screen.
-Double Shard of Darkness: If you keep a distance, the Nephilim may howl into the sky and invoke two of these shards from the sky to strike the center of the screen.
-Enhanced Laser: A more powerful and enhanced version of the Purple Laser. This move does immense damage.

Strategy:
-It will always use Claw Slam after breaking free from a trap.

  • This is probably its most dangerous attack as it is very fast, long range, and lingers for an extended period on screen doing extreme damage.
  • This skill has an observed ~10 second cooldown when in Stage 2.
    • As a result it may sometimes idle and do nothing until the cooldown on the skill ends if it chooses to use it twice within a short period of time in Stage 2.
    • This also means it is almost perfectly safe to move right next to its head and attack for 10 seconds while this skill is in cooldown.

-The Lasers and Shards of Darkness cannot hit you if you stand directly in front of the Nephilim (aka, at his chin).

  • However, if it is slain while it is using any laser attack; the laser fired from its mouth, now at ground level, will now cover its blind spot, inflicting full damage.

-Even after dying it will still complete any actions it was performing before its defeat, including Enhanced Laser and Claw Slam.

Boss Drops: BGMs:
Image Name Boss Character Stats
Floating Stone Epaulette
Floating Stone Epaulette
Teach the Tyrant
Common

Accessory (Arm):

Physical Attack +18

Magical Attack +18

Physical Defense +18

Magical Defense +18


[Unidentified * ?]

Action Speed +1%

Dungeon

music038_stage

Boss

music040_boss

Trivia:
  • The Nephilim's eye is located in its mouth.
  • Strangely, despite being a hub for many elite Glitters, there is only one Glitter Commander present.


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous