Dynamo Research - Overcharge: Difference between revisions

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__NOTOC__
{{Languages|Charged Impulsar}}
{{Languages|Charged Impulsar}}
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<br>
<br>
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! Class  !! Master !! Level Required  !! SP Cost Per Level
|-
| [[Add]] || Lv. 20 || 10              || 2
|}
<br>
== Skill Infomation ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Bullet Power Up
|- style="background:#9F81F7;"
! Damage !! Stuff !! Stuff !! Size
|-
| align="left" | 1 || rowspan="3" | 10 || ~120% || ~120% || ~150% || +2.5
|-
| align="left" | 2 || - || - || - || -
|-
| align="left" | 3 || - || - || - || -
|-
| align="left" | 4 || 11 || - || - || - || -
|-
| align="left" | 5 || 13 || - || - || - || -
|-
| align="left" | 6 || 15 || - || - || - || -
|-
| align="left" | 7 || 17 || - || - || - || -
|-
| align="left" | 8 || 19 || - || - || - || -
|-
| align="left" | 9 || 21 || - || - || - || -
|-
| align="left" | 10 || 23 || - || - || - || -
|-
| align="left" | 11 || 25 || - || - || - || -
|-
| align="left" | 12 || 27 || - || - || - || -
|-
| align="left" | 13 || 29 || - || - || - || -
|-
| align="left" | 14 || 31 || - || - || - || -
|-
| align="left" | 15 || 33 || - || - || - || -
|-
| align="left" | 16 || 35 || - || - || - || -
|-
| align="left" | 17 || 37 || - || - || - || -
|-
| align="left" | 18 || 39 || - || - || - || -
|-
| align="left" | 19 || 41 || - || - || - || -
|-
| align="left" | 20 (M) || 43 || - || - || - || -
|}
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{{AddSkills}}
{{AddSkills}}

Revision as of 17:05, 19 December 2013

[Passive] Allows you to charge Pulse Bullet. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Pulse Bullet to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 2 seconds for full charge.)


Requirements

Class Master Level Required SP Cost Per Level
Add Lv. 20 10 2


Skill Infomation

Skill Level Level Required Bullet Power Up
Damage Stuff Stuff Size
1 10 ~120% ~120% ~150% +2.5
2 - - - -
3 - - - -
4 11 - - - -
5 13 - - - -
6 15 - - - -
7 17 - - - -
8 19 - - - -
9 21 - - - -
10 23 - - - -
11 25 - - - -
12 27 - - - -
13 29 - - - -
14 31 - - - -
15 33 - - - -
16 35 - - - -
17 37 - - - -
18 39 - - - -
19 41 - - - -
20 (M) 43 - - - -


Template:AddSkills