Gun Guard: Difference between revisions
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| | | {{color|#FFCC00|Gun Guard|b=1}} | ||
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | *Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | ||
*During Gun Guard, damage taken from common attacks and active skills are reduced. | *During Gun Guard, damage taken from common attacks and active skills are reduced. | ||
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| | | {{color|#FFCC00|Back Counter|b=1}} | ||
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | *When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | ||
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! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Received Damage<br>Decrease !! colspan=4 | Counter Attack<br>(When Hit from Behind) !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
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! Activation Chance !! Damage (Physical) !! Max Hits !! Reactivation<br>Cooldown !! Initial !! Additional | ! Activation Chance !! Damage (Physical) !! Max Hits !! Reactivation<br>Cooldown !! Initial !! Additional | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
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| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per Second || rowspan=2 | 5 Seconds | ||
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| {{PvP}} || 163% | | {{PvP}} || 163% | ||
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| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
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| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP per Second || rowspan=2 | 5 Seconds | ||
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| {{PvP}} || 163% | | {{PvP}} || 163% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}} | ||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While being a way to counter enemies in PvP, the ECP consuming hold | *While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills. | ||
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the | *Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode}} buff duration. | ||
*As long as you have ECP, this skill's key can be held down infinitely. | *As long as you have ECP, this skill's key can be held down infinitely. | ||
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. | *This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. |
Revision as of 01:58, 11 August 2023
[Active] Blocks incoming attacks and reduces damage received. At a certain chance, retaliate attacks coming from the back. | |
Gun Guard
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Back Counter
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ECP Using Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Bloodia | 25 |
Skill Information
Mode | Received Damage Decrease |
Counter Attack (When Hit from Behind) |
ECP Usage | Cooldown | ||||
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Activation Chance | Damage (Physical) | Max Hits | Reactivation Cooldown |
Initial | Additional | |||
Normal | ||||||||
PvE | 75% | 50% | 411% | 3 | 10 Seconds | 35 ECP | 10 ECP per Second | 5 Seconds |
PvP | 163% | |||||||
[Enhanced] | ||||||||
PvE | 75% | 100% | 411% | 3 | 10 Seconds | 35 ECP | 10 ECP per Second | 5 Seconds |
PvP | 163% |
Skill Traits
Light Gun Guard | Haste Gun Guard | ||
---|---|---|---|
Attribute Effect | ECP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 28 ECP | Cooldown decreased to 50% | 2.5 Seconds |
Tips and Details
- While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter Over Strike Mode, though it will be most likely slower than just using 2 ECP using skills.
- Thanks to Frenzy, when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the Self BuffOver Strike ModeSelf BuffOver Strike Mode buff duration.
- As long as you have ECP, this skill's key can be held down infinitely.
- This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease.
Trivia
- The skill is based on DFO's shared Ranger skill Gun Guard, which does not feature a counterattack when hit from behind and simply reduces damage the same way as being hit from the front.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
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04/21/2016 |
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07/28/2016 | - |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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04/05/2018 | 04/18/2018 |
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08/01/2019 | 08/28/2019 |
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08/14/2019 |
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Alternative Names
Bloodia - Skills
Special Active
Active
Buff
Passive