Dynamo Research - Overcharge: Difference between revisions
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m (induction force = homing force. kind of a gravity thing, where it is attracted to enemies, enemies being the mass that pulls the bullet in.) |
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Bullet Power Up | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Bullet Power Up | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! | ! Range !! Size !! Damage !! Induction Force | ||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 10 || ~120% || ~120% || ~150% || +2.5 | | align="left" | 1 || rowspan="3" | 10 || ~120% || ~120% || ~150% || +2.5 |
Revision as of 17:14, 19 December 2013
[Passive] Allows you to charge Pulse Bullet. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Pulse Bullet to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 2 seconds for full charge.) |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Add | Lv. 20 | 10 | 2 | Mind Break |
Skill Infomation
Skill Level | Level Required | Bullet Power Up | |||
---|---|---|---|---|---|
Range | Size | Damage | Induction Force | ||
1 | 10 | ~120% | ~120% | ~150% | +2.5 |
2 | - | - | - | - | |
3 | - | - | - | - | |
4 | 11 | - | - | - | - |
5 | 13 | - | - | - | - |
6 | 15 | - | - | - | - |
7 | 17 | - | - | - | - |
8 | 19 | - | - | - | - |
9 | 21 | - | - | - | - |
10 | 23 | - | - | - | - |
11 | 25 | - | - | - | - |
12 | 27 | - | - | - | - |
13 | 29 | - | - | - | - |
14 | 31 | - | - | - | - |
15 | 33 | - | - | - | - |
16 | 35 | - | - | - | - |
17 | 37 | - | - | - | - |
18 | 39 | - | - | - | - |
19 | 41 | - | - | - | - |
20 (M) | 43 | - | - | - | - |